/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoProfileCoordinate3 SoProfileCoordinate3.h Inventor/nodes/SoProfileCoordinate3.h \brief The SoProfileCoordinate3 class is a node specifying a set of 3D coordinates for profiles. \ingroup nodes Use nodes of this type to provide coordinates to profiles. The third element of the coordinate vectors is used for normalization. A node of this type where all the normalization values are equal to 1.0 is the equivalent of setting up an SoProfileCoordinate2 node. Note that an SoProfileCoordinate3 node will \e replace the profile coordinates already present in the state (if any). FILE FORMAT/DEFAULTS: \code ProfileCoordinate3 { point 0 0 1 } \endcode \sa SoProfile, SoProfileCoordinate2 */ // ************************************************************************* #include #include #include #include #include #include #include // ************************************************************************* /*! \var SoMFVec3f SoProfileCoordinate3::point Pool of coordinate points for the traversal state. */ // ************************************************************************* SO_NODE_SOURCE(SoProfileCoordinate3); /*! Constructor. */ SoProfileCoordinate3::SoProfileCoordinate3(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoProfileCoordinate3); SO_NODE_ADD_FIELD(point, (0.0f, 0.0f, 1.0f)); } /*! Destructor. */ SoProfileCoordinate3::~SoProfileCoordinate3() { } // doc in super void SoProfileCoordinate3::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoProfileCoordinate3, SO_FROM_INVENTOR_1); SO_ENABLE(SoGLRenderAction, SoProfileCoordinateElement); SO_ENABLE(SoPickAction, SoProfileCoordinateElement); SO_ENABLE(SoCallbackAction, SoProfileCoordinateElement); SO_ENABLE(SoGetPrimitiveCountAction, SoProfileCoordinateElement); } void SoProfileCoordinate3::doAction(SoAction * action) { SoProfileCoordinateElement::set3(action->getState(), this, this->point.getNum(), this->point.getValues(0)); } void SoProfileCoordinate3::GLRender(SoGLRenderAction * action) { SoProfileCoordinate3::doAction(action); } void SoProfileCoordinate3::callback(SoCallbackAction * action) { SoProfileCoordinate3::doAction(action); } void SoProfileCoordinate3::pick(SoPickAction * action) { SoProfileCoordinate3::doAction(action); } void SoProfileCoordinate3::getPrimitiveCount(SoGetPrimitiveCountAction * action) { SoProfileCoordinate3::doAction(action); }