/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoTextureCoordinatePlane SoTextureCoordinatePlane.h Inventor/nodes/SoTextureCoordinatePlane.h \brief The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane. \ingroup nodes SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s and t texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. The length of the vector determines the repeat interval of the texture per unit length. A simple usage example: \code SoSeparator *root = new SoSeparator; root->ref(); // the texture image SoTexture2 *tex = new SoTexture2; tex->filename.setValue("foo.png"); root->addChild(tex); // the texture plane SoTextureCoordinatePlane *texPlane = new SoTextureCoordinatePlane; texPlane->directionS.setValue(SbVec3f(1,0,0)); texPlane->directionT.setValue(SbVec3f(0,1,0)); root->addChild(texPlane); // add a simple cube SoCube * c = new SoCube; c->width.setValue(1.0); c->height.setValue(1.0) c->depth.setValue(1.0); root->addChild(new SoCube); \endcode Here, we are projecting a texture onto a cube. The texture coordinate plane is specified by directionS = (1,0,0) and directionT = (0,1,0), meaning that it is parallel to the front face of the cube. Setting e.g. directionS = (0,1,0) and directionT = (-1,0,0) would rotate the texture counterclockwise by 90 degrees. Setting them to ((2,0,0), (0,2,0)) results to the texture being repeated twice per unit, so the texture appears four times on the 1x1 face. Note that when you transform the cube, the transformation will also affect the texture - it will be transformed vs. the rest of the world, but appear "fixed" on the object. If you want to change the placement of the texture on the object, you have to insert a SoTexture2Transform node before the texture coordinate plane. For instance in the example above, since the cube is centered in its coordinate system, the lower left corner of the texture appears to be in the middle of the face. To move the texture's origin to coincide with the lower left corner of the face, insert \code SoTexture2Transform * tf = new SoTexture2Transform; tf->translation.setValue(-0.5,-0.5); root->addChild(tf); \endcode before adding the texture coordinate plane. FILE FORMAT/DEFAULTS: \code TextureCoordinatePlane { directionS 1 0 0 directionT 0 1 0 } \endcode */ // ************************************************************************* #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #include #include /*! \var SoSFVec3f SoTextureCoordinatePlane::directionS The S texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length. */ /*! \var SoSFVec3f SoTextureCoordinatePlane::directionT The T texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length. */ // ************************************************************************* SO_NODE_SOURCE(SoTextureCoordinatePlane); /*! Constructor. */ SoTextureCoordinatePlane::SoTextureCoordinatePlane() { SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureCoordinatePlane); SO_NODE_ADD_FIELD(directionS, (1.0f, 0.0f, 0.0f)); SO_NODE_ADD_FIELD(directionT, (0.0f, 1.0f, 0.0f)); } /*! Destructor. */ SoTextureCoordinatePlane::~SoTextureCoordinatePlane() { } // doc from parent void SoTextureCoordinatePlane::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinatePlane, SO_FROM_INVENTOR_2_0); } // generates texture coordinates for callback and raypick action const SbVec4f & SoTextureCoordinatePlane::generate(void * userdata, const SbVec3f &p, const SbVec3f & /* n */) { SoTextureCoordinatePlane *thisp = (SoTextureCoordinatePlane*) userdata; thisp->gencache.ret.setValue(thisp->gencache.s.dot(p), thisp->gencache.t.dot(p), 0.0f, 1.0f); return thisp->gencache.ret; } // doc from parent void SoTextureCoordinatePlane::doAction(SoAction * action) { this->setupGencache(); SoTextureCoordinateElement::setFunction(action->getState(), this, SoTextureCoordinatePlane::generate, this); } // doc from parent void SoTextureCoordinatePlane::GLRender(SoGLRenderAction * action) { SoState * state = action->getState(); int unit = SoTextureUnitElement::get(state); if (unit == 0) { SoTextureCoordinatePlane::doAction((SoAction *)action); SoGLTextureCoordinateElement::setTexGen(action->getState(), this, SoTextureCoordinatePlane::handleTexgen, this, SoTextureCoordinatePlane::generate, this); } else { const cc_glglue * glue = cc_glglue_instance(SoGLCacheContextElement::get(state)); int maxunits = cc_glglue_max_texture_units(glue); if (unit < maxunits) { this->setupGencache(); SoGLMultiTextureCoordinateElement::setTexGen(action->getState(), this, unit, SoTextureCoordinatePlane::handleTexgen, this, SoTextureCoordinatePlane::generate, this); } } } // doc from parent void SoTextureCoordinatePlane::callback(SoCallbackAction * action) { SoTextureCoordinatePlane::doAction((SoAction *)action); } // doc from parent void SoTextureCoordinatePlane::pick(SoPickAction * action) { SoTextureCoordinatePlane::doAction((SoAction *)action); } // texgen callback. Turns on plane texgen in OpenGL void SoTextureCoordinatePlane::handleTexgen(void *data) { SoTextureCoordinatePlane *thisp = (SoTextureCoordinatePlane*)data; glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); float plane[4]; plane[3] = 0.0f; const SbVec3f & s = thisp->directionS.getValue(); plane[0] = s[0]; plane[1] = s[1]; plane[2] = s[2]; glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); const SbVec3f & t = thisp->directionT.getValue(); plane[0] = t[0]; plane[1] = t[1]; plane[2] = t[2]; glTexGenfv(GL_T, GL_OBJECT_PLANE, plane); // supply dummy plane for R and Q so that texture generation works // properly plane[0] = 0.0f; plane[1] = 0.0f; plane[2] = 0.0f; plane[3] = 1.0f; glTexGenfv(GL_R, GL_OBJECT_PLANE, plane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, plane); } void SoTextureCoordinatePlane::setupGencache(void) { this->gencache.s = this->directionS.getValue(); this->gencache.t = this->directionT.getValue(); // FIXME: the other variables in gencache are actually not needed. // Remove before Coin 3.0. pederb, 2004-04-14 }