/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLIndexedFaceSet SoVRMLIndexedFaceSet.h Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h \brief The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim IndexedFaceSet { eventIn MFInt32 set_colorIndex eventIn MFInt32 set_coordIndex eventIn MFInt32 set_normalIndex eventIn MFInt32 set_texCoordIndex exposedField SFNode color NULL exposedField SFNode coord NULL exposedField SFNode normal NULL exposedField SFNode texCoord NULL field SFBool ccw TRUE field MFInt32 colorIndex [] # [-1,) field SFBool colorPerVertex TRUE field SFBool convex TRUE field MFInt32 coordIndex [] # [-1,) field SFFloat creaseAngle 0 # [0,) field MFInt32 normalIndex [] # [-1,) field SFBool normalPerVertex TRUE field SFBool solid TRUE field MFInt32 texCoordIndex [] # [-1,) } \endverbatim The IndexedFaceSet node represents a 3D shape formed by constructing faces (polygons) from vertices listed in the coord field. The coord field contains a Coordinate node that defines the 3D vertices referenced by the coordIndex field. IndexedFaceSet uses the indices in its coordIndex field to specify the polygonal faces by indexing into the coordinates in the Coordinate node. An index of "-1" indicates that the current face has ended and the next one begins. The last face may be (but does not have to be) followed by a "-1" index. If the greatest index in the coordIndex field is N, the Coordinate node shall contain N+1 coordinates (indexed as 0 to N). Each face of the IndexedFaceSet shall have: - at least three non-coincident vertices; - vertices that define a planar polygon; - vertices that define a non-self-intersecting polygon. Otherwise, The results are undefined. The IndexedFaceSet node is specified in the local coordinate system and is affected by the transformations of its ancestors. Descriptions of the coord, normal, and texCoord fields are provided in the SoVRMLCoordinate, SoVRMLNormal, and SoVRMLTextureCoordinate nodes, respectively. Details on lighting equations and the interaction between color field, normal field, textures, materials, and geometries are provided in 4.14, Lighting model. If the color field is not NULL, it shall contain a Color node whose colours are applied to the vertices or faces of the IndexedFaceSet as follows: - If colorPerVertex is FALSE, colours are applied to each face, as follows: - If the colorIndex field is not empty, then one colour is used for each face of the IndexedFaceSet. There shall be at least as many indices in the colorIndex field as there are faces in the IndexedFaceSet. If the greatest index in the colorIndex field is N, then there shall be N+1 colours in the Color node. The colorIndex field shall not contain any negative entries. - If the colorIndex field is empty, then the colours in the Color node are applied to each face of the IndexedFaceSet in order. There shall be at least as many colours in the Color node as there are faces. - If colorPerVertex is TRUE, colours are applied to each vertex, as follows: - If the colorIndex field is not empty, then colours are applied to each vertex of the IndexedFaceSet in exactly the same manner that the coordIndex field is used to choose coordinates for each vertex from the Coordinate node. The colorIndex field shall contain at least as many indices as the coordIndex field, and shall contain end-of-face markers (-1) in exactly the same places as the coordIndex field. If the greatest index in the colorIndex field is N, then there shall be N+1 