/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoIdleSensor SoIdleSensor.h Inventor/sensors/SoIdleSensor.h \brief The SoIdleSensor class is a sensor which will trigger as soon as the application is idle. \ingroup sensors An SoIdleSensor differs from an SoOneShotSensor in that it will not trigger if the delay queue processing is occurring due to the delay queue timeout, but \e only when the application is idle. \sa SoDB::setDelaySensorTimeout() */ #include #include /*! Default constructor. */ SoIdleSensor::SoIdleSensor(void) { } /*! Constructor taking as parameters the sensor callback function and the userdata which will be passed the callback. \sa setFunction(), setData() */ SoIdleSensor::SoIdleSensor(SoSensorCB * func, void * data) : inherited(func, data) { } /*! Destructor. */ SoIdleSensor::~SoIdleSensor(void) { } // Only processed when application is idle -- not at delay queue // timeouts. SbBool SoIdleSensor::isIdleOnly(void) const { return TRUE; }