/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoIndexedNurbsCurve SoIndexedNurbsCurve.h Inventor/nodes/SoIndexedNurbsCurve.h \brief The SoIndexedNurbsCurve class is a node for representing smooth curves. \ingroup nodes Explaining NURBS is beyond the scope of this documentation. If you are unfamiliar with the principles of representing smooth curves and surfaces when doing 3D visualization, we recommend finding a good book on the subject. FILE FORMAT/DEFAULTS: \code IndexedNurbsCurve { numControlPoints 0 coordIndex 0 knotVector 0 } \endcode */ // FIXME: Usage example! Also give a reference to a decent // book on NURBS. 20011220 mortene. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #include // COIN_OBSOLETED() #include #include /*! \var SoSFInt32 SoIndexedNurbsCurve::numControlPoints Number of control points for this curve. */ /*! \var SoMFInt32 SoIndexedNurbsCurve::coordIndex The control point indices. Supply at least numControlPoint indices. */ /*! \var SoMFFloat SoIndexedNurbsCurve::knotVector The knot vector. */ // ************************************************************************* class SoIndexedNurbsCurveP { public: SoIndexedNurbsCurveP(SoIndexedNurbsCurve * m) { this->owner = m; this->nurbsrenderer = NULL; this->offscreenctx = NULL; } ~SoIndexedNurbsCurveP() { if (this->offscreenctx) { cc_glglue_context_destruct(this->offscreenctx); } if (this->nurbsrenderer) { GLUWrapper()->gluDeleteNurbsRenderer(this->nurbsrenderer); } } void * offscreenctx; void * nurbsrenderer; void doNurbs(SoAction * action, const SbBool glrender, const SbBool drawaspoints); static void APIENTRY tessBegin(int , void * data); static void APIENTRY tessTexCoord(float * texcoord, void * data); static void APIENTRY tessNormal(float * normal, void * data); static void APIENTRY tessVertex(float * vertex, void * data); static void APIENTRY tessEnd(void * data); private: SoIndexedNurbsCurve * owner; }; #undef PRIVATE #define PRIVATE(p) (p->pimpl) #undef PUBLIC #define PUBLIC(p) (p->owner) // ************************************************************************* SO_NODE_SOURCE(SoIndexedNurbsCurve); /*! Constructor. */ SoIndexedNurbsCurve::SoIndexedNurbsCurve() { SO_NODE_INTERNAL_CONSTRUCTOR(SoIndexedNurbsCurve); SO_NODE_ADD_FIELD(numControlPoints, (0)); SO_NODE_ADD_FIELD(coordIndex, (0)); SO_NODE_ADD_FIELD(knotVector, (0)); PRIVATE(this) = new SoIndexedNurbsCurveP(this); } /*! Destructor. */ SoIndexedNurbsCurve::~SoIndexedNurbsCurve() { delete PRIVATE(this); } // doc from parent void SoIndexedNurbsCurve::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoIndexedNurbsCurve, SO_FROM_INVENTOR_1); } /*! Calculates the bounding box of all control points, and sets the center to the average of these points. */ void SoIndexedNurbsCurve::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) { SoState * state = action->getState(); const SoCoordinateElement * coordelem = SoCoordinateElement::getInstance(state); int num = this->numControlPoints.getValue(); SbVec3f acccenter(0.0f, 0.0f, 0.0f); box.makeEmpty(); SbVec3f tmp3D; if (coordelem->is3D()) { const SbVec3f * coords = coordelem->getArrayPtr3(); assert(coords); for (int i = 0; i < num; i++) { tmp3D = coords[this->coordIndex[i]]; box.extendBy(tmp3D); acccenter += tmp3D; } } else { const SbVec4f * coords = coordelem->getArrayPtr4(); assert(coords); for (int i = 0; i < num; i++) { SbVec4f tmp = coords[this->coordIndex[i]]; float mul = (tmp[3] != 0.0f) ? 1.0f / tmp[3] : 1.0f; tmp3D.setValue(tmp[0]*mul, tmp[1]*mul, tmp[2]*mul); box.extendBy(tmp3D); acccenter += tmp3D; } } if (num) center = acccenter / float(num); } // doc from parent void SoIndexedNurbsCurve::GLRender(SoGLRenderAction * action) { if (!this->shouldGLRender(action)) return; SoState * state = action->getState(); state->push(); // disable lighting SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR); // initialize current material SoMaterialBundle mb(action); mb.sendFirst(); // disable texturing if (SoGLTextureEnabledElement::get(state)) { SoGLTextureEnabledElement::set(state, FALSE); } // Create lazy element for GL_AUTO_NORMAL ? glEnable(GL_AUTO_NORMAL); PRIVATE(this)->doNurbs(action, TRUE, SoDrawStyleElement::get(action->getState()) == SoDrawStyleElement::POINTS); glDisable(GL_AUTO_NORMAL); state->pop(); if (SoComplexityTypeElement::get(state) == SoComplexityTypeElement::OBJECT_SPACE) { SoGLCacheContextElement::shouldAutoCache(state, SoGLCacheContextElement::DO_AUTO_CACHE); } } // doc from parent void SoIndexedNurbsCurve::rayPick(SoRayPickAction * action) { if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { SoShape::rayPick(action); // do normal generatePrimitives() pick } else { if (!this->shouldRayPick(action)) return; static SbBool firstpick = TRUE; if (firstpick) { firstpick = FALSE; SoDebugError::postWarning("SoIndexedNurbsCurve::rayPick", "Proper NURBS picking requires\n" "GLU version 1.3. Picking will be done on bounding box."); } SoState * state = action->getState(); state->push(); SoPickStyleElement::set(state, this, SoPickStyleElement::BOUNDING_BOX); (void)this->shouldRayPick(action); // this will cause a pick on bbox state->pop(); } } // doc from parent void SoIndexedNurbsCurve::getPrimitiveCount(SoGetPrimitiveCountAction * action) { // for now, just generate primitives to count. Very slow, of course. SoShape::getPrimitiveCount(action); } /*! Redefined to notify open caches that this shape contains lines. */ void SoIndexedNurbsCurve::getBoundingBox(SoGetBoundingBoxAction * action) { inherited::getBoundingBox(action); SoBoundingBoxCache::setHasLinesOrPoints(action->getState()); } /*! This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor. */ void SoIndexedNurbsCurve::sendPrimitive(SoAction * , SoPrimitiveVertex *) { COIN_OBSOLETED(); } // doc from parent void SoIndexedNurbsCurve::generatePrimitives(SoAction * action) { if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { // We've found that the SGI GLU NURBS renderer makes some OpenGL // calls even when in tessellate mode. So we need to set up an // offscreen context to be guaranteed to have a valid GL context // before making the GLU calls. if (PRIVATE(this)->offscreenctx == NULL) { PRIVATE(this)->offscreenctx = cc_glglue_context_create_offscreen(32, 32); } if (PRIVATE(this)->offscreenctx && cc_glglue_context_make_current(PRIVATE(this)->offscreenctx)) { PRIVATE(this)->doNurbs(action, FALSE, FALSE); cc_glglue_context_reinstate_previous(PRIVATE(this)->offscreenctx); } } } // Documented in superclass. SoDetail * SoIndexedNurbsCurve::createLineSegmentDetail(SoRayPickAction * /* action */, const SoPrimitiveVertex * /* v1 */, const SoPrimitiveVertex * /* v2 */, SoPickedPoint * /* pp */) { return NULL; } // // used only for GLU callbacks // typedef struct { SoAction * action; SoIndexedNurbsCurve * thisp; SoPrimitiveVertex vertex; } coin_inc_cbdata; void SoIndexedNurbsCurveP::doNurbs(SoAction * action, const SbBool glrender, const SbBool drawaspoints) { if (GLUWrapper()->available == 0 || !GLUWrapper()->gluNewNurbsRenderer) { #if COIN_DEBUG static int first = 1; if (first) { SoDebugError::postInfo("SoIndexedNurbsCurve::doNurbs", "Looks like your GLU library doesn't have NURBS " "functionality"); first = 0; } #endif // COIN_DEBUG return; } if (this->nurbsrenderer == NULL) { this->nurbsrenderer = GLUWrapper()->gluNewNurbsRenderer(); if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_BEGIN_DATA, (gluNurbsCallback_cb_t)SoIndexedNurbsCurveP::tessBegin); GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_TEXTURE_COORD_DATA, (gluNurbsCallback_cb_t)SoIndexedNurbsCurveP::tessTexCoord); GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_NORMAL_DATA, (gluNurbsCallback_cb_t)SoIndexedNurbsCurveP::tessNormal); GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_VERTEX_DATA, (gluNurbsCallback_cb_t)SoIndexedNurbsCurveP::tessVertex); GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_END_DATA, (gluNurbsCallback_cb_t)SoIndexedNurbsCurveP::tessEnd); } } // NB, don't move this structure inside the if-statement. It needs // to be here so that the callbacks from sogl_render_nurbs_curve() // have a valid pointer to the structure. coin_inc_cbdata cbdata; if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { if (!glrender) { GLUWrapper()->gluNurbsCallbackData(this->nurbsrenderer, &cbdata); cbdata.action = action; cbdata.thisp = PUBLIC(this); cbdata.vertex.setNormal(SbVec3f(0.0f, 0.0f, 1.0f)); cbdata.vertex.setMaterialIndex(0); cbdata.vertex.setTextureCoords(SbVec4f(0.0f, 0.0f, 0.0f, 1.0f)); cbdata.vertex.setPoint(SbVec3f(0.0f, 0.0f, 0.0f)); cbdata.vertex.setDetail(NULL); } } sogl_render_nurbs_curve(action, PUBLIC(this), this->nurbsrenderer, PUBLIC(this)->numControlPoints.getValue(), PUBLIC(this)->knotVector.getValues(0), PUBLIC(this)->knotVector.getNum(), glrender, drawaspoints, PUBLIC(this)->coordIndex.getNum(), PUBLIC(this)->coordIndex.getValues(0)); } void APIENTRY SoIndexedNurbsCurveP::tessBegin(int type, void * data) { coin_inc_cbdata * cbdata = (coin_inc_cbdata*) data; SoIndexedNurbsCurve::TriangleShape shapetype; switch ((int)type) { case GL_LINES: shapetype = SoShape::LINES; break; case GL_LINE_STRIP: shapetype = SoShape::LINE_STRIP; break; case GL_LINE_LOOP: shapetype = SoShape::LINE_STRIP; // will not be closed... #if COIN_DEBUG && 1 // debug SoDebugError::postInfo("SoIndexedNurbsCurve::tessBegin", "LINE_LOOP is not supported yet"); #endif // debug break; case GL_POINTS: shapetype = SoShape::POINTS; break; default: shapetype = SoShape::POLYGON; // illegal value #if COIN_DEBUG && 1 // debug SoDebugError::postInfo("SoIndexedNurbsCurve::tessBegin", "unsupported GL enum: 0x%x", type); #endif // debug break; } if (shapetype != SoShape::POINTS) { cbdata->thisp->beginShape(cbdata->action, shapetype, NULL); } } void APIENTRY SoIndexedNurbsCurveP::tessTexCoord(float * texcoord, void * data) { coin_inc_cbdata * cbdata = (coin_inc_cbdata*) data; cbdata->vertex.setTextureCoords(SbVec4f(texcoord[0], texcoord[1], texcoord[2], texcoord[3])); } void APIENTRY SoIndexedNurbsCurveP::tessNormal(float * normal, void * data) { coin_inc_cbdata * cbdata = (coin_inc_cbdata*) data; cbdata->vertex.setNormal(SbVec3f(normal[0], normal[1], normal[2])); } void APIENTRY SoIndexedNurbsCurveP::tessVertex(float * vertex, void * data) { coin_inc_cbdata * cbdata = (coin_inc_cbdata*) data; cbdata->vertex.setPoint(SbVec3f(vertex[0], vertex[1], vertex[2])); cbdata->thisp->shapeVertex(&cbdata->vertex); } void APIENTRY SoIndexedNurbsCurveP::tessEnd(void * data) { coin_inc_cbdata * cbdata = (coin_inc_cbdata*) data; cbdata->thisp->endShape(); }