/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLCylinder SoVRMLCylinder.h Inventor/VRMLnodes/SoVRMLCylinder.h \brief The SoVRMLCylinder class is used to represent a cylinder object. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim Cylinder { field SFBool bottom TRUE field SFFloat height 2 # (0,) field SFFloat radius 1 # (0,) field SFBool side TRUE field SFBool top TRUE } \endverbatim The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. By default, the cylinder is sized at "-1" to "+1" in all three dimensions. The radius field specifies the radius of the cylinder and the height field specifies the height of the cylinder along the central axis. Both radius and height shall be greater than zero. Figure 6.4 illustrates the Cylinder node. The cylinder has three parts: the side, the top (Y = +height/2) and the bottom (Y = -height/2). Each part has an associated SFBool field that indicates whether the part exists (TRUE) or does not exist (FALSE). Parts which do not exist are not rendered and not eligible for intersection tests (e.g., collision detection or sensor activation).
Figure 6.4
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the X=0 plane. For the top and bottom caps, a circle is cut out of the unit texture squares centred at (0, +/- height/2, 0) with dimensions 2 × radius by 2 × radius. The top texture appears right side up when the top of the cylinder is tilted toward the +Z-axis, and the bottom texture appears right side up when the top of the cylinder is tilted toward the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cylinder node. The Cylinder node's geometry requires outside faces only. When viewed from the inside the results are undefined. */ /*! \var SoSFFloat SoVRMLCylinder::radius The cylinder radius. Default value is 1.0. */ /*! \var SoSFFloat SoVRMLCylinder::height The cylinder height. Default value is 2.0. */ /*! \var SoSFBool SoVRMLCylinder::side Enable/disable the cylinder side wall. Default value is TRUE. */ /*! \var SoSFBool SoVRMLCylinder::top Enable/disable the cylinder top. Default value is TRUE. */ /*! \var SoSFBool SoVRMLCylinder::bottom Enable/disable the cylinder bottom. Default value is TRUE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define CYL_SIDE_NUMTRIS 40.0f SO_NODE_SOURCE(SoVRMLCylinder); // Doc in parent void SoVRMLCylinder::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLCylinder, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLCylinder::SoVRMLCylinder(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLCylinder); SO_VRMLNODE_ADD_FIELD(radius, (1.0f)); SO_VRMLNODE_ADD_FIELD(height, (2.0f)); SO_VRMLNODE_ADD_FIELD(side, (TRUE)); SO_VRMLNODE_ADD_FIELD(top, (TRUE)); SO_VRMLNODE_ADD_FIELD(bottom, (TRUE)); } /*! Destructor. */ SoVRMLCylinder::~SoVRMLCylinder() { } // Doc in parent void SoVRMLCylinder::GLRender(SoGLRenderAction * action) { if (!shouldGLRender(action)) return; SoState * state = action->getState(); SoMaterialBundle mb(action); mb.sendFirst(); unsigned int flags = 0; SbBool sendNormals = !mb.isColorOnly() || (SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION); if (sendNormals) flags |= SOGL_NEED_NORMALS; if ((SoGLTextureEnabledElement::get(state) || SoGLTexture3EnabledElement::get(state)) && SoTextureCoordinateElement::getType(state) != SoTextureCoordinateElement::TEXGEN) flags |= SOGL_NEED_TEXCOORDS; if (this->side.getValue()) flags |= SOGL_RENDER_SIDE; if (this->top.getValue()) flags |= SOGL_RENDER_TOP; if (this->bottom.getValue()) flags |= SOGL_RENDER_BOTTOM; float complexity = this->getComplexityValue(action); // enable back face culling SoGLShapeHintsElement::forceSend(state, TRUE, TRUE); sogl_render_cylinder(this->radius.getValue(), this->height.getValue(), (int)(CYL_SIDE_NUMTRIS * complexity), &mb, flags, state); } // Doc in parent void SoVRMLCylinder::rayPick(SoRayPickAction * action) { if (!shouldRayPick(action)) return; unsigned int flags = 0; if (this->side.getValue()) flags |= SOPICK_SIDES; if (this->top.getValue()) flags |= SOPICK_TOP; if (this->bottom.getValue()) flags |= SOPICK_BOTTOM; sopick_pick_cylinder(this->radius.getValue(), this->height.getValue(), flags, this, action); } // Doc in parent void SoVRMLCylinder::getPrimitiveCount(SoGetPrimitiveCountAction * action) { if (!this->shouldPrimitiveCount(action)) return; float complexity = this->getComplexityValue(action); int numtris = (int)(complexity * CYL_SIDE_NUMTRIS); if (this->bottom.getValue()) { action->addNumTriangles(numtris-2); } if (this->top.getValue()) { action->addNumTriangles(numtris-2); } if (this->side.getValue()) { action->addNumTriangles(numtris * 2); } } // Doc in parent void SoVRMLCylinder::generatePrimitives(SoAction * action) { unsigned int flags = 0; if (this->side.getValue()) flags |= SOGEN_GENERATE_SIDE; if (this->bottom.getValue()) flags |= SOGEN_GENERATE_BOTTOM; if (this->top.getValue()) flags |= SOGEN_GENERATE_TOP; float complexity = this->getComplexityValue(action); sogen_generate_cylinder(this->radius.getValue(), this->height.getValue(), (int)(CYL_SIDE_NUMTRIS * complexity), flags, this, action); } // Doc in parent void SoVRMLCylinder::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) { float r = this->radius.getValue(); float h = this->height.getValue(); // Allow negative values. if (r < 0.0f) r = -r; if (h < 0.0f) h = -h; // Either the SIDES are present, or we've at least got both the TOP // and BOTTOM caps -- so just find the middle point and enclose // everything. if (this->side.getValue() || (this->bottom.getValue() && this->top.getValue())) { center.setValue(0.0f, 0.0f, 0.0f); box.setBounds(SbVec3f(-r, -h/2.0f, -r), SbVec3f(r, h/2.0f, r)); } // ..not a "full" cylinder, but we've got the BOTTOM cap. else if (this->bottom.getValue()) { center.setValue(0.0f, -h/2.0f, 0.0f); box.setBounds(SbVec3f(-r, -h/2.0f, -r), SbVec3f(r, -h/2.0f, r)); } // ..not a "full" cylinder, but we've got the TOP cap. else if (this->top.getValue()) { center.setValue(0.0f, h/2.0f, 0.0f); box.setBounds(SbVec3f(-r, h/2.0f, -r), SbVec3f(r, h/2.0f, r)); } // ..no parts present. My confidence is shot -- I feel very small. else { center.setValue(0.0f, 0.0f, 0.0f); box.setBounds(SbVec3f(0.0f, 0.0f, 0.0f), SbVec3f(0.0f, 0.0f, 0.0f)); } } #endif // HAVE_VRML97