/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoFaceSet SoFaceSet.h Inventor/nodes/SoFaceSet.h
\brief The SoFaceSet class is used to render and organize non-indexed polygonal face data.
\ingroup nodes
Faces are specified using the numVertices field. Coordinates,
normals, materials and texture coordinates are fetched in order from
the current state or from the vertexProperty node if set. For
example, if numVertices is set to [3, 4, 5, 3], this node would
specify a triangle from coordinates 0, 1 and 2, a quad from
coordinates 3, 4, 5 and 6, a polygon from coordinates 7, 8, 9, 10
and 11 and finally a triangle from coordinates 12, 13, 14.
Binding PER_VERTEX, PER_FACE or OVERALL can be set for material,
and normals. The default material binding is OVERALL. The default
normal binding is PER_VERTEX.
For more elaborate documentation about face sets, see the class
documentation of the SoIndexedFaceSet node, which contains examples
and more detailed information about various issues also relevant for
this node.
FILE FORMAT/DEFAULTS:
\code
FaceSet {
vertexProperty NULL
startIndex 0
numVertices -1
}
\endcode
\sa SoIndexedFaceSet, SoIndexedTriangleStripSet
*/
#include
#include
#include
#include
#include
#ifdef HAVE_CONFIG_H
#include
#endif // HAVE_CONFIG_H
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef COIN_THREADSAFE
#include
#endif // COIN_THREADSAFE
/*!
\var SoMFInt32 SoFaceSet::numVertices
Used to specify faces. Each entry specifies the number of coordinates
in a face. The coordinates are taken in order from the state or from
the vertexProperty node.
*/
// for concavestatus
#define STATUS_UNKNOWN 0
#define STATUS_CONVEX 1
#define STATUS_CONCAVE 2
#ifndef DOXYGEN_SKIP_THIS
class SoFaceSetP {
public:
SoFaceSetP(void)
#ifdef COIN_THREADSAFE
: convexmutex(SbRWMutex::READ_PRECEDENCE)
#endif // COIN_THREADSAFE
{ }
SoConvexDataCache * convexCache;
int concavestatus;
#ifdef COIN_THREADSAFE
SbRWMutex convexmutex;
#endif // COIN_THREADSAFE
void readLockConvexCache(void) {
#ifdef COIN_THREADSAFE
this->convexmutex.readLock();
#endif // COIN_THREADSAFE
}
void readUnlockConvexCache(void) {
#ifdef COIN_THREADSAFE
this->convexmutex.readUnlock();
#endif // COIN_THREADSAFE
}
void writeLockConvexCache(void) {
#ifdef COIN_THREADSAFE
this->convexmutex.writeLock();
#endif // COIN_THREADSAFE
}
void writeUnlockConvexCache(void) {
#ifdef COIN_THREADSAFE
this->convexmutex.writeUnlock();
#endif // COIN_THREADSAFE
}
};
#endif // DOXYGEN_SKIP_THIS
#undef THIS
#define THIS this->pimpl
SO_NODE_SOURCE(SoFaceSet);
/*!
Constructor.
*/
SoFaceSet::SoFaceSet()
{
THIS = new SoFaceSetP;
THIS->convexCache = NULL;
THIS->concavestatus = STATUS_UNKNOWN;
SO_NODE_INTERNAL_CONSTRUCTOR(SoFaceSet);
SO_NODE_ADD_FIELD(numVertices, (-1));
}
/*!
Destructor.
*/
SoFaceSet::~SoFaceSet()
{
if (THIS->convexCache) THIS->convexCache->unref();
delete THIS;
}
// doc from parent
void
SoFaceSet::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center)
{
int32_t numvertices = 0;
for (int i=0; i < this->numVertices.getNum(); i++)
numvertices += this->numVertices[i];
inherited::computeCoordBBox(action, numvertices, box, center);
}
//
// translates current material binding to the internal enum
//
SoFaceSet::Binding
SoFaceSet::findMaterialBinding(SoState * const state) const
{
SoMaterialBindingElement::Binding matbind =
SoMaterialBindingElement::get(state);
Binding binding;
switch (matbind) {
case SoMaterialBindingElement::OVERALL:
binding = OVERALL;
break;
case SoMaterialBindingElement::PER_VERTEX:
case SoMaterialBindingElement::PER_VERTEX_INDEXED:
binding = PER_VERTEX;
break;
case SoMaterialBindingElement::PER_PART:
case SoMaterialBindingElement::PER_PART_INDEXED:
case SoMaterialBindingElement::PER_FACE:
case SoMaterialBindingElement::PER_FACE_INDEXED:
binding = PER_FACE;
break;
default:
binding = OVERALL;
#if COIN_DEBUG
SoDebugError::postWarning("SoFaceSet::findMaterialBinding",
"unknown material binding setting");
#endif // COIN_DEBUG
break;
}
return binding;
}
//
// translates current normal binding to the internal enum
//
SoFaceSet::Binding
SoFaceSet::findNormalBinding(SoState * const state) const
{
SoNormalBindingElement::Binding normbind =
SoNormalBindingElement::get(state);
Binding binding;
switch (normbind) {
case SoNormalBindingElement::OVERALL:
binding = OVERALL;
break;
case SoNormalBindingElement::PER_VERTEX:
case SoNormalBindingElement::PER_VERTEX_INDEXED:
binding = PER_VERTEX;
break;
case SoNormalBindingElement::PER_PART:
case SoNormalBindingElement::PER_PART_INDEXED:
case SoNormalBindingElement::PER_FACE:
case SoNormalBindingElement::PER_FACE_INDEXED:
binding = PER_FACE;
break;
default:
binding = PER_VERTEX;
#if COIN_DEBUG
SoDebugError::postWarning("SoFaceSet::findNormalBinding",
"unknown normal binding setting");
#endif // COIN_DEBUG
break;
}
return binding;
}
typedef void sogl_render_ni_faceset_func( const SoGLCoordinateElement * coords,
const SbVec3f *normals,
SoMaterialBundle * mb,
const SoTextureCoordinateBundle * tb,
int nbind,
int mbind,
int doTextures,
int32_t idx,
const int32_t *ptr,
const int32_t *end,
SbBool needNormals);
static sogl_render_ni_faceset_func *sofaceset_ni_render_funcs[22];
#define OVERALL 0
#define PER_FACE 1
#define PER_VERTEX 2
#define MBINDING OVERALL
#define NBINDING OVERALL
#define TEXTURES FALSE
static void sogl_nifs_m0_n0_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING OVERALL
#define TEXTURES FALSE
static void sogl_nifs_m1_n0_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING OVERALL
#define TEXTURES FALSE
static void sogl_nifs_m2_n0_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING OVERALL
#define NBINDING PER_FACE
#define TEXTURES FALSE
static void sogl_nifs_m0_n1_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING PER_FACE
#define TEXTURES FALSE
static void sogl_nifs_m1_n1_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING PER_FACE
#define TEXTURES FALSE
static void sogl_nifs_m2_n1_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING OVERALL
#define NBINDING PER_VERTEX
#define TEXTURES FALSE
static void sogl_nifs_m0_n2_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING PER_VERTEX
#define TEXTURES FALSE
static void sogl_nifs_m1_n2_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING PER_VERTEX
#define TEXTURES FALSE
static void sogl_nifs_m2_n2_t0
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING OVERALL
#define NBINDING OVERALL
#define TEXTURES TRUE
static void sogl_nifs_m0_n0_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING OVERALL
#define TEXTURES TRUE
static void sogl_nifs_m1_n0_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING OVERALL
#define TEXTURES TRUE
static void sogl_nifs_m2_n0_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING OVERALL
#define NBINDING PER_FACE
#define TEXTURES TRUE
static void sogl_nifs_m0_n1_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING PER_FACE
#define TEXTURES TRUE
static void sogl_nifs_m1_n1_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING PER_FACE
#define TEXTURES TRUE
static void sogl_nifs_m2_n1_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING OVERALL
#define NBINDING PER_VERTEX
#define TEXTURES TRUE
static void sogl_nifs_m0_n2_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_FACE
#define NBINDING PER_VERTEX
#define TEXTURES TRUE
static void sogl_nifs_m1_n2_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#define MBINDING PER_VERTEX
#define NBINDING PER_VERTEX
#define TEXTURES TRUE
static void sogl_nifs_m2_n2_t1
#include "../misc/SoGLnonindexedFaceSetTemplate.icc"
#undef MBINDING
#undef NBINDING
#undef TEXTURES
#undef OVERALL
#undef PER_FACE
#undef PER_VERTEX
// doc from parent
void
SoFaceSet::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoFaceSet, SO_FROM_INVENTOR_1);
sofaceset_ni_render_funcs[ 0] = sogl_nifs_m0_n0_t0;
sofaceset_ni_render_funcs[ 1] = sogl_nifs_m0_n0_t1;
sofaceset_ni_render_funcs[ 2] = sogl_nifs_m0_n1_t0;
sofaceset_ni_render_funcs[ 3] = sogl_nifs_m0_n1_t1;
sofaceset_ni_render_funcs[ 4] = sogl_nifs_m0_n2_t0;
sofaceset_ni_render_funcs[ 5] = sogl_nifs_m0_n2_t1;
sofaceset_ni_render_funcs[ 8] = sogl_nifs_m1_n0_t0;
sofaceset_ni_render_funcs[ 9] = sogl_nifs_m1_n0_t1;
sofaceset_ni_render_funcs[10] = sogl_nifs_m1_n1_t0;
sofaceset_ni_render_funcs[11] = sogl_nifs_m1_n1_t1;
sofaceset_ni_render_funcs[12] = sogl_nifs_m1_n2_t0;
sofaceset_ni_render_funcs[13] = sogl_nifs_m1_n2_t1;
sofaceset_ni_render_funcs[16] = sogl_nifs_m2_n0_t0;
sofaceset_ni_render_funcs[17] = sogl_nifs_m2_n0_t1;
sofaceset_ni_render_funcs[18] = sogl_nifs_m2_n1_t0;
sofaceset_ni_render_funcs[19] = sogl_nifs_m2_n1_t1;
sofaceset_ni_render_funcs[20] = sogl_nifs_m2_n2_t0;
sofaceset_ni_render_funcs[21] = sogl_nifs_m2_n2_t1;
}
// doc from parent
void
SoFaceSet::GLRender(SoGLRenderAction * action)
{
int32_t dummyarray[1];
const int32_t *ptr = this->numVertices.getValues(0);
const int32_t *end = ptr + this->numVertices.getNum();
if ((end-ptr == 1) && (ptr[0] == 0)) return; // nothing to render
SoState * state = action->getState();
this->fixNumVerticesPointers(state, ptr, end, dummyarray);
SbBool storedinvalid = SoCacheElement::setInvalid(FALSE);
state->push(); // for convex cache
if (this->vertexProperty.getValue()) {
state->push();
this->vertexProperty.getValue()->GLRender(action);
}
if (!this->shouldGLRender(action)) {
if (this->vertexProperty.getValue()) {
state->pop();
}
// for convex cache
(void) SoCacheElement::setInvalid(storedinvalid);
state->pop();
return;
}
if (!this->useConvexCache(action)) {
// render normally
const SoCoordinateElement * tmp;
const SbVec3f * normals;
SbBool doTextures;
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
doTextures = tb.needCoordinates();
SbBool needNormals = !mb.isColorOnly() || tb.isFunction();
SoVertexShape::getVertexData(state, tmp, normals,
needNormals);
const SoGLCoordinateElement * coords = (SoGLCoordinateElement *)tmp;
Binding mbind = this->findMaterialBinding(state);
Binding nbind = this->findNormalBinding(state);
if (!needNormals) nbind = OVERALL;
SoNormalCache * nc = NULL;
if (needNormals && normals == NULL) {
nc = this->generateAndReadLockNormalCache(state);
normals = nc->getNormals();
}
mb.sendFirst(); // make sure we have the correct material
int32_t idx = this->startIndex.getValue();
// Robustness test to see if the startindex is valid. If it is
// not, print error message and exit.
