/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLOrientationInterpolator SoVRMLOrientationInterpolator.h Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h \brief The SoVRMLOrientationInterpolator class is used to interpolate orientations. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim OrientationInterpolator { eventIn SFFloat set_fraction # (-,) exposedField MFFloat key [] # (-,) exposedField MFRotation keyValue [] # [-1,1],(-,) eventOut SFRotation value_changed } \endverbatim The OrientationInterpolator node interpolates among a list of rotation values specified in the keyValue field. These rotations are absolute in object space and therefore are not cumulative. The keyValue field shall contain exactly as many rotations as there are keyframes in the key field. An orientation represents the final position of an object after a rotation has been applied. An OrientationInterpolator interpolates between two orientations by computing the shortest path on the unit sphere between the two orientations. The interpolation is linear in arc length along this path. The results are undefined if the two orientations are diagonally opposite. If two consecutive keyValue values exist such that the arc length between them is greater than , the interpolation will take place on the arc complement. For example, the interpolation between the orientations (0, 1, 0, 0) and (0, 1, 0, 5.0) is equivalent to the rotation between the orientations (0, 1, 0, 2) and (0, 1, 0, 5.0). A more detailed discussion of interpolators is contained in 4.6.8, Interpolator nodes (). */ /*! \var SoMFRotation SoVRMLOrientationInterpolator::keyValue The keyValue vector. */ /*! \var SoEngineOutput SoVRMLOrientationInterpolator::value_changed The eventOut which is sent every time the interpolator has calculated a new value. */ #include #include #include SO_NODEENGINE_SOURCE(SoVRMLOrientationInterpolator); // Doc in parent void SoVRMLOrientationInterpolator::initClass(void) { SO_NODEENGINE_INTERNAL_INIT_CLASS(SoVRMLOrientationInterpolator); } /*! Constructor. */ SoVRMLOrientationInterpolator::SoVRMLOrientationInterpolator(void) { SO_NODEENGINE_INTERNAL_CONSTRUCTOR(SoVRMLOrientationInterpolator); SO_VRMLNODE_ADD_EMPTY_EXPOSED_MFIELD(keyValue); SO_NODEENGINE_ADD_OUTPUT(value_changed, SoSFRotation); } /*! Destructor. */ SoVRMLOrientationInterpolator::~SoVRMLOrientationInterpolator(void) { } // Doc in parent void SoVRMLOrientationInterpolator::evaluate(void) { float interp; int idx = this->getKeyValueIndex(interp); if (idx < 0) return; const SbRotation * v = this->keyValue.getValues(0); SbRotation v0 = v[idx]; if (interp > 0.0f) { SbRotation v1 = v[idx+1]; v0 = SbRotation::slerp(v0, v1, interp); } SO_ENGINE_OUTPUT(value_changed, SoSