/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoSensorManager SoSensorManager.h Inventor/sensors/SoSensorManager.h \brief The SoSensorManager class handles the sensor queues. \ingroup sensors There are two major sensor types in Coin, "delay" sensors and "timer" sensors: \li Delay sensors trigger when the application is otherwise idle. In addition, to avoid starvation in applications that are continually busy, the delay-sensor queue also has a timeout which, when reached, will empty the queue anyhow. \li Timer sensors are set up to trigger at specific, absolute times. Each of these two types has its own queue, which is handled by the SoSensorManager. The queues are kept in sorted order by SoSensorManager, either according to trigger-time (for timer sensors) or by priority (for delay sensors). The SoSensorManager provides methods for managing these queues, by insertion and removal of sensors, and processing (emptying) of the queues. The sensor mechanism is crucial in Coin for a number of important features, most notably automatic scheduling redrawal upon changes, and for making it possible to set up animations in the scenegraph which does \e not need any additional book-keeping from the application code. SoSensorManager should usually be considered as an internal class in the Coin API. It is only interesting for application programmers when \e implementing new windowsystem-specific libraries (like Systems in Motion's SoQt, SoXt, SoGtk, SoWin or Sc21) or wrappers. Then one has to set up code to empty the queues at the correct intervals. For detailed information on how to do that, we would advise you to look at the implementation of said mechanisms in the So*-libraries which SIM provides. Please note that before Coin 2.3.1, sensors with equal priority (or the same trigger time for SoTimerQueue sensors) were processed LIFO. This has now been changed to FIFO to be conformant to SGI Inventor. \sa SoSensor SoTimerQueueSensor SoDelayQueueSensor \sa SoTimerSensor SoAlarmSensor \sa SoIdleSensor SoDataSensor SoOneShotSensor \sa SoPathSensor SoFieldSensor SoNodeSensor */ // ************************************************************************* #include #include #include #include #include #include #include #include // COIN_STUB() #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef COIN_THREADSAFE #include #endif // COIN_THREADSAFE #include // FIXME: find fd_set definition properly through something configure // based. 19991214 mortene. (Note: fd_set is in time.h under AIX?) #ifdef HAVE_UNISTD_H #include // fd_set (?) #endif // HAVE_UNISTD_H // ************************************************************************* // Keep these around. Even though the SoSensorManager code seems to be // working as it should now, a lot of other stuff around in the Coin // library depends on getting the "local" sensor handling correct, and // enabling the debuginfo in this class can help immensely. --mortene. #define DEBUG_DELAY_SENSORHANDLING 0 #define DEBUG_TIMER_SENSORHANDLING 0 // This can be any "magic" bitpattern of 32 bits which seems unlikely // to be randomly assigned to a memory word upon destruction. // // The 32 bits allocated for the "alive" bitpattern is used to try to // detect when the instance has been prematurely destructed. This // should prove useful to catch errors related to when SoSensorManager // is destructed (on exit) while there are still live SoSensor-derived // instances in the system, which then subsequently tries to // unschedule themselves. // // #define ALIVE_PATTERN 0x600dc0de /* spells "goodcode" */ // ************************************************************************* class SoSensorManagerP { public: SoSensorManagerP(void) : alive(ALIVE_PATTERN) { } ~SoSensorManagerP() { this->alive = 0xdeadbeef; /* set to whatever != ALIVE_PATTERN */ } SbBool processingtimerqueue, processingdelayqueue; SbBool processingimmediatequeue; // immediatequeue - stores SoDelayQueueSensors with priority 0. FIFO. // delayqueue - stores SoDelayQueueSensor's in sorted order. // timerqueue - stores SoTimerSensors in sorted order. SbList immediatequeue; SbList delayqueue; SbList timerqueue; SbList reschedulelist; // FIXME: from what I can see, the two dicts below are simply used // as sets. Should implement a set datatype and use that // instead. 20050520 mortene. // stores sensors that has been triggered in processDelayQueue(). SbHash triggerdict; // temporary storage for idle sensors during processing SbHash reinsertdict; void (*queueChangedCB)(void *); void * queueChangedCBData; SbTime delaysensortimeout; SoAlarmSensor * timeoutsensor; uint32_t alive; static void assertAlive(SoSensorManagerP * that); #ifdef COIN_THREADSAFE SbMutex timermutex; SbMutex delaymutex; SbMutex immediatemutex; SbMutex reschedulemutex; #endif // COIN_THREADSAFE }; // The reason this is useful to keep around is that it is good for // catching errors in the order we bring down the internal "services" // of the Coin library, and the order we free up resources. If a // sensor is lingering around after the SoSensorManager has been // deallocated, for instance, we should expect this to hit. void SoSensorManagerP::assertAlive(SoSensorManagerP * that) { if (that->alive != ALIVE_PATTERN) { SoDebugError::post("SoSensorManagerP::assertAlive", "Detected an attempt to access SoSensorManager " "instance after it was destructed! " "This is most likely to be the result of some grave " "programming error in the internal library code. " "Please report this problem"); assert(FALSE && "SoSensorManager-object no longer alive!"); } } #ifdef COIN_THREADSAFE #define LOCK_TIMER_QUEUE(_mgr_) \ _mgr_->pimpl->timermutex.lock(); #define UNLOCK_TIMER_QUEUE(_mgr_) \ _mgr_->pimpl->timermutex.unlock(); #define LOCK_DELAY_QUEUE(_mgr_) \ _mgr_->pimpl->delaymutex.lock(); #define UNLOCK_DELAY_QUEUE(_mgr_) \ _mgr_->pimpl->delaymutex.unlock(); #define LOCK_IMMEDIATE_QUEUE(_mgr_) \ _mgr_->pimpl->immediatemutex.lock(); #define UNLOCK_IMMEDIATE_QUEUE(_mgr_) \ _mgr_->pimpl->immediatemutex.unlock(); #define LOCK_RESCHEDULE_LIST(_mgr_) \ _mgr_->pimpl->immediatemutex.lock(); #define UNLOCK_RESCHEDULE_LIST(_mgr_) \ _mgr_->pimpl->immediatemutex.unlock(); #else // COIN_THREADSAFE #define LOCK_TIMER_QUEUE(_mgr_) #define UNLOCK_TIMER_QUEUE(_mgr_) #define LOCK_DELAY_QUEUE(_mgr_) #define UNLOCK_DELAY_QUEUE(_mgr_) #define LOCK_IMMEDIATE_QUEUE(_mgr_) #define UNLOCK_IMMEDIATE_QUEUE(_mgr_) #define LOCK_RESCHEDULE_LIST(_mgr_) #define UNLOCK_RESCHEDULE_LIST(_mgr_) #endif // ! COIN_THREADSAFE #undef THIS #define THIS this->pimpl // Callback called whenever the timeoutsensor triggers // beacuse the system hasn't been idle for a while. static void timeoutsensor_cb(void * userdata, SoSensor *) { SoSensorManager * thisp = (SoSensorManager *)userdata; thisp->processDelayQueue(FALSE); } /*! Constructor. */ SoSensorManager::SoSensorManager(void) { THIS = new SoSensorManagerP; THIS->queueChangedCB = NULL; THIS->queueChangedCBData = NULL; THIS->processingtimerqueue = FALSE; THIS->processingdelayqueue = FALSE; THIS->processingimmediatequeue = FALSE; THIS->delaysensortimeout.setValue(1.0/12.0); THIS->timeoutsensor = new SoAlarmSensor(timeoutsensor_cb, this); } /*! Destructor. */ SoSensorManager::~SoSensorManager() { delete THIS->timeoutsensor; // FIXME: remove entries. 19990225 mortene. if(THIS->delayqueue.getLength() != 0) {} if(THIS->timerqueue.getLength() != 0) {} delete THIS; } /*! Add a new entry to the queue of delay sensors. \sa removeFromQueue() */ void SoSensorManager::insertDelaySensor(SoDelayQueueSensor * newentry) { SoSensorManagerP::assertAlive(THIS); assert(newentry); // immediate sensors are stored in a separate list. We don't need to // sort them based on SoSensor::isBefore(), but just use a FIFO // strategy. if (newentry->getPriority() == 0) { LOCK_IMMEDIATE_QUEUE(this); THIS->immediatequeue.append(newentry); UNLOCK_IMMEDIATE_QUEUE(this); } else { if (!THIS->timeoutsensor->isScheduled() && THIS->delaysensortimeout != SbTime::zero()) { THIS->timeoutsensor->setTimeFromNow(THIS->delaysensortimeout); THIS->timeoutsensor->schedule(); } LOCK_DELAY_QUEUE(this); SbList & delayqueue = THIS->delayqueue; // <= in test since the sensors should be processed FIFO for // sensors with equal priority uint32_t newsensorpriority = newentry->getPriority(); int pos = 0; while((pos < delayqueue.getLength()) && (delayqueue[pos]->getPriority() <= newsensorpriority)) { pos++; } delayqueue.insert(newentry, pos); UNLOCK_DELAY_QUEUE(this); this->notifyChanged(); } #if DEBUG_DELAY_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::insertDelaySensor", "inserted delay sensor #%d -- %p -- " "%sprocessing queue", THIS->delayqueue.getLength() + THIS->delaywaitqueue.getLength() - 1, newentry, THIS->processingdelayqueue ? "" : "not "); #endif // debug } /*! Add a new entry to the timer queue of sensors. The queue will be sorted in order of supposed trigger time. \sa removeFromQueue() */ void SoSensorManager::insertTimerSensor(SoTimerQueueSensor * newentry) { SoSensorManagerP::assertAlive(THIS); assert(newentry); SbList & timerqueue = THIS->timerqueue; LOCK_TIMER_QUEUE(this); int i = 0; // <= in test since the sensors should be processed FIFO for sensors // with the same trigger time double newtime = newentry->getTriggerTime().getValue(); while ((i < timerqueue.getLength()) && (timerqueue[i]->getTriggerTime().getValue() <= newtime)) { i++; } timerqueue.insert(newentry, i); UNLOCK_TIMER_QUEUE(this); #if DEBUG_TIMER_SENSORHANDLING || 0 // debug SoDebugError::postInfo("SoSensorManager::insertTimerSensor", "inserted timer sensor #%d -- %p " "(triggertime %f) -- " "%sprocessing queue", THIS->timerqueue.getLength() + THIS->timerwaitqueue.getLength() - 1, newentry, newentry->getTriggerTime().getValue(), THIS->processingtimerqueue ? "" : "not "); #endif // debug if (!THIS->processingtimerqueue) { this->notifyChanged(); } } /*! Remove an entry from the queue of prioritized sensors. \sa addToQueue() */ void SoSensorManager::removeDelaySensor(SoDelayQueueSensor * entry) { SoSensorManagerP::assertAlive(THIS); LOCK_DELAY_QUEUE(this); // Check "real" queue first.. int idx = THIS->delayqueue.find(entry); if (idx != -1) THIS->delayqueue.remove(idx); UNLOCK_DELAY_QUEUE(this); // ..then the immediate queue. if (idx == -1) { LOCK_IMMEDIATE_QUEUE(this); idx = THIS->immediatequeue.find(entry); if (idx != -1) THIS->immediatequeue.remove(idx); UNLOCK_IMMEDIATE_QUEUE(this); } // ..then the reinsert list if (idx == -1) { if (THIS->reinsertdict.remove(entry)) { idx = 0; // make sure notifyChanged() is called. } } if (idx != -1) this->notifyChanged(); #if COIN_DEBUG if (idx == -1) { SoDebugError::postWarning("SoSensorManager::removeDelaySensor", "trying to remove element not in list"); } #endif // COIN_DEBUG } /*! Remove an entry from the queue of timer sensors. */ void SoSensorManager::removeTimerSensor(SoTimerQueueSensor * entry) { SoSensorManagerP::assertAlive(THIS); LOCK_TIMER_QUEUE(this); int idx = THIS->timerqueue.find(entry); if (idx != -1) { THIS->timerqueue.remove(idx); UNLOCK_TIMER_QUEUE(this); this->notifyChanged(); } else { UNLOCK_TIMER_QUEUE(this); #if COIN_DEBUG SoDebugError::postWarning("SoSensorManager::removeTimerSensor", "trying to remove element not in list"); #endif // COIN_DEBUG } } /*! Trigger all the timers which has expired. */ void SoSensorManager::processTimerQueue(void) { SoSensorManagerP::assertAlive(THIS); if (THIS->processingtimerqueue || THIS->timerqueue.getLength() == 0) return; #if DEBUG_TIMER_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processTimerQueue", "start: %d elements", THIS->timerqueue.getLength()); #endif // debug assert(THIS->reschedulelist.getLength() == 0); THIS->processingtimerqueue = TRUE; LOCK_TIMER_QUEUE(this); SbTime currenttime = SbTime::getTimeOfDay(); while (THIS->timerqueue.getLength() > 0 && THIS->timerqueue[0]->getTriggerTime() <= currenttime) { #if DEBUG_TIMER_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processTimerQueue", "process element with triggertime %s", THIS->timerqueue[0]->getTriggerTime().format().getString()); #endif // debug SoSensor * sensor = THIS->timerqueue[0]; THIS->timerqueue.remove(0); UNLOCK_TIMER_QUEUE(this); sensor->trigger(); LOCK_TIMER_QUEUE(this); } UNLOCK_TIMER_QUEUE(this); #if DEBUG_TIMER_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processTimerQueue", "end, before merge: %d elements", THIS->timerqueue.getLength()); #endif // debug LOCK_RESCHEDULE_LIST(this); int n = THIS->reschedulelist.getLength(); if (n) { SbTime time = SbTime::getTimeOfDay(); for (int i = 0; i < n; i++) { THIS->reschedulelist[i]->reschedule(time); } THIS->reschedulelist.truncate(0); } UNLOCK_RESCHEDULE_LIST(this); THIS->processingtimerqueue = FALSE; #if DEBUG_TIMER_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processTimerQueue", "end, after merge: %d elements", THIS->timerqueue.getLength()); #endif // debug } // // callback from reinsertdict which will reinsert the sensor // static void reinsert_dict_cb(SoDelayQueueSensor * const & key, SoDelayQueueSensor * const & sensor, void * closure) { SoSensorManager * thisp = (SoSensorManager *)closure; thisp->insertDelaySensor(sensor); } /*! Trigger all delay queue entries in priority order. The \a isidle flag indicates whether or not the processing happens because the application is idle or because the delay queue timeout was reached. A delay queue sensor with priority > 0 can only be triggered once during a call to this function. If a delay sensor is rescheduled during processDelayQueue(), it is not processed until the next time this function is called. This is done to avoid an infinite loop while processing the sensors. A delay queue sensor with priority 0 is called an immediate sensor. \sa SoDB::setDelaySensorTimeout() \sa SoSensorManager::processImmediateQueue() */ void SoSensorManager::processDelayQueue(SbBool isidle) { SoSensorManagerP::assertAlive(THIS); this->processImmediateQueue(); if (THIS->processingdelayqueue || THIS->delayqueue.getLength() == 0) return; #if DEBUG_DELAY_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processDelayQueue", "start: %d elements", THIS->delayqueue.getLength()); #endif // debug THIS->processingdelayqueue = TRUE; // triggerdict is used to store sensors that has already been // triggered. A sensor should only be triggered once during a call // to processDelayQueue(), otherwise we might risk never returning // from this function. E.g. SoSceneManager::scheduleRedraw() // triggers a delay sensor, which again triggers a redraw. During // the redraw, SoSceneManager::scheduleRedraw() might be called // again, etc... THIS->triggerdict.clear(); LOCK_DELAY_QUEUE(this); // Sensors with higher priorities are triggered first. while (THIS->delayqueue.getLength()) { #if DEBUG_DELAY_SENSORHANDLING // debug SoDebugError::postInfo("SoSensorManager::processDelayQueue", "treat element with pri %d", THIS->delayqueue[0]->getPriority()); #endif // debug SoDelayQueueSensor * sensor = THIS->delayqueue[0]; THIS->delayqueue.remove(0); UNLOCK_DELAY_QUEUE(this); if (!isidle && sensor->isIdleOnly()) { // move sensor to another temporary list. It will be reinserted // at the end of this function. We do this to be able to always // remove the first list element. We avoid searching for the // first non-idle sensor. (void) THIS->reinsertdict.put(sensor, sensor); } else { // only trigger sensor once per processing loop if (THIS->triggerdict.put(sensor, sensor)) { sensor->trigger(); } else { // Reuse the "reinsert" list to store the sensor. It will be // reinserted at the end of this function. (void) THIS->reinsertdict.put(sensor, sensor); } } LOCK_DELAY_QUEUE(this); } UNLOCK_DELAY_QUEUE(this); // reinsert sensors that couldn't be triggered, either because it // was an idle sensor, or because the sensor had already been // triggered THIS->reinsertdict.apply(reinsert_dict_cb, this); THIS->reinsertdict.clear(); THIS->processingdelayqueue = FALSE; // If we still have pending sensors and the timeoutsensor // isn't currently scheduled, schedule it. if (THIS->delayqueue.getLength() && !THIS->timeoutsensor->isScheduled()) { THIS->timeoutsensor->setTimeFromNow(THIS->delaysensortimeout); THIS->timeoutsensor->schedule(); } } /*! Process all immediate sensors (delay sensors with priority 0). Be aware that you might risk an infinite loop using immediate sensors. Unlike delay queue sensors, immediate sensors can be rescheduled and triggered multiple times during immediate queue processing. \sa SoDelayQueueSensor::setPriority() */ void SoSensorManager::processImmediateQueue(void) { SoSensorManagerP::assertAlive(THIS); if (THIS->processingimmediatequeue) return; #if DEBUG_DELAY_SENSORHANDLING || 0 // debug SoDebugError::postInfo("SoSensorManager::processImmediateQueue", "start: %d elements in full immediate queue", THIS->immediatequeue.getLength()); #endif // debug THIS->processingimmediatequeue = TRUE; // FIXME: implement some better logic to break out of the // processing loop. Right now we break out if more than 10000 // immediate sensors are processed. pederb, 2002-01-30 int triggercnt = 0; LOCK_IMMEDIATE_QUEUE(this); while (THIS->immediatequeue.getLength()) { #if DEBUG_DELAY_SENSORHANDLING || 0 // debug SoDebugError::postInfo("SoSensorManager::processImmediateQueue", "trigger element"); #endif // debug SoSensor * sensor = THIS->immediatequeue[0]; THIS->immediatequeue.remove(0); UNLOCK_IMMEDIATE_QUEUE(this); sensor->trigger(); LOCK_IMMEDIATE_QUEUE(this); triggercnt++; if (triggercnt > 10000) break; } if (THIS->immediatequeue.getLength()) { #if COIN_DEBUG SoDebugError::postWarning("SoSensorManager::processImmediateQueue", "Infinite loop detected. Breaking out."); #endif // COIN_DEBUG } UNLOCK_IMMEDIATE_QUEUE(this); THIS->processingimmediatequeue = FALSE; } /*! \COININTERNAL */ void SoSensorManager::rescheduleTimer(SoTimerSensor * s) { SoSensorManagerP::assertAlive(THIS); LOCK_RESCHEDULE_LIST(this); THIS->reschedulelist.append(s); UNLOCK_RESCHEDULE_LIST(this); } /*! \COININTERNAL */ void SoSensorManager::removeRescheduledTimer(SoTimerQueueSensor * s) { SoSensorManagerP::assertAlive(THIS); LOCK_RESCHEDULE_LIST(this); int idx = THIS->reschedulelist.find((SoTimerSensor*)s); if (idx >= 0) { THIS->reschedulelist.remove(idx); UNLOCK_RESCHEDULE_LIST(this); } else { UNLOCK_RESCHEDULE_LIST(this); this->removeTimerSensor(s); } } /*! Returns \c TRUE