/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoNurbsCurve SoNurbsCurve.h Inventor/nodes/SoNurbsCurve.h
\brief The SoNurbsCurve class is a node for representing smooth curves.
\ingroup nodes
A general explanation of NURBS is beyond the scope of the Coin
documentation. For detailed information, refer to the specialized
literature on the topic (for example "An Introduction to NURBS: With
Historical Perspective" by David F. Rogers). A basic overview of
curve and surface rendering using NURBS can be found in chapter 8 of
"The Inventor Mentor".
Note that knot values should be specified as [0, 1, 2,..., a] rather
than [0, 1/a, 2/a,..., 1] to avoid tesselation errors due to
floating point precision problems. (Even if the rendered curve
looks correct, such issues might surface when e.g. doing
picking, since the tesselated representation used internally is not
the same as the one you see rendered by OpenGL on-screen.)
A small usage example (drawing a circle using a rational curve):
\code
#Inventor V2.1 ascii
Coordinate4 {
point [
0.0 -5.0 0.0 1.0,
2.5 -2.5 0.0 0.5,
2.5 -0.66987 0.0 1.0,
0.0 1.94013 0.0 0.5,
-2.5 -0.66987 0.0 1.0,
-2.5 -2.5 0.0 0.5,
0.0 -5.0 0.0 1.0
]
}
NurbsCurve {
numControlPoints 7
knotVector [ 0, 0, 0, 1, 1, 2, 2, 3, 3, 3 ]
}
# debug: show all the control points
BaseColor { rgb 1 1 0 }
DrawStyle { pointSize 3 }
PointSet { numPoints 7 }
\endcode
FILE FORMAT/DEFAULTS:
\code
NurbsCurve {
numControlPoints 0
knotVector 0
}
\endcode
*/
#include
#ifdef HAVE_CONFIG_H
#include
#endif // HAVE_CONFIG_H
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include // COIN_OBSOLETED()
// *************************************************************************
/*!
\var SoSFInt32 SoNurbsCurve::numControlPoints
Number of control points to use in this NURBS curve.
*/
/*!
\var SoMFFloat SoNurbsCurve::knotVector
The knot vector.
Values should be specified as [0, 1, 2,..., a] rather than [0, 1/a,
2/a,..., 1] to avoid tesselation errors due to floating point
precision problems.
*/
// *************************************************************************
class SoNurbsCurveP {
public:
SoNurbsCurveP(SoNurbsCurve * m)
{
this->owner = m;
this->nurbsrenderer = NULL;
this->offscreenctx = NULL;
}
~SoNurbsCurveP()
{
if (this->offscreenctx) { cc_glglue_context_destruct(this->offscreenctx); }
if (this->nurbsrenderer) {
GLUWrapper()->gluDeleteNurbsRenderer(this->nurbsrenderer);
}
}
void * offscreenctx;
void * nurbsrenderer;
void doNurbs(SoAction * action, const SbBool glrender, const SbBool drawaspoints);
static void APIENTRY tessBegin(int type, void * data);
static void APIENTRY tessTexCoord(float * texcoord, void * data);
static void APIENTRY tessNormal(float * normal, void * data);
static void APIENTRY tessVertex(float * vertex, void * data);
static void APIENTRY tessEnd(void * data);
private:
SoNurbsCurve * owner;
};
#undef PRIVATE
#define PRIVATE(p) (p->pimpl)
#undef PUBLIC
#define PUBLIC(p) (p->owner)
// *************************************************************************
SO_NODE_SOURCE(SoNurbsCurve);
/*!
Constructor.
*/
SoNurbsCurve::SoNurbsCurve(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoNurbsCurve);
SO_NODE_ADD_FIELD(numControlPoints, (0));
SO_NODE_ADD_FIELD(knotVector, (0));
PRIVATE(this) = new SoNurbsCurveP(this);
}
/*!
Destructor.
*/
SoNurbsCurve::~SoNurbsCurve()
{
delete PRIVATE(this);
}
// Doc from parent class.
void
SoNurbsCurve::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoNurbsCurve, SO_FROM_INVENTOR_1);
}
// Doc from parent class.
void
SoNurbsCurve::GLRender(SoGLRenderAction * action)
{
if (!this->shouldGLRender(action)) return;
SoState * state = action->getState();
state->push();
// disable lighting
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
// initialize current material
SoMaterialBundle mb(action);
mb.sendFirst();
// disable texturing
if (SoGLTextureEnabledElement::get(state)) {
SoGLTextureEnabledElement::set(state, FALSE);
}
// Create lazy element for GL_AUTO_NORMAL ?
glEnable(GL_AUTO_NORMAL);
PRIVATE(this)->doNurbs(action, TRUE, SoDrawStyleElement::get(action->getState()) == SoDrawStyleElement::POINTS);
glDisable(GL_AUTO_NORMAL);
state->pop();
if (SoComplexityTypeElement::get(state) == SoComplexityTypeElement::OBJECT_SPACE) {
SoGLCacheContextElement::shouldAutoCache(state,
SoGLCacheContextElement::DO_AUTO_CACHE);
}
}
/*!
