/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLNormalInterpolator SoVRMLNormalInterpolator.h Inventor/VRMLnodes/SoVRMLNormalInterpolator.h \brief The SoVRMLNormalInterpolator class is used to interpolate normals. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim NormalInterpolator { eventIn SFFloat set_fraction # (-inf, inf) exposedField MFFloat key [] # (-inf, inf) exposedField MFVec3f keyValue [] # (-inf, inf) eventOut MFVec3f value_changed } \endverbatim The NormalInterpolator node interpolates among a list of normal vector sets specified by the keyValue field. The output vector, value_changed, shall be a set of normalized vectors. Values in the keyValue field shall be of unit length. The number of normals in the keyValue field shall be an integer multiple of the number of keyframes in the key field. That integer multiple defines how many normals will be contained in the value_changed events. Normal interpolation shall be performed on the surface of the unit sphere. That is, the output values for a linear interpolation from a point P on the unit sphere to a point Q also on the unit sphere shall lie along the shortest arc (on the unit sphere) connecting points P and Q. Also, equally spaced input fractions shall result in arcs of equal length. The results are undefined if P and Q are diagonally opposite. A more detailed discussion of interpolators is provided in 4.6.8, Interpolator nodes (). */ /*! \var SoMFVec3f SoVRMLNormalInterpolator::keyValue The keyValue vector. */ /*! \var SoEngineOutput SoVRMLNormalInterpolator::value_changed The eventOut which is sent every time the interpolator has calculated a new value. */ #include #include #include #ifndef DOXYGEN_SKIP_THIS class SoVRMLNormalInterpolatorP { public: SbList tmplist; }; #endif // DOXYGEN_SKIP_THIS SO_NODEENGINE_SOURCE(SoVRMLNormalInterpolator); // Doc in parent void SoVRMLNormalInterpolator::initClass(void) { SO_NODEENGINE_INTERNAL_INIT_CLASS(SoVRMLNormalInterpolator); } #define PRIVATE(obj) ((obj)->pimpl) /*! Constructor. */ SoVRMLNormalInterpolator::SoVRMLNormalInterpolator(void) { PRIVATE(this) = new SoVRMLNormalInterpolatorP; SO_NODEENGINE_INTERNAL_CONSTRUCTOR(SoVRMLNormalInterpolator); SO_VRMLNODE_ADD_EMPTY_EXPOSED_MFIELD(keyValue); SO_NODEENGINE_ADD_OUTPUT(value_changed, SoMFVec3f); } /*! Destructor. */ SoVRMLNormalInterpolator::~SoVRMLNormalInterpolator() { delete PRIVATE(this); } // Doc in parent void SoVRMLNormalInterpolator::evaluate(void) { if (!this->value_changed.isEnabled()) return; float interp; int i, idx = this->getKeyValueIndex(interp); if (idx < 0) return; PRIVATE(this)->tmplist.truncate(0); const int numkeys = this->key.getNum(); const int numcoords = this->keyValue.getNum() / numkeys; const SbVec3f * c0 = this->keyValue.getValues(idx*numcoords); const SbVec3f * c1 = c0; if (interp > 0.0f) c1 = this->keyValue.getValues((idx+1)*numcoords); for (i = 0; i < numcoords; i++) { PRIVATE(this)->tmplist.append(c0[i] + (c1[i]-c0[i]) * interp); } const SbVec3f * coords = PRIVATE(this)->tmplist.getArrayPtr(); SO_ENGINE_OUTPUT(value_changed, SoMFVec3f, setNum(numcoords)); SO_ENGINE_OUTPUT(value_changed, SoMFVec3f, setValues(0, numcoords, coords)); } #undef PRIVATE #endif // HAVE_VRML97