if at least one delay sensor or immediate sensor is present in the respective queue, otherwise \c FALSE. */ SbBool SoSensorManager::isDelaySensorPending(void) { SoSensorManagerP::assertAlive(THIS); return (THIS->delayqueue.getLength() || THIS->immediatequeue.getLength()) ? TRUE : FALSE; } /*! Returns \c TRUE if at least one timer sensor is present in the queue, otherwise \c FALSE. If sensors are pending, the time interval until the next one should be triggered will be put in the \a tm variable. */ SbBool SoSensorManager::isTimerSensorPending(SbTime & tm) { SoSensorManagerP::assertAlive(THIS); LOCK_TIMER_QUEUE(this); if (THIS->timerqueue.getLength() > 0) { tm = THIS->timerqueue[0]->getTriggerTime(); UNLOCK_TIMER_QUEUE(this); return TRUE; } UNLOCK_TIMER_QUEUE(this); return FALSE; } /*! Delay sensors are usually triggered only when the system is idle. But when there are continuous updates to the scene graph, there's a possibility that the delay queue will starve and sensors are never triggered. To make sure this won't happen, this is a timeout value for the delay queue. When this timeout has been reached, the sensors in the delay queue gets processed before other sensors and events. This method will let the user set this timeout value. The default value is 1/12 of a second. Specifying a zero time will disable the timeout, opening for potential delay queue starvation. \sa getDelaySensorTimeout(), SoDelayQueueSensor */ void SoSensorManager::setDelaySensorTimeout(const SbTime & t) { SoSensorManagerP::assertAlive(THIS); #if COIN_DEBUG if(t < SbTime::zero()) { SoDebugError::postWarning("SoDB::setDelaySensorTimeout", "Tried to set negative interval."); return; } #endif // COIN_DEBUG THIS->delaysensortimeout = t; if (t == SbTime::zero() && THIS->timeoutsensor->isScheduled()) { THIS->timeoutsensor->unschedule(); } else if (THIS->delayqueue.getLength()) { THIS->timeoutsensor->setTimeFromNow(t); THIS->timeoutsensor->schedule(); } } /*! Returns the timeout value for sensors in the delay queue. \sa setDelaySensorTimeout(), SoDelayQueueSensor */ const SbTime & SoSensorManager::getDelaySensorTimeout(void) { SoSensorManagerP::assertAlive(THIS); return THIS->delaysensortimeout; } /*! For setting up a callback function to be invoked whenever any of the sensor queues are changed. This callback should typically be responsible for updating the client-side mechanism which is used for processing the queues. */ void SoSensorManager::setChangedCallback(void (*func)(void *), void * data) { SoSensorManagerP::assertAlive(THIS); THIS->queueChangedCB = func; THIS->queueChangedCBData = data; } void SoSensorManager::notifyChanged(void) { SoSensorManagerP::assertAlive(THIS); if (THIS->queueChangedCB && !THIS->processingtimerqueue && !THIS->processingdelayqueue && !THIS->processingimmediatequeue) { THIS->queueChangedCB(THIS->queueChangedCBData); } } /*! NOTE: THIS METHOD IS OBSOLETED. DON'T USE IT. This is a wrapper around the standard select(2) call, which will make sure the sensor queues are updated while waiting for any action to happen on the given file descriptors. The void* arguments must be valid pointers to fd_set structures. We've changed this from the original SGI Inventor API to avoid messing up the header file with system-specific includes. NOTE: THIS METHOD IS OBSOLETED. DON'T USE IT. */ int SoSensorManager::doSelect(int nfds, void * readfds, void * writefds, void * exceptfds, struct timeval * usertimeout) { assert(FALSE && "obsoleted method"); return 0; } int SoSensorManager::mergeTimerQueues(void) { assert(0 && "obsoleted"); return 0; } int SoSensorManager::mergeDelayQueues(void) { assert(0 && "obsoleted"); return 0; } #undef THIS