/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLCone SoVRMLCone.h Inventor/VRMLnodes/SoVRMLCone.h \brief The SoVRMLCone class is used to represent a Cone object. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim Cone { field SFFloat bottomRadius 1 # (0, inf) field SFFloat height 2 # (0, inf) field SFBool side TRUE field SFBool bottom TRUE } \endverbatim The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. The bottomRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the centre of the base to the apex. By default, the cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y = height/2 and its bottom at y = -height/2. Both bottomRadius and height shall be greater than zero. Figure 6.3 illustrates the Cone node.
Figure 6.3
The side field specifies whether sides of the cone are created and the bottom field specifies whether the bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor intersection tests). When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, - bottomRadius). For the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2 × bottomRadius) by (2 × bottomRadius). The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cone. The Cone geometry requires outside faces only. When viewed from the inside the results are undefined. */ /*! \var SoSFFloat SoVRMLCone::bottomRadius The cone bottom radius. Default value is 1.0. */ /*! \var SoSFFloat SoVRMLCone::height The cone height. Default value is 2.0. */ /*! \var SoSFBool SoVRMLCone::side Enable/disable the cone side wall. Default value is TRUE. */ /*! \var SoSFBool SoVRMLCone::bottom Enable/disable the cone bottom. Default value is TRUE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include SO_NODE_SOURCE(SoVRMLCone); #define CONE_SIDE_NUMTRIS 40.0f // Doc in parent void SoVRMLCone::initClass(void) // static { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLCone, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLCone::SoVRMLCone(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLCone); SO_VRMLNODE_ADD_FIELD(bottomRadius, (1.0f)); SO_VRMLNODE_ADD_FIELD(height, (2.0f)); SO_VRMLNODE_ADD_FIELD(side, (TRUE)); SO_VRMLNODE_ADD_FIELD(bottom, (TRUE)); } /*! Destructor. */ SoVRMLCone::~SoVRMLCone() { } // Doc in parent void SoVRMLCone::GLRender(SoGLRenderAction * action) { if (!shouldGLRender(action)) return; SoState * state = action->getState(); SbBool doTextures = SoGLTextureEnabledElement::get(state) || SoGLTexture3EnabledElement::get(state); SoMaterialBundle mb(action); mb.sendFirst(); SbBool sendNormals = !mb.isColorOnly() || (SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION); unsigned int flags = 0; if (doTextures) flags |= SOGL_NEED_TEXCOORDS; if (sendNormals) flags |= SOGL_NEED_NORMALS; if (this->side.getValue()) flags |= SOGL_RENDER_SIDE; if (this->bottom.getValue()) flags |= SOGL_RENDER_BOTTOM; float complexity = this->getComplexityValue(action); // enable back face culling SoGLShapeHintsElement::forceSend(state, TRUE, TRUE); sogl_render_cone(this->bottomRadius.getValue(), this->height.getValue(), (int)(CONE_SIDE_NUMTRIS * complexity), &mb, flags, state); } // Doc in parent void SoVRMLCone::rayPick(SoRayPickAction * action) { if (!this->shouldRayPick(action)) return; unsigned int flags = 0; if (this->side.getValue()) flags |= SOPICK_SIDES; if (this->bottom.getValue()) flags |= SOPICK_BOTTOM; sopick_pick_cone(this->bottomRadius.getValue(), this->height.getValue(), flags, this, action); } // Doc in parent void SoVRMLCone::getPrimitiveCount(SoGetPrimitiveCountAction * action) { if (!this->shouldPrimitiveCount(action)) return; float complexity = this->getComplexityValue(action); int numtris = (int)(complexity * CONE_SIDE_NUMTRIS); if (this->bottom.getValue()) { action->addNumTriangles(numtris-2); } if (this->side.getValue()) { action->addNumTriangles(numtris); } } // Doc in parent void SoVRMLCone::generatePrimitives(SoAction * action) { unsigned int flags = 0; if (this->side.getValue()) flags |= SOGEN_GENERATE_SIDE; if (this->bottom.getValue()) flags |= SOGEN_GENERATE_BOTTOM; float complexity = this->getComplexityValue(action); sogen_generate_cone(this->bottomRadius.getValue(), this->height.getValue(), (int)(CONE_SIDE_NUMTRIS * complexity), flags, this, action); } // Doc in parent void SoVRMLCone::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) { float r = this->bottomRadius.getValue(); float h = this->height.getValue(); // Allow negative values. if (h < 0.0f) h = -h; if (r < 0.0f) r = -r; float half_height = h * 0.5f; // The SIDES are present, so just find the middle point and enclose // everything. if (this->side.getValue()) { center.setValue(0.0f, 0.0f, 0.0f); box.setBounds(SbVec3f(-r, -half_height, -r), SbVec3f(r, half_height, r)); } // ..no SIDES, but we've still got the bottom (NB: OIV misses this case). else if (this->bottom.getValue()) { center.setValue(0.0f, -half_height, 0.0f); box.setBounds(SbVec3f(-r, -half_height, -r), SbVec3f(r, -half_height, r)); } // ..no parts present. My confidence is shot -- I feel very small. else { center.setValue(0.0f, 0.0f, 0.0f); box.setBounds(SbVec3f(0.0f, 0.0f, 0.0f), SbVec3f(0.0f, 0.0f, 0.0f)); } } #undef CONE_SIDE_NUMTRIS #endif // HAVE_VRML97