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*
* This file is part of the Coin 3D visualization library.
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*
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*
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*
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/*!
\class SoResetTransform SoResetTransform.h Inventor/nodes/SoResetTransform.h
\brief The SoResetTransform class is a node type which makes it possible to "nullify" state during traversal.
\ingroup nodes
SoResetTransform is useful for setting up geometry in the scene
graph which will not be influenced by the transformation nodes
before it during traversal.
FILE FORMAT/DEFAULTS:
\code
ResetTransform {
whatToReset TRANSFORM
}
\endcode
*/
// *************************************************************************
#include
#include
#include
#include
#include
#include
#include
#include
// *************************************************************************
/*!
\enum SoResetTransform::ResetType
The different options for what to reset.
*/
/*!
\var SoResetTransform::ResetType SoResetTransform::TRANSFORM
Reset current model transformation.
*/
/*!
\var SoResetTransform::ResetType SoResetTransform::BBOX
Reset current bounding box settings.
*/
/*!
\var SoSFBitMask SoResetTransform::whatToReset
What this node instance should reset in the state when met during
traversal. Default value is SoResetTransform::TRANSFORM.
*/
// *************************************************************************
SO_NODE_SOURCE(SoResetTransform);
/*!
Constructor.
*/
SoResetTransform::SoResetTransform(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoResetTransform);
SO_NODE_ADD_FIELD(whatToReset, (SoResetTransform::TRANSFORM));
SO_NODE_DEFINE_ENUM_VALUE(ResetType, TRANSFORM);
SO_NODE_DEFINE_ENUM_VALUE(ResetType, BBOX);
SO_NODE_SET_SF_ENUM_TYPE(whatToReset, ResetType);
}
/*!
Destructor.
*/
SoResetTransform::~SoResetTransform()
{
}
// Doc from superclass.
void
SoResetTransform::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoResetTransform, SO_FROM_INVENTOR_1);
}
// Doc from superclass.
void
SoResetTransform::GLRender(SoGLRenderAction * action)
{
if (!this->whatToReset.isIgnored() &&
(this->whatToReset.getValue() & SoResetTransform::TRANSFORM)) {
SoState * state = action->getState();
// It's impossible to cache separators with this node as a child.
// Invalidate the caches to help the auto cache logic.
// pederb, 2005-01-13
SoGLCacheContextElement::shouldAutoCache(state, SoGLCacheContextElement::DONT_AUTO_CACHE);
SoCacheElement::invalidate(state);
SoGLModelMatrixElement::makeIdentity(state, this);
}
}
// Doc from superclass.
void
SoResetTransform::getBoundingBox(SoGetBoundingBoxAction * action)
{
if (!this->whatToReset.isIgnored() &&
(this->whatToReset.getValue() & SoResetTransform::TRANSFORM)) {
SoState * state = action->getState();
// do this instead of calling SoResetTransform::doAction(action), so
// that SoLocalBBoxMatrixElement and SoBBoxModelMatrixElement can do
// the right thing.
SoModelMatrixElement::mult(state,
this,
SoModelMatrixElement::get(state).inverse());
}
if (!this->whatToReset.isIgnored() &&
(this->whatToReset.getValue() & SoResetTransform::BBOX)) {
action->getXfBoundingBox().makeEmpty();
action->resetCenter();
}
}
// Doc from superclass.
void
SoResetTransform::doAction(SoAction *action)
{
if (!this->whatToReset.isIgnored() &&
(this->whatToReset.getValue() & SoResetTransform::TRANSFORM)) {
SoModelMatrixElement::makeIdentity(action->getState(), this);
}
}
// Doc from superclass.
void
SoResetTransform::callback(SoCallbackAction *action)
{
SoResetTransform::doAction((SoAction*)action);
}
// Doc from superclass.
void
SoResetTransform::getMatrix(SoGetMatrixAction *action)
{
if (!this->whatToReset.isIgnored() &&
(this->whatToReset.getValue() & SoResetTransform::TRANSFORM)) {
action->getMatrix().makeIdentity();
action->getInverse().makeIdentity();
}
}
// Doc from superclass.
void
SoResetTransform::pick(SoPickAction *action)
{
SoResetTransform::doAction((SoAction*)action);
}
// Doc from superclass. Overrides the traversal method in this class for
// the SoGetPrimitiveCountAction because the number of primitives can
// be different depending on scene location (and thereby distance to
// camera) if there are e.g. SoLOD nodes in the scene.
void
SoResetTransform::getPrimitiveCount(SoGetPrimitiveCountAction *action)
{
SoResetTransform::doAction((SoAction*)action);
}