if (idx < 0) {
static uint32_t current_errors = 0;
if (current_errors < 1) {
SoDebugError::postWarning("SoFaceSet::GLRender", "startIndex == %d "
"< 0, which is erroneous. This message will only "
"be printed once, but more errors might be present",
idx);
}
current_errors++;
// Unlock resource if needed
if (nc) {
this->readUnlockNormalCache();
}
// Goto end of this method to clean up resources
goto glrender_done;
}
sofaceset_ni_render_funcs[ (mbind << 3) | (nbind << 1) | doTextures ]
( coords,
normals,
&mb,
&tb,
nbind,
mbind,
doTextures,
idx,
ptr,
end,
needNormals);
if (nc) {
this->readUnlockNormalCache();
}
}
glrender_done:
if (this->vertexProperty.getValue())
state->pop();
// needed for convex cache
(void) SoCacheElement::setInvalid(storedinvalid);
state->pop();
int numv = this->numVertices.getNum();
// send approx number of triangles for autocache handling
sogl_autocache_update(state, numv ?
(this->numVertices[0]-2)*numv : 0);
}
// doc from parent
SbBool
SoFaceSet::generateDefaultNormals(SoState * state, SoNormalCache * nc)
{
SbBool ccw = TRUE;
if (SoShapeHintsElement::getVertexOrdering(state) ==
SoShapeHintsElement::CLOCKWISE) ccw = FALSE;
SoNormalGenerator * gen =
new SoNormalGenerator(ccw, this->numVertices.getNum() * 3);
int32_t idx = startIndex.getValue();
int32_t dummyarray[1];
const int32_t *ptr = this->numVertices.getValues(0);
const int32_t *end = ptr + this->numVertices.getNum();
this->fixNumVerticesPointers(state, ptr, end, dummyarray);
const SoCoordinateElement * coords =
SoCoordinateElement::getInstance(state);
int numcoords = coords->getNum();
// Robustness test to see if the startindex is valid. If it is
// not, print error message and return FALSE.
if (idx < 0) {
static uint32_t current_errors = 0;
if (current_errors < 1) {
SoDebugError::postWarning("SoFaceSet::generateDefaultNormals", "startIndex == %d "
"< 0, which is erroneous. This message will only "
"be printed once, but more errors might be present",
idx);
}
current_errors++;
// Unable to generate normals for illegal faceset
return FALSE;
}
// Generate normals for the faceset
while (ptr < end) {
int num = *ptr++;
// If a valid number of points for the faceset has been specified,
// and the end index is below the number of points available, then
// everything is okidoki, and a polygon is added to the normal
// generator.
if (num >= 3 && (idx + num) <= numcoords) {
gen->beginPolygon();
while (num--) {
gen->polygonVertex(coords->get3(idx++));
}
gen->endPolygon();
}
// If an invalid polygon has been specified, print errormessage
// and return FALSE.
else {
SoDebugError::postWarning("SoFaceSet::generateDefaultNormals", "Erroneous "
"number of coordinates: %d specified for FaceSet. "
"Legal value is >= 3, with %d coordinate(s) available",
num, numcoords - idx);
// Not able to generate normals for invalid faceset
return FALSE;
}
}
switch (this->findNormalBinding(state)) {
case PER_VERTEX:
gen->generate(SoCreaseAngleElement::get(state));
break;
case PER_FACE:
gen->generatePerFace();
break;
case OVERALL:
gen->generateOverall();
break;
}
nc->set(gen);
return TRUE;
}
// Documented in superclass.
