/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLDragSensor SoVRMLDragSensor.h Inventor/VRMLnodes/SoVRMLDragSensor.h \brief The SoVRMLDragSensor class is a superclass for VRML drag sensors. This class collects the two fields that are common for some of the sensor nodes, plus some common functions for these. Since this is an abstract "helper" class, it does not represent an actual node from the VRML97 specification, so don't use it as such. For more information, a detailed discussion of drag sensors is available in section 4.6.7.4 of the VRML97 specification: . */ #include #include #include #include #include #include #include #include #include #include #include /*! \var SoSFVec3f SoVRMLDragSensor::trackPoint_changed An event out that is generated when the trackpoint is changed. */ /*! \var SoSFBool SoVRMLDragSensor::autoOffset When \c TRUE, the offset field is updated when a dragging sequence is finished. Default value is \c TRUE. */ /*! \fn SbBool SoVRMLDragSensor::dragStart(void) \COININTERNAL Called when dragger is selected (picked) by the user. */ /*! \fn void SoVRMLDragSensor::drag(void) \COININTERNAL Called when user drags the mouse after picking the dragger. */ /*! \fn void SoVRMLDragSensor::dragFinish(void) \COININTERNAL Called when mouse button is released after picking and interacting with the dragger. */ SO_NODE_ABSTRACT_SOURCE(SoVRMLDragSensor); // Doc in parent void SoVRMLDragSensor::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLDragSensor, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLDragSensor::SoVRMLDragSensor(void) { SO_NODE_CONSTRUCTOR(SoVRMLDragSensor); SO_VRMLNODE_ADD_EVENT_OUT(trackPoint_changed); SO_VRMLNODE_ADD_EXPOSED_FIELD(autoOffset, (TRUE)); } /*! Destructor. */ SoVRMLDragSensor::~SoVRMLDragSensor() { } // Doc in parent void SoVRMLDragSensor::handleEvent(SoHandleEventAction * action) { if (!this->enabled.getValue()) { if (this->isActive.getValue()) { this->isActive = FALSE; this->dragFinish(); } inherited::handleEvent(action); return; } const SoEvent * event = action->getEvent(); SbBool buttondown = SO_MOUSE_PRESS_EVENT(event, BUTTON1); SbBool buttonup = SO_MOUSE_RELEASE_EVENT(event, BUTTON1); SbBool mousemove = event->isOfType(SoLocation2Event::getClassTypeId()); SbBool active = this->isActive.getValue(); if ((!active && mousemove) || (active && buttondown) || (!active && buttonup)) { inherited::handleEvent(action); return; } SoState * state = action->getState(); this->mousepos = event->getPosition(); this->normpos = event->getNormalizedPosition(SoViewportRegionElement::get(state)); this->viewvolume = SoViewVolumeElement::get(state); if (!active && buttondown) { SbBool hit = FALSE; const SoPickedPoint * pp = action->getPickedPoint(); if (pp) { const SoFullPath * currpath = (const SoFullPath*) action->getCurPath(); SoFullPath * parentpath = (SoFullPath*) currpath->copy(0, currpath->getLength()-1); SoNode * parentnode = parentpath->getTail(); parentpath->ref(); hit = pp->getPath()->containsPath(parentpath); parentpath->unref(); if (hit) { // set object space hit point this->obj2world = pp->getObjectToWorld(parentnode); this->world2obj = this->obj2world.inverse(); this->world2obj.multVecMatrix(pp->getPoint(), this->hitpt); if (this->dragStart()) { this->isActive = TRUE; } } } } else if (active && buttonup) { this->dragFinish(); this->isActive = FALSE; } else if (active && mousemove) { this->drag(); } inherited::handleEvent(action); } /*! Returns the interaction starting point. */ const SbVec3f & SoVRMLDragSensor::getLocalStartingPoint(void) const { return this->hitpt; } /*! Returns the matrix that transforms to the world coordinate system. */ const SbMatrix & SoVRMLDragSensor::getLocalToWorldMatrix(void) const { return this->obj2world; } /*! Returns the matrix that transforms from the world coordinate system. */ const SbMatrix & SoVRMLDragSensor::getWorldToLocalMatrix(void) const { return this->world2obj; } /*! Returns the current view volume. */ const SbViewVolume & SoVRMLDragSensor::getViewVolume(void) const { return this->viewvolume; } /*! Returns the current normalized pointer position. */ const SbVec2f & SoVRMLDragSensor::getNormalizedLocaterPosition(void) const { return this->normpos; } #endif // HAVE_VRML97