/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLLight SoVRMLLight.h Inventor/VRMLnodes/SoVRMLLight.h \brief The SoVRMLLight class is a superclass for VRML light nodes. */ /*! \var SoSFBool SoVRMLLight::on Enable/disable light. Default value is TRUE. */ /*! \var SoSFFloat SoVRMLLight::intensity The light intensity. A value from 0 to 1. Default value is 1. */ /*! \var SoSFColor SoVRMLLight::color The light color. Default value is (1, 1, 1). */ /*! \var SoSFFloat SoVRMLLight::ambientIntensity The light ambient intensity. A value from 0 to 1. Default value is 0. */ #include #include #include SO_NODE_ABSTRACT_SOURCE(SoVRMLLight); // Doc in parent void SoVRMLLight::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLLight, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLLight::SoVRMLLight(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLLight); SO_VRMLNODE_ADD_FIELD(on, (TRUE)); SO_VRMLNODE_ADD_FIELD(intensity, (1.0f)); SO_VRMLNODE_ADD_FIELD(color, (1.0f, 1.0f, 1.0f)); SO_VRMLNODE_ADD_FIELD(ambientIntensity, (0.0f)); } /*! Destructor. */ SoVRMLLight::~SoVRMLLight() { } // Doc in parent void SoVRMLLight::GLRender(SoGLRenderAction * action) { } #endif // HAVE_VRML97