SbBool
SoFaceSet::generateDefaultNormals(SoState * /* state */,
SoNormalBundle * /* nb */)
{
// Normals are genereted directly in normal cache for this shape.
return FALSE;
}
// doc from parent
void
SoFaceSet::getPrimitiveCount(SoGetPrimitiveCountAction *action)
{
if (this->numVertices.getNum() == 1 &&
this->numVertices[0] == 0) return;
if (!this->shouldPrimitiveCount(action)) return;
int32_t dummyarray[1];
const int32_t * ptr = numVertices.getValues(0);
const int32_t * end = ptr + numVertices.getNum();
this->fixNumVerticesPointers(action->getState(), ptr, end, dummyarray);
if (action->canApproximateCount()) {
const ptrdiff_t diff = end - ptr;
action->addNumTriangles((int)(diff * 3));
}
else {
int cnt = 0;
while (ptr < end) {
cnt += *ptr++ - 2;
}
action->addNumTriangles(cnt);
}
}
// doc from parent
void
SoFaceSet::generatePrimitives(SoAction *action)
{
if (this->numVertices.getNum() == 1 &&
this->numVertices[0] == 0) return;
SoState * state = action->getState();
if (this->vertexProperty.getValue()) {
state->push();
this->vertexProperty.getValue()->doAction(action);
}
const SoCoordinateElement *coords;
const SbVec3f * normals;
SbBool doTextures;
SbBool needNormals = TRUE;
SoVertexShape::getVertexData(state, coords, normals,
needNormals);
SoTextureCoordinateBundle tb(action, FALSE, FALSE);
doTextures = tb.needCoordinates();
Binding mbind = this->findMaterialBinding(state);
Binding nbind = this->findNormalBinding(state);
SoNormalCache * nc = NULL;
if (needNormals && normals == NULL) {
nc = this->generateAndReadLockNormalCache(state);
normals = nc->getNormals();
}
int32_t idx = startIndex.getValue();
int32_t dummyarray[1];
const int32_t * ptr = this->numVertices.getValues(0);
const int32_t * end = ptr + this->numVertices.getNum();
this->fixNumVerticesPointers(state, ptr, end, dummyarray);
int matnr = 0;
int texnr = 0;
int normnr = 0;
TriangleShape mode = POLYGON;
TriangleShape newmode;
int n;
SbVec3f dummynormal(0.0f, 0.0f, 1.0f);
const SbVec3f * currnormal = &dummynormal;
if (normals) currnormal = normals;
SoPrimitiveVertex vertex;
SoFaceDetail faceDetail;
SoPointDetail pointDetail;
vertex.setDetail(&pointDetail);
vertex.setNormal(*currnormal);
while (ptr < end) {
n = *ptr++;
if (n == 3) newmode = TRIANGLES;
else if (n == 4) newmode = QUADS;
else newmode = POLYGON;
if (newmode != mode) {
if (mode != POLYGON) this->endShape();
mode = newmode;
this->beginShape(action, mode, &faceDetail);
}
else if (mode == POLYGON) this->beginShape(action, mode, &faceDetail);
if (nbind != OVERALL) {
pointDetail.setNormalIndex(normnr);
currnormal = &normals[normnr++];
vertex.setNormal(*currnormal);
}
if (mbind != OVERALL) {
pointDetail.setMaterialIndex(matnr);
vertex.setMaterialIndex(matnr++);
}
if (doTextures) {
if (tb.isFunction()) {
vertex.setTextureCoords(tb.get(coords->get3(idx), *currnormal));
if (tb.needIndices()) pointDetail.setTextureCoordIndex(texnr++);
}
else {
pointDetail.setTextureCoordIndex(texnr);
vertex.setTextureCoords(tb.get(texnr++));
}
}
pointDetail.setCoordinateIndex(idx);
vertex.setPoint(coords->get3(idx++));
this->shapeVertex(&vertex);
while (--n) {
if (nbind == PER_VERTEX) {
pointDetail.setNormalIndex(normnr);
currnormal = &normals[normnr++];
vertex.setNormal(*currnormal);
}
if (mbind == PER_VERTEX) {
pointDetail.setMaterialIndex(matnr);
vertex.setMaterialIndex(matnr++);
}
if (doTextures) {
if (tb.isFunction()) {
vertex.setTextureCoords(tb.get(coords->get3(idx), *currnormal));
if (tb.needIndices()) pointDetail.setTextureCoordIndex(texnr++);
}
else {
pointDetail.setTextureCoordIndex(texnr);
vertex.setTextureCoords(tb.get(texnr++));
}
}
pointDetail.setCoordinateIndex(idx);
vertex.setPoint(coords->get3(idx++));
this->shapeVertex(&vertex);
}
if (mode == POLYGON) this->endShape();
faceDetail.incFaceIndex();
}
if (mode != POLYGON) this->endShape();
if (nc) {
this->readUnlockNormalCache();
}
if (this->vertexProperty.getValue())
state->pop();
}
// Documented in superclass.
void
SoFaceSet::notify(SoNotList * l)
{
// Overridden to invalidate convex cache.
THIS->readLockConvexCache();
if (THIS->convexCache) THIS->convexCache->invalidate();
THIS->readUnlockConvexCache();
SoField *f = l->getLastField();
if (f == &this->numVertices) THIS->concavestatus = STATUS_UNKNOWN;
inherited::notify(l);
}
//
// internal method which checks if convex cache needs to be
// used or (re)created. Renders the shape if convex cache needs to be used.
//
SbBool
SoFaceSet::useConvexCache(SoAction * action)
{
SoState * state = action->getState();
if (SoShapeHintsElement::getFaceType(state) == SoShapeHintsElement::CONVEX)
return FALSE;
int32_t idx = this->startIndex.getValue();
const int32_t * ptr = this->numVertices.getValues(0);;
const int32_t * end = ptr + this->numVertices.getNum();
int32_t dummyarray[1];
this->fixNumVerticesPointers(state, ptr, end, dummyarray);
if (THIS->concavestatus == STATUS_UNKNOWN) {
const int32_t * tst = ptr;
while (tst < end) {
if (*tst > 3) break;
tst++;
}
if (tst < end) THIS->concavestatus = STATUS_CONCAVE;
else THIS->concavestatus = STATUS_CONVEX;
}
if (THIS->concavestatus == STATUS_CONVEX) {
return FALSE;
}
THIS->readLockConvexCache();
SbBool isvalid = THIS->convexCache && THIS->convexCache->isValid(state);
SbMatrix modelmatrix;
if (!isvalid) {
THIS->readUnlockConvexCache();
THIS->writeLockConvexCache();
if (THIS->convexCache) THIS->convexCache->unref();
// use nopush to avoid cache dependencies.
SoModelMatrixElement * nopushelem = (SoModelMatrixElement*)
state->getElementNoPush(SoModelMatrixElement::getClassStackIndex());
// need to send matrix if we have some weird transformation
modelmatrix = nopushelem->getModelMatrix();
if (modelmatrix[3][0] == 0.0f &&
modelmatrix[3][1] == 0.0f &&
modelmatrix[3][2] == 0.0f &&
modelmatrix[3][3] == 1.0f) modelmatrix = SbMatrix::identity();
THIS->convexCache = new SoConvexDataCache(state);
THIS->convexCache->ref();
SoCacheElement::set(state, THIS->convexCache);
}
const SoCoordinateElement * tmp;
const SbVec3f * normals;
SbBool doTextures;
SoMaterialBundle mb(action);
SbBool needNormals = !mb.isColorOnly();
SoVertexShape::getVertexData(state, tmp, normals,
needNormals);
const SoGLCoordinateElement * coords = (SoGLCoordinateElement *)tmp;
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
doTextures = tb.needCoordinates();
SoConvexDataCache::Binding mbind;
switch (this->findMaterialBinding(state)) {
case OVERALL:
mbind = SoConvexDataCache::NONE;
break;
case PER_VERTEX:
mbind = SoConvexDataCache::PER_VERTEX;
break;
case PER_FACE:
mbind = SoConvexDataCache::PER_FACE;
break;
default:
mbind = SoConvexDataCache::NONE;
break;
}
SoConvexDataCache::Binding nbind;
switch (this->findNormalBinding(state)) {
case OVERALL:
nbind = SoConvexDataCache::NONE;
break;
case PER_VERTEX:
nbind = SoConvexDataCache::PER_VERTEX;
break;
case PER_FACE:
nbind = SoConvexDataCache::PER_FACE;
break;
default:
nbind = SoConvexDataCache::NONE;
break;
}
SoNormalCache * nc = NULL;
if (needNormals && normals == NULL) {
nc = this->generateAndReadLockNormalCache(state);
normals = nc->getNormals();
}
else if (!needNormals) {
nbind = SoConvexDataCache::NONE;
}
if (nbind == SoConvexDataCache::NONE && normals == NULL) {
static SbVec3f dummynormal;
dummynormal.setValue(0.0f, 0.0f, 1.0f);
normals = &dummynormal;
}
SoConvexDataCache::Binding tbind = SoConvexDataCache::NONE;
if (tb.needCoordinates()) tbind = SoConvexDataCache::PER_VERTEX;
if (!isvalid) {
SoCacheElement::set(state, NULL); // close cache
// create an index table to be able to use convex cache.
// should be fast compared to the tessellation
const ptrdiff_t diff = end - ptr;
SbList dummyidx((int)(diff * 4));
const int32_t * tptr = ptr;
while (tptr < end) {
int num = *tptr++;
while (num--) {
dummyidx.append(idx++);
}
dummyidx.append(-1);
}
THIS->convexCache->generate(coords, modelmatrix,
dummyidx.getArrayPtr(), dummyidx.getLength(),
NULL, NULL, NULL,
mbind,
nbind,
tbind);
THIS->writeUnlockConvexCache();
THIS->readLockConvexCache();
}
mb.sendFirst(); // make sure we have the correct material
// the convex data cache will change PER_VERTEX binding
// to PER_VERTEX_INDEXED. We must do so also.
int realmbind = (int) mbind;
int realnbind = (int) nbind;
// hack warning. We rely on PER_VERTEX_INDEXED == PER_VERTEX+1
// and PER_FACE_INDEXED == PER_FACE+1 in SoGL.cpp
if (mbind == SoConvexDataCache::PER_VERTEX ||
mbind == SoConvexDataCache::PER_FACE) realmbind++;
if (nbind == SoConvexDataCache::PER_VERTEX ||
nbind == SoConvexDataCache::PER_FACE) realnbind++;
// use the IndededFaceSet rendering method.
sogl_render_faceset(coords,
THIS->convexCache->getCoordIndices(),
THIS->convexCache->getNumCoordIndices(),
normals,
THIS->convexCache->getNormalIndices(),
&mb,
THIS->convexCache->getMaterialIndices(),
&tb,
THIS->convexCache->getTexIndices(),
realnbind,
realmbind,
doTextures?1:0);
if (nc) {
this->readUnlockNormalCache();
}
THIS->readUnlockConvexCache();
return TRUE;
}
#undef THIS
#undef STATUS_UNKNOWN
#undef STATUS_CONVEX
#undef STATUS_CONCAVE