/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
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* See the file LICENSE.GPL at the root directory of this source
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*
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*
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/*!
\class SoTranslation SoTranslation.h Inventor/nodes/SoTranslation.h
\brief The SoTranslation class is a node type for specifying geometry translations.
\ingroup nodes
For simply translating some geometry in a scene graph, you can use
this node type.
FILE FORMAT/DEFAULTS:
\code
Translation {
translation 0 0 0
}
\endcode
*/
// *************************************************************************
#include
#include
#include
#include
#include
// *************************************************************************
/*!
\var SoSFVec3f SoTranslation::translation
Set the X, Y and Z translation values. Defaults to <0, 0, 0>.
*/
// *************************************************************************
SO_NODE_SOURCE(SoTranslation);
/*!
Constructor.
*/
SoTranslation::SoTranslation(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoTranslation);
SO_NODE_ADD_FIELD(translation, (0.0f, 0.0f, 0.0f));
}
/*!
Destructor.
*/
SoTranslation::~SoTranslation()
{
}
// Doc in superclass.
void
SoTranslation::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoTranslation, SO_FROM_INVENTOR_1|SoNode::VRML1);
}
// Doc in superclass.
void
SoTranslation::doAction(SoAction * action)
{
if (this->translation.getValue() != SbVec3f(0.0f, 0.0f, 0.0f)) {
SoModelMatrixElement::translateBy(action->getState(), this,
this->translation.getValue());
}
}
// Doc in superclass.
void
SoTranslation::GLRender(SoGLRenderAction * action)
{
SoTranslation::doAction((SoAction *)action);
}
// Doc in superclass.
void
SoTranslation::getBoundingBox(SoGetBoundingBoxAction * action)
{
SoTranslation::doAction(action);
}
// Doc in superclass.
void
SoTranslation::callback(SoCallbackAction * action)
{
SoTranslation::doAction((SoAction *)action);
}
// Doc in superclass.
void
SoTranslation::getMatrix(SoGetMatrixAction * action)
{
SbVec3f v = this->translation.getValue();
SbMatrix m;
m.setTranslate(v);
action->getMatrix().multLeft(m);
m.setTranslate(-v);
action->getInverse().multRight(m);
}
// Doc in superclass.
void
SoTranslation::pick(SoPickAction * action)
{
SoTranslation::doAction((SoAction *)action);
}
// Doc in superclass. Overrides the traversal method in this class for
// the SoGetPrimitiveCountAction because the number of primitives can
// be different depending on scene location (and thereby distance to
// camera) if there are e.g. SoLOD nodes in the scene.
void
SoTranslation::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoTranslation::doAction((SoAction *)action);
}