colours in the Color node. - If the colorIndex field is empty, then the coordIndex field is used to choose colours from the Color node. If the greatest index in the coordIndex field is N, then there shall be N+1 colours in the Color node. If the color field is NULL, the geometry shall be rendered normally using the Material and texture defined in the Appearance node (see 4.14, Lighting model, for details http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5). If the normal field is not NULL, it shall contain a Normal node whose normals are applied to the vertices or faces of the IndexedFaceSet in a manner exactly equivalent to that described above for applying colours to vertices/faces (where normalPerVertex corresponds to colorPerVertex and normalIndex corresponds to colorIndex). If the normal field is NULL, the browser shall automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices (see 4.6.3.5, Crease angle field). If the texCoord field is not NULL, it shall contain a TextureCoordinate node. The texture coordinates in that node are applied to the vertices of the IndexedFaceSet as follows: If the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet in exactly the same manner that the coordIndex field is used to choose coordinates for each vertex from the Coordinate node. The texCoordIndex field shall contain at least as many indices as the coordIndex field, and shall contain end-of-face markers (-1) in exactly the same places as the coordIndex field. If the greatest index in the texCoordIndex field is N, then there shall be N+1 texture coordinates in the TextureCoordinate node. If the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node. If the greatest index in the coordIndex field is N, then there shall be N+1 texture coordinates in the TextureCoordinate node. If the texCoord field is NULL, a default texture coordinate mapping is calculated using the local coordinate system bounding box of the shape. The longest dimension of the bounding box defines the S coordinates, and the next longest defines the T coordinates. If two or all three dimensions of the bounding box are equal, ties shall be broken by choosing the X, Y, or Z dimension in that order of preference. The value of the S coordinate ranges from 0 to 1, from one end of the bounding box to the other. The T coordinate ranges between 0 and the ratio of the second greatest dimension of the bounding box to the greatest dimension. Figure 6.10 illustrates the default texture coordinates for a simple box shaped IndexedFaceSet with an X dimension twice as large as the Z dimension and four times as large as the Y dimension. Figure 6.11 illustrates the original texture image used on the IndexedFaceSet used in Figure 6.10.
Figure 6.10
Figure 6.11
Subclause 4.6.3, Shapes and geometry (), provides a description of the ccw, solid, convex, and creaseAngle fields. */ /*! \var SoSFBool SoVRMLIndexedFaceSet::ccw Specifies if vertex ordering is counterclockwise. Default value is TRUE. */ /*! \var SoSFBool SoVRMLIndexedFaceSet::solid Can be used to enable backface culling. Default value is TRUE. */ /*! \var SoSFBool SoVRMLIndexedFaceSet::convex Specifies if all polygons are convex. Default value is TRUE. */ /*! \var SoSFFloat SoVRMLIndexedFaceSet::creaseAngle Specifies the crease angle for the generated normals. Default value is 0.0. */ #include #include "../caches/normalcache_numcoords_hack.h" #include "../misc/SoVBO.h" #include "../misc/SoVertexArrayIndexer.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_THREADS #include #endif // HAVE_THREADS // ************************************************************************* // for concavestatus #define STATUS_UNKNOWN 0 #define STATUS_CONVEX 1 #define STATUS_CONCAVE 2 #define LOCK_VAINDEXER(obj) SoBase::staticDataLock() #define UNLOCK_VAINDEXER(obj) SoBase::staticDataUnlock() // ************************************************************************* class SoVRMLIndexedFaceSetP { public: SoVRMLIndexedFaceSetP(void) #ifdef COIN_THREADSAFE : convexmutex(SbRWMutex::READ_PRECEDENCE) #endif // COIN_THREADSAFE { } SoVertexArrayIndexer * vaindexer; SoConvexDataCache * convexCache; int concavestatus; #ifdef COIN_THREADSAFE SbRWMutex convexmutex; void readLockConvexCache(void) { this->convexmutex.readLock(); } void readUnlockConvexCache(void) { this->convexmutex.readUnlock(); } void writeLockConvexCache(void) { this->convexmutex.writeLock(); } void writeUnlockConvexCache(void) { this->convexmutex.writeUnlock(); } #else // !COIN_THREADSAFE void readLockConvexCache(void) { } void readUnlockConvexCache(void) { } void writeLockConvexCache(void) { } void writeUnlockConvexCache(void) { } #endif // !COIN_THREADSAFE }; #define PRIVATE(obj) ((obj)->pimpl) // ************************************************************************* SO_NODE_SOURCE(SoVRMLIndexedFaceSet); // ************************************************************************* // Doc in parent void SoVRMLIndexedFaceSet::initClass(void) // static { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLIndexedFaceSet, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLIndexedFaceSet::SoVRMLIndexedFaceSet(void) { PRIVATE(this) = new SoVRMLIndexedFaceSetP; PRIVATE(this)->convexCache = NULL; PRIVATE(this)->concavestatus = STATUS_UNKNOWN; PRIVATE(this)->vaindexer = NULL; SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLIndexedFaceSet); SO_VRMLNODE_ADD_FIELD(ccw, (TRUE)); SO_VRMLNODE_ADD_FIELD(solid, (TRUE)); SO_VRMLNODE_ADD_FIELD(convex, (TRUE)); SO_VRMLNODE_ADD_FIELD(creaseAngle, (0.0f)); } /*! Destructor. */ SoVRMLIndexedFaceSet::~SoVRMLIndexedFaceSet() // virtual, protected { if (PRIVATE(this)->convexCache) PRIVATE(this)->convexCache->unref(); delete PRIVATE(this)->vaindexer; delete PRIVATE(this); } // // translates current material binding into the internal Binding enum. // SoVRMLIndexedFaceSet::Binding SoVRMLIndexedFaceSet::findMaterialBinding(SoState * state) const { Binding binding = OVERALL; if (SoOverrideElement::getMaterialBindingOverride(state)) { switch (SoMaterialBindingElement::get(state)) { case SoMaterialBindingElement::OVERALL: binding = OVERALL; break; case SoMaterialBindingElement::PER_VERTEX: binding = PER_VERTEX; break; case SoMaterialBindingElement::PER_VERTEX_INDEXED: binding = PER_VERTEX_INDEXED; break; case SoMaterialBindingElement::PER_PART: case SoMaterialBindingElement::PER_FACE: binding = PER_FACE; break; case SoMaterialBindingElement::PER_PART_INDEXED: case SoMaterialBindingElement::PER_FACE_INDEXED: binding = PER_FACE_INDEXED; break; default: #if COIN_DEBUG SoDebugError::postWarning("SoVRMLIndexedFaceSet::findMaterialBinding", "unknown material binding setting"); #endif // COIN_DEBUG break; } } else { if (this->color.getValue()) { if (this->colorPerVertex.getValue()) { binding = PER_VERTEX; if (this->colorIndex.getNum() && this->colorIndex[0] >= 0) binding = PER_VERTEX_INDEXED; } else { binding = PER_FACE; if (this->colorIndex.getNum() && this->colorIndex[0] >= 0) binding = PER_FACE_INDEXED; } } } return binding; } // // translates current normal binding into the internal Binding enum. // SoVRMLIndexedFaceSet::Binding SoVRMLIndexedFaceSet::findNormalBinding(SoState * state) const { Binding binding = OVERALL; if (SoOverrideElement::getNormalBindingOverride(state)) { switch (SoNormalBindingElement::get(state)) { case SoNormalBindingElement::OVERALL: binding = OVERALL; break; case SoNormalBindingElement::PER_VERTEX: binding = PER_VERTEX; break; case SoNormalBindingElement::PER_VERTEX_INDEXED: binding = PER_VERTEX_INDEXED; break; case SoNormalBindingElement::PER_PART: case SoNormalBindingElement::PER_FACE: binding = PER_FACE; break; case SoNormalBindingElement::PER_PART_INDEXED: case SoNormalBindingElement::PER_FACE_INDEXED: binding = PER_FACE_INDEXED; break; default: #if COIN_DEBUG SoDebugError::postWarning("SoVRMLIndexedFaceSet::findNormalBinding", "unknown normal binding setting"); #endif // COIN_DEBUG break; } } else { if (this->normalPerVertex.getValue()) { binding = PER_VERTEX_INDEXED; if (this->normal.getValue() && (this->normalIndex.getNum() == 0 || this->normalIndex[0] < 0)) binding = PER_VERTEX; } else { binding = PER_FACE; if (this->normalIndex.getNum() && this->normalIndex[0] >= 0) binding = PER_FACE_INDEXED; } } return binding; } // Doc in parent void SoVRMLIndexedFaceSet::GLRender(SoGLRenderAction * action) { if (this->coordIndex.getNum() < 3 || this->coord.getValue() == NULL) return; SoState * state = action->getState(); state->push(); // update state with coordinates, normals and texture information SoVRMLVertexShape::GLRender(action); if (!this->shouldGLRender(action)) { state->pop(); return; } this->setupShapeHints(state, this->ccw.getValue(), this->solid.getValue()); Binding mbind = this->findMaterialBinding(state); Binding nbind = this->findNormalBinding(state); const SoCoordinateElement * coords; const SbVec3f * normals; const int32_t * cindices; int numindices; const int32_t * nindices; const int32_t * tindices; const int32_t * mindices; SbBool doTextures; SbBool normalCacheUsed; SoMaterialBundle mb(action); SoTextureCoordinateBundle tb(action, TRUE, FALSE); doTextures = tb.needCoordinates(); SbBool sendNormals = !mb.isColorOnly() || tb.isFunction(); this->getVertexData(state, coords, normals, cindices, nindices, tindices, mindices, numindices, sendNormals, normalCacheUsed); if (!sendNormals) { nbind = OVERALL; normals = NULL; nindices = NULL; } else if (nbind == OVERALL) { if (normals) glNormal3fv(normals[0].getValue()); else glNormal3f(0.0f, 0.0f, 1.0f); } else if (normalCacheUsed && nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; } else if (normalCacheUsed && nbind == PER_FACE_INDEXED) { nbind = PER_FACE; } if (mbind == PER_VERTEX) { mbind = PER_VERTEX_INDEXED; mindices = cindices; } if (nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; nindices = cindices; } Binding tbind = NONE; if (doTextures) { if (tb.isFunction() && !tb.needIndices()) { tbind = NONE; tindices = NULL; } else { tbind = PER_VERTEX_INDEXED; if (tindices == NULL) tindices = cindices; } } SbBool convexcacheused = FALSE; if (this->useConvexCache(action, normals, nindices, normalCacheUsed)) { cindices = PRIVATE(this)->convexCache->getCoordIndices(); numindices = PRIVATE(this)->convexCache->getNumCoordIndices(); mindices = PRIVATE(this)->convexCache->getMaterialIndices(); nindices = PRIVATE(this)->convexCache->getNormalIndices(); tindices = PRIVATE(this)->convexCache->getTexIndices(); if (mbind == PER_VERTEX) mbind = PER_VERTEX_INDEXED; else if (mbind == PER_FACE) mbind = PER_FACE_INDEXED; if (nbind == PER_VERTEX) nbind = PER_VERTEX_INDEXED; else if (nbind == PER_FACE) nbind = PER_FACE_INDEXED; if (tbind != NONE) tbind = PER_VERTEX_INDEXED; convexcacheused = TRUE; } mb.sendFirst(); // make sure we have the correct material #ifdef COIN_NEXT_MINOR SoGLLazyElement * lelem = NULL; const uint32_t contextid = action->getCacheContext(); SbBool dova = SoVBO::shouldRenderAsVertexArrays(contextid, numindices) && !convexcacheused && !normalCacheUsed && ((nbind == OVERALL) || ((nbind == PER_VERTEX_INDEXED) && ((nindices == cindices) || (nindices == NULL)))) && ((tbind == NONE) || ((tbind == PER_VERTEX_INDEXED) && ((tindices == cindices) || (tindices == NULL)))) && ((mbind == NONE) || ((mbind == PER_VERTEX_INDEXED) && ((mindices == cindices) || (mindices == NULL)))) && cc_glglue_has_vertex_array(sogl_glue_instance(state)); const SoGLVBOElement * vboelem = SoGLVBOElement::getInstance(state); SoVBO * colorvbo = NULL; if (dova && (mbind != OVERALL)) { dova = FALSE; if ((mbind == PER_VERTEX_INDEXED) && ((mindices == cindices) || (mindices == NULL))) { lelem = (SoGLLazyElement*) SoLazyElement::getInstance(state); colorvbo = vboelem->getColorVBO(); if (colorvbo) dova = TRUE; else { // we might be able to do VA-rendering, but need to check the // diffuse color type first. if (!lelem->isPacked() && lelem->getNumTransparencies() <= 1) { dova = TRUE; } } } } if (dova) { SbBool dovbo = this->startVertexArray(action, coords, (nbind != OVERALL) ? normals : NULL, doTextures, mbind != OVERALL); LOCK_VAINDEXER(this); if (PRIVATE(this)->vaindexer == NULL) { SoVertexArrayIndexer * indexer = new SoVertexArrayIndexer; int i = 0; while (i < numindices) { int cnt = 0; while (i + cnt < numindices && cindices[i+cnt] >= 0) cnt++; switch (cnt) { case 3: indexer->addTriangle(cindices[i],cindices[i+1], cindices[i+2]); break; case 4: indexer->addQuad(cindices[i],cindices[i+1],cindices[i+2],cindices[i+3]); break; default: if (cnt > 4) { indexer->beginTarget(GL_POLYGON); for (int j = 0; j < cnt; j++) { indexer->targetVertex(GL_POLYGON, cindices[i+j]); } indexer->endTarget(GL_POLYGON); } } i += cnt + 1; } indexer->close(); if (indexer->getNumVertices()) { PRIVATE(this)->vaindexer = indexer; } else { delete indexer; } #if 0 fprintf(stderr,"XXX: create VRML VertexArrayIndexer: %d\n", indexer->getNumVertices()); #endif } if (PRIVATE(this)->vaindexer) { PRIVATE(this)->vaindexer->render(sogl_glue_instance(state), dovbo, contextid); } UNLOCK_VAINDEXER(this); this->finishVertexArray(action, dovbo, (nbind != OVERALL), doTextures, mbind != OVERALL); } #else // COIN_NEXT_MINOR if (0) { } #endif // !COIN_NEXT_MINOR else { sogl_render_faceset((SoGLCoordinateElement *)coords, cindices, numindices, normals, nindices, &mb, mindices, &tb, tindices, (int)nbind, (int)mbind, doTextures?1:0); } if (normalCacheUsed) { this->readUnlockNormalCache(); } if (convexcacheused) { PRIVATE(this)->readUnlockConvexCache(); } // send approx number of triangles for autocache handling sogl_autocache_update(state, this->coordIndex.getNum() / 4); state->pop(); } // Doc in parent void SoVRMLIndexedFaceSet::getPrimitiveCount(SoGetPrimitiveCountAction * action) { if (!this->shouldPrimitiveCount(action)) return; int n = this->coordIndex.getNum(); if (n < 3) return; if (action->canApproximateCount()) { action->addNumTriangles(n/4); } else { const int32_t * ptr = this->coordIndex.getValues(0); const int32_t * endptr = ptr + n; int cnt = 0; int add = 0; while (ptr < endptr) { if (*ptr++ >= 0) cnt++; else { add += cnt-2; cnt = 0; } } // in case index array wasn't terminated with a -1 if (cnt >= 3) add += cnt-2; action->addNumTriangles(add); } } // Doc in parent SbBool SoVRMLIndexedFaceSet::generateDefaultNormals(SoState * s, SoNormalBundle * nb) { return FALSE; } // this macro actually makes the code below more readable :-) #define DO_VERTEX(idx) \ if (mbind == PER_VERTEX) { \ pointDetail.setMaterialIndex(matnr); \ vertex.setMaterialIndex(matnr++); \ } \ else if (mbind == PER_VERTEX_INDEXED) { \ pointDetail.setMaterialIndex(*mindices); \ vertex.setMaterialIndex(*mindices++); \ } \ if (nbind == PER_VERTEX) { \ pointDetail.setNormalIndex(normnr); \ currnormal = &normals[normnr++]; \ vertex.setNormal(*currnormal); \ } \ else if (nbind == PER_VERTEX_INDEXED) { \ pointDetail.setNormalIndex(*nindices); \ currnormal = &normals[*nindices++]; \ vertex.setNormal(*currnormal); \ } \ if (tb.isFunction()) { \ vertex.setTextureCoords(tb.get(coords->get3(idx), *currnormal)); \ if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++); \ } \ else if (tbind != NONE) { \ pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx); \ vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++)); \ } \ vertex.setPoint(coords->get3(idx)); \ pointDetail.setCoordinateIndex(idx); \ this->shapeVertex(&vertex); // Doc in parent void SoVRMLIndexedFaceSet::generatePrimitives(SoAction * action) { if (this->coordIndex.getNum() < 3) return; SoState * state = action->getState(); state->push(); SoVRMLVertexShape::doAction(action); Binding mbind = this->findMaterialBinding(state); Binding nbind = this->findNormalBinding(state); const SoCoordinateElement * coords; const SbVec3f * normals; const int32_t * cindices; int numindices; const int32_t * nindices; const int32_t * tindices; const int32_t * mindices; SbBool doTextures; SbBool sendNormals; SbBool normalCacheUsed; sendNormals = TRUE; // always generate normals this->getVertexData(state, coords, normals, cindices, nindices, tindices, mindices, numindices, sendNormals, normalCacheUsed); if (!sendNormals) { nbind = OVERALL; normals = NULL; nindices = NULL; } else if (normalCacheUsed && nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; } else if (normalCacheUsed && nbind == PER_FACE_INDEXED) { nbind = PER_FACE; } if (mbind == PER_VERTEX) { mbind = PER_VERTEX_INDEXED; mindices = cindices; } if (nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; nindices = cindices; } SoTextureCoordinateBundle tb(action, FALSE, FALSE); doTextures = tb.needCoordinates(); Binding tbind = NONE; if (doTextures) { if (tb.isFunction() && !tb.needIndices()) { tbind = NONE; tindices = NULL; } else { tbind = PER_VERTEX_INDEXED; if (tindices == NULL) tindices = cindices; } } SbBool convexcacheused = FALSE; if (this->useConvexCache(action, normals, nindices, normalCacheUsed)) { cindices = PRIVATE(this)->convexCache->getCoordIndices(); numindices = PRIVATE(this)->convexCache->getNumCoordIndices(); mindices = PRIVATE(this)->convexCache->getMaterialIndices(); nindices = PRIVATE(this)->convexCache->getNormalIndices(); tindices = PRIVATE(this)->convexCache->getTexIndices(); if (mbind == PER_VERTEX) mbind = PER_VERTEX_INDEXED; else if (mbind == PER_FACE) mbind = PER_FACE_INDEXED; if (nbind == PER_VERTEX) nbind = PER_VERTEX_INDEXED; else if (nbind == PER_FACE) nbind = PER_FACE_INDEXED; if (tbind != NONE) tbind = PER_VERTEX_INDEXED; convexcacheused = TRUE; } int texidx = 0; TriangleShape mode = POLYGON; TriangleShape newmode; const int32_t *viptr = cindices; const int32_t *viendptr = viptr + numindices; int32_t v1, v2, v3, v4, v5 = 0; // v5 init unnecessary, but kills a compiler warning. SoPrimitiveVertex vertex; SoPointDetail pointDetail; SoFaceDetail faceDetail; vertex.setDetail(&pointDetail); SbVec3f dummynormal(0,0,1); const SbVec3f *currnormal = &dummynormal; if (normals) currnormal = normals; vertex.setNormal(*currnormal); int matnr = 0; int normnr = 0; while (viptr + 2 < viendptr) { v1 = *viptr++; v2 = *viptr++; v3 = *viptr++; assert(v1 >= 0 && v2 >= 0 && v3 >= 0); v4 = viptr < viendptr ? *viptr++ : -1; if (v4 < 0) newmode = TRIANGLES; else { v5 = viptr < viendptr ? *viptr++ : -1; if (v5 < 0) newmode = QUADS; else newmode = POLYGON; } if (newmode != mode) { if (mode != POLYGON) this->endShape(); mode = newmode; this->beginShape(action, mode, &faceDetail); } else if (mode == POLYGON) this->beginShape(action, POLYGON, &faceDetail); // vertex 1 can't use DO_VERTEX if (mbind == PER_VERTEX || mbind == PER_FACE) { pointDetail.setMaterialIndex(matnr); vertex.setMaterialIndex(matnr++); } else if (mbind == PER_VERTEX_INDEXED || mbind == PER_FACE_INDEXED) { pointDetail.setMaterialIndex(*mindices); vertex.setMaterialIndex(*mindices++); } if (nbind == PER_VERTEX || nbind == PER_FACE) { pointDetail.setNormalIndex(normnr); currnormal = &normals[normnr++]; vertex.setNormal(*currnormal); } else if (nbind == PER_FACE_INDEXED || nbind == PER_VERTEX_INDEXED) { pointDetail.setNormalIndex(*nindices); currnormal = &normals[*nindices++]; vertex.setNormal(*currnormal); } if (tb.isFunction()) { vertex.setTextureCoords(tb.get(coords->get3(v1), *currnormal)); if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++); } else if (tbind != NONE) { pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx); vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++)); } pointDetail.setCoordinateIndex(v1); vertex.setPoint(coords->get3(v1)); this->shapeVertex(&vertex); DO_VERTEX(v2); DO_VERTEX(v3); if (mode != TRIANGLES) { DO_VERTEX(v4); if (mode == POLYGON) { DO_VERTEX(v5); v1 = viptr < viendptr ? *viptr++ : -1; while (v1 >= 0) { DO_VERTEX(v1); v1 = viptr < viendptr ? *viptr++ : -1; } this->endShape(); } } faceDetail.incFaceIndex(); if (mbind == PER_VERTEX_INDEXED) { mindices++; } if (nbind == PER_VERTEX_INDEXED) { nindices++; } if (tindices) tindices++; } if (mode != POLYGON) this->endShape(); if (normalCacheUsed) { this->readUnlockNormalCache(); } if (convexcacheused) { PRIVATE(this)->readUnlockConvexCache(); } state->pop(); } #undef DO_VERTEX // Doc in parent SbBool SoVRMLIndexedFaceSet::generateDefaultNormals(SoState * state, SoNormalCache * nc) { SoVRMLCoordinate * node = (SoVRMLCoordinate*) this->coord.getValue(); if (node == NULL) return TRUE; // ok, empty ifs const SbVec3f * coords = node->point.getValues(0); normalcache_set_num_coords_hack(nc, node->point.getNum()); switch (this->findNormalBinding(state)) { case PER_VERTEX: case PER_VERTEX_INDEXED: nc->generatePerVertex(coords, coordIndex.getValues(0), coordIndex.getNum(), this->creaseAngle.getValue(), NULL, this->ccw.getValue()); break; case PER_FACE: case PER_FACE_INDEXED: nc->generatePerFace(coords, coordIndex.getValues(0), coordIndex.getNum(), this->ccw.getValue()); break; default: break; } return TRUE; } // Doc in parent void SoVRMLIndexedFaceSet::notify(SoNotList * list) { if (PRIVATE(this)->convexCache) PRIVATE(this)->convexCache->invalidate(); SoField *f = list->getLastField(); if (f == &this->coordIndex) { PRIVATE(this)->concavestatus = STATUS_UNKNOWN; LOCK_VAINDEXER(this); if (PRIVATE(this)->vaindexer) { delete PRIVATE(this)->vaindexer; PRIVATE(this)->vaindexer = NULL; } UNLOCK_VAINDEXER(this); } inherited::notify(list); } // // internal method which checks if convex cache needs to be // used or (re)created. Returns TRUE if convex cache must be // used. PRIVATE(this)->convexCache is then guaranteed to be != NULL. // SbBool SoVRMLIndexedFaceSet::useConvexCache(SoAction * action, const SbVec3f * normals, const int32_t * nindices, const SbBool normalsfromcache) { SoState * state = action->getState(); if (this->convex.getValue()) return FALSE; if (PRIVATE(this)->concavestatus == STATUS_UNKNOWN) { const int32_t * ptr = this->coordIndex.getValues(0); const int32_t * endptr = ptr + this->coordIndex.getNum(); int cnt = 0; PRIVATE(this)->concavestatus = STATUS_CONVEX; while (ptr < endptr) { if (*ptr++ >= 0) cnt++; else { if (cnt > 3) { PRIVATE(this)->concavestatus = STATUS_CONCAVE; break; } cnt = 0; } } } if (PRIVATE(this)->concavestatus == STATUS_CONVEX) return FALSE; PRIVATE(this)->readLockConvexCache(); if (PRIVATE(this)->convexCache && PRIVATE(this)->convexCache->isValid(state)) { // check if convex cache has normal indices. The convex cache // might be generated without normals. if (normals == NULL || PRIVATE(this)->convexCache->getNormalIndices()) { return TRUE; } } PRIVATE(this)->readUnlockConvexCache(); PRIVATE(this)->writeLockConvexCache(); if (PRIVATE(this)->convexCache) PRIVATE(this)->convexCache->unref(); SbBool storedinvalid = SoCacheElement::setInvalid(FALSE); // need to send matrix if we have some weird transformation SbMatrix modelmatrix = SoModelMatrixElement::get(state); if (modelmatrix[3][0] == 0.0f && modelmatrix[3][1] == 0.0f && modelmatrix[3][2] == 0.0f && modelmatrix[3][3] == 1.0f) modelmatrix = SbMatrix::identity(); // push to create cache dependencies state->push(); PRIVATE(this)->convexCache = new SoConvexDataCache(state); PRIVATE(this)->convexCache->ref(); SoCacheElement::set(state, PRIVATE(this)->convexCache); SoVRMLVertexShape::doAction(action); const SoCoordinateElement * coords; const int32_t * cindices; const SbVec3f * dummynormals; int numindices; const int32_t * dummynindices; const int32_t * tindices; const int32_t * mindices; SbBool dummy; this->getVertexData(state, coords, dummynormals, cindices, dummynindices, tindices, mindices, numindices, FALSE, dummy); Binding mbind = this->findMaterialBinding(state); Binding nbind = normals ? this->findNormalBinding(state) : OVERALL; if (normalsfromcache && nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; } if (mbind == PER_VERTEX) { mbind = PER_VERTEX_INDEXED; mindices = tindices; } if (nbind == PER_VERTEX) { nbind = PER_VERTEX_INDEXED; nindices = cindices; } Binding tbind = PER_VERTEX_INDEXED; if (tindices == NULL) tindices = cindices; if (nbind == PER_VERTEX_INDEXED && nindices == NULL) { nindices = cindices; } if (mbind == PER_VERTEX_INDEXED && mindices == NULL) { mindices = cindices; } PRIVATE(this)->convexCache->generate(coords, modelmatrix, cindices, numindices, mindices, nindices, tindices, (SoConvexDataCache::Binding)mbind, (SoConvexDataCache::Binding)nbind, (SoConvexDataCache::Binding)tbind); PRIVATE(this)->writeUnlockConvexCache(); state->pop(); SoCacheElement::setInvalid(storedinvalid); PRIVATE(this)->readLockConvexCache(); return TRUE; } #undef PRIVATE #undef STATUS_UNKNOWN #undef STATUS_CONVEX #undef STATUS_CONCAVE #endif // HAVE_VRML97