Calculates the bounding box of all control points, and sets the
center to the average of these points.
*/
void
SoNurbsCurve::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center)
{
SoState * state = action->getState();
const SoCoordinateElement * coordelem =
SoCoordinateElement::getInstance(state);
int numCoords = coordelem->getNum();
int num = this->numControlPoints.getValue();
assert(num <= numCoords);
SbVec3f acccenter(0.0f, 0.0f, 0.0f);
box.makeEmpty();
if (coordelem->is3D()) {
const SbVec3f * coords = coordelem->getArrayPtr3();
assert(coords);
for (int i = 0; i < num; i++) {
box.extendBy(coords[i]);
acccenter += coords[i];
}
}
else {
const SbVec4f * coords = coordelem->getArrayPtr4();
assert(coords);
for (int i = 0; i < num; i++) {
SbVec4f tmp = coords[i];
float mul = (tmp[3] != 0.0f) ? 1.0f / tmp[3] : 1.0f;
SbVec3f tmp3D(tmp[0]*mul, tmp[1]*mul, tmp[2]*mul);
box.extendBy(tmp3D);
acccenter += tmp3D;
}
}
if (num) center = acccenter / float(num);
}
// Doc from parent class.
void
SoNurbsCurve::rayPick(SoRayPickAction * action)
{
if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) {
SoShape::rayPick(action); // do normal generatePrimitives() pick
}
else {
if (!this->shouldRayPick(action)) return;
static SbBool firstpick = TRUE;
if (firstpick) {
firstpick = FALSE;
SoDebugError::postWarning("SoNurbsCurve::rayPick",
"Proper NURBS picking requires\n"
"GLU version 1.3. Picking will be done on bounding box.");
}
SoState * state = action->getState();
state->push();
SoPickStyleElement::set(state, this, SoPickStyleElement::BOUNDING_BOX);
(void)this->shouldRayPick(action); // this will cause a pick on bbox
state->pop();
}
}
// Doc from parent class.
void
SoNurbsCurve::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
// for now, just generate primitives to count. Very slow, of course.
SoShape::getPrimitiveCount(action);
}
/*!
Redefined to notify open caches that this shape contains lines.
*/
void
SoNurbsCurve::getBoundingBox(SoGetBoundingBoxAction * action)
{
inherited::getBoundingBox(action);
SoBoundingBoxCache::setHasLinesOrPoints(action->getState());
}
/*!
This method is part of the original SGI Inventor API, but not
implemented in Coin, as it looks like a method that should probably
have been private in Open Inventor.
*/
void
SoNurbsCurve::sendPrimitive(SoAction * a, SoPrimitiveVertex * p)
{
COIN_OBSOLETED();
}
// Doc from parent class.
void
SoNurbsCurve::generatePrimitives(SoAction * action)
{
if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) {
// We've found that the SGI GLU NURBS renderer makes some OpenGL
// calls even when in tessellate mode. So we need to set up an
// offscreen context to be guaranteed to have a valid GL context
// before making the GLU calls.
if (PRIVATE(this)->offscreenctx == NULL) {
PRIVATE(this)->offscreenctx = cc_glglue_context_create_offscreen(32, 32);
}
if (PRIVATE(this)->offscreenctx &&
cc_glglue_context_make_current(PRIVATE(this)->offscreenctx)) {
PRIVATE(this)->doNurbs(action, FALSE, FALSE);
cc_glglue_context_reinstate_previous(PRIVATE(this)->offscreenctx);
}
}
}
// Documented in superclass.
SoDetail *
SoNurbsCurve::createLineSegmentDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
SoPickedPoint * pp)
{
return NULL;
}
//
// used only for GLU callbacks
//
typedef struct {
SoAction * action;
SoNurbsCurve * thisp;
SoPrimitiveVertex vertex;
} coin_nc_cbdata;
void
SoNurbsCurveP::doNurbs(SoAction * action,
const SbBool glrender, const SbBool drawaspoints)
{
if (GLUWrapper()->available == 0 || !GLUWrapper()->gluNewNurbsRenderer) {
#if COIN_DEBUG
static int first = 1;
if (first) {
SoDebugError::postInfo("SoIndexedNurbsCurve::doNurbs",
"Looks like your GLU library doesn't have NURBS "
"functionality");
first = 0;
}
#endif // COIN_DEBUG
return;
}
if (this->nurbsrenderer == NULL) {
this->nurbsrenderer = GLUWrapper()->gluNewNurbsRenderer();
if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) {
GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_BEGIN_DATA, (gluNurbsCallback_cb_t)tessBegin);
GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_TEXTURE_COORD_DATA, (gluNurbsCallback_cb_t)tessTexCoord);
GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_NORMAL_DATA, (gluNurbsCallback_cb_t)tessNormal);
GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_VERTEX_DATA, (gluNurbsCallback_cb_t)tessVertex);
GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_END_DATA, (gluNurbsCallback_cb_t)tessEnd);
}
}
// NB, don't move this structure inside the if-statement. It needs
// to be here so that the callbacks from sogl_render_nurbs_curve()
// have a valid pointer to the structure.
coin_nc_cbdata cbdata;
if (GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) {
if (glrender) {
GLUWrapper()->gluNurbsCallbackData(this->nurbsrenderer, NULL);
}
else {
cbdata.action = action;
cbdata.thisp = PUBLIC(this);
cbdata.vertex.setNormal(SbVec3f(0.0f, 0.0f, 1.0f));
cbdata.vertex.setMaterialIndex(0);
cbdata.vertex.setTextureCoords(SbVec4f(0.0f, 0.0f, 0.0f, 1.0f));
cbdata.vertex.setPoint(SbVec3f(0.0f, 0.0f, 0.0f));
cbdata.vertex.setDetail(NULL);
GLUWrapper()->gluNurbsCallbackData(this->nurbsrenderer, &cbdata);
}
}
sogl_render_nurbs_curve(action, PUBLIC(this), this->nurbsrenderer,
PUBLIC(this)->numControlPoints.getValue(),
PUBLIC(this)->knotVector.getValues(0),
PUBLIC(this)->knotVector.getNum(),
glrender,
drawaspoints);
}
void APIENTRY
SoNurbsCurveP::tessBegin(int type, void * data)
{
coin_nc_cbdata * cbdata = (coin_nc_cbdata*) data;
SoNurbsCurve::TriangleShape shapetype;
switch (type) {
case GL_LINES:
shapetype = SoShape::LINES;
break;
case GL_LINE_STRIP:
shapetype = SoShape::LINE_STRIP;
break;
case GL_LINE_LOOP:
shapetype = SoShape::LINE_STRIP; // will not be closed...
// FIXME: implement this functionality. 20010909 mortene.
// Update 20060130 kyrah: According to gluNurbsCallback(3), the
// only valid arguments we can expect here are GL_LINES or
// GL_LINE_STRIP, so this should really be an assert. (See also
// FIXME from 20010909 below - yes, it should be an assert.)
// FIXME: un-commenting the following line exposes a _weird_ HP-UX
// aCC bug -- should investigate closer. (Detected with aCC
// version B3910B A.03.25). If possible, try to re-write the
// COIN_STUB() function with a work-around for the aCC bug.
// 20010917 mortene.
//COIN_STUB();
#if COIN_DEBUG
SoDebugError::postWarning("SoNurbsCurveP::tessBegin",
"LINE_LOOP is not supported yet");
#endif // COIN_DEBUG
break;
case GL_POINTS:
shapetype = SoShape::POINTS;
break;
default:
shapetype = SoShape::POLYGON; // illegal value
// FIXME: should this be an assert, or does it represent
// something which is out of our control, like a possible future
// feature of the GLU tessellator? 20010909 mortene.
#if COIN_DEBUG && 1 // debug
SoDebugError::postWarning("SoNurbsCurveP::tessBegin",
"unsupported GL enum: 0x%x", type);
#endif // debug
break;
}
if (shapetype != SoShape::POINTS) {
cbdata->thisp->beginShape(cbdata->action, shapetype, NULL);
}
}
void APIENTRY
SoNurbsCurveP::tessTexCoord(float * texcoord, void * data)
{
coin_nc_cbdata * cbdata = (coin_nc_cbdata*) data;
cbdata->vertex.setTextureCoords(SbVec4f(texcoord[0], texcoord[1], texcoord[2], texcoord[3]));
}
void APIENTRY
SoNurbsCurveP::tessNormal(float * normal, void * data)
{
coin_nc_cbdata * cbdata = (coin_nc_cbdata*) data;
cbdata->vertex.setNormal(SbVec3f(normal[0], normal[1], normal[2]));
}
void APIENTRY
SoNurbsCurveP::tessVertex(float * vertex, void * data)
{
coin_nc_cbdata * cbdata = (coin_nc_cbdata*) data;
cbdata->vertex.setPoint(SbVec3f(vertex[0], vertex[1], vertex[2]));
cbdata->thisp->shapeVertex(&cbdata->vertex);
}
void APIENTRY
SoNurbsCurveP::tessEnd(void * data)
{
coin_nc_cbdata * cbdata = (coin_nc_cbdata*) data;
cbdata->thisp->endShape();
}