/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoNonIndexedShape SoNonIndexedShape.h Inventor/nodes/SoNonIndexedShape.h \brief The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes. \ingroup nodes It contains the (now obsoleted) startIndex field and a convenience method for calculating the bounding box. */ #include #include #include #include #include /*! \var SoSFInt32 SoNonIndexedShape::startIndex Coordinates are fetched from this index on. This field is now obsoleted, and is provided only for backward compatibility. */ SO_NODE_ABSTRACT_SOURCE(SoNonIndexedShape); /*! Constructor. */ SoNonIndexedShape::SoNonIndexedShape() { SO_NODE_INTERNAL_CONSTRUCTOR(SoNonIndexedShape); SO_NODE_ADD_FIELD(startIndex, (0)); } /*! Destructor. */ SoNonIndexedShape::~SoNonIndexedShape() { } // doc from parent void SoNonIndexedShape::initClass() { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoNonIndexedShape, SO_FROM_INVENTOR_1); } /*! This method is provided as a convenient means for the subclasses of this class to find their bounding box and center value. The returned bounding box will enclose all vertices from \a startIndex up to \a startIndex + \a numVertices. If \a numVertices is less than zero, \e all vertices in the current coordinate element or vertex property node will be used in the calculation. The \a center point will be calculated as the average of all the vertices in the bounding box. */ void SoNonIndexedShape::computeCoordBBox(SoAction * action, int numVertices, SbBox3f & box, SbVec3f & center) { const SoCoordinateElement *coordelem = SoCoordinateElement::getInstance(action->getState()); SoNode *vpnode = this->vertexProperty.getValue(); SoVertexProperty *vp = (vpnode && vpnode->isOfType(SoVertexProperty::getClassTypeId())) ? (SoVertexProperty *)vpnode : NULL; SbBool vpvtx = vp && (vp->vertex.getNum() > 0); const int numCoords = vpvtx ? vp->vertex.getNum() : coordelem->getNum(); int32_t startidx = this->startIndex.getValue(); int32_t lastidx; if (numVertices < 0) lastidx = numCoords - 1; else lastidx = startidx + numVertices-1; if (numCoords <= 0 || lastidx >= numCoords) { // no need to call box.makeEmpty(). Box will be empty when // this method is called. return; } center.setValue(0.0f, 0.0f, 0.0f); if (vpvtx || coordelem->is3D()) { const SbVec3f * coords = vpvtx ? vp->vertex.getValues(0) : coordelem->getArrayPtr3(); for (int i = startidx; i <= lastidx; i++) { box.extendBy(coords[i]); center += coords[i]; } } else { // 4D SbVec3f tmp; const SbVec4f * coords = coordelem->getArrayPtr4(); for (int i = startidx; i <= lastidx; i++) { SbVec4f h = coords[i]; h.getReal(tmp); box.extendBy(tmp); center += tmp; } } if (lastidx+1 - startidx) { center /= float(lastidx + 1 - startidx); } } /*! Convenience method that might adjust \a start and \a end pointers, which should point at the start and end of the numVertices array when calling this method. This takes care of the case where numVertices contains a single -1, and all coordinates in the state (or in the vertexProperty field) should be rendered as one primitive. \a dummyarray should be a temporary array, with room for one integer. Not part of the OIV API. */ void SoNonIndexedShape::fixNumVerticesPointers(SoState *state, const int32_t *&start, const int32_t *&end, int32_t *dummyarray) const { if ((start + 1 == end) && (*start == -1)) { const SoCoordinateElement *coordelem = SoCoordinateElement::getInstance(state); SoVertexProperty * vp = (SoVertexProperty *) this->vertexProperty.getValue(); SbBool vpvtx = vp && (vp->vertex.getNum() > 0); const int numCoords = vpvtx ? vp->vertex.getNum() : coordelem->getNum(); dummyarray[0] = numCoords - startIndex.getValue(); start = dummyarray; end = numCoords > 1 ? start + 1 : start; } }