/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoOneShotSensor SoOneShotSensor.h Inventor/sensors/SoOneShotSensor.h \brief The SoOneShotSensor class is a sensor which will trigger once. \ingroup sensors Since SoOneShotSensor is a subclass of SoDelayQueueSensor, it will trigger as soon as either the run-time system is idle, or if it is continually busy it will trigger within a fixed amount of time (this is by default 1/12th of a second, see SoSensorManager::setDelaySensorTimeout()). */ #include #include /*! Constructor. */ SoOneShotSensor::SoOneShotSensor(void) { } /*! Constructor taking as parameters the sensor callback function and the userdata which will be passed the callback. \sa setFunction(), setData() */ SoOneShotSensor::SoOneShotSensor(SoSensorCB *func, void *data) : inherited(func, data) { } /*! Destructor. */ SoOneShotSensor::~SoOneShotSensor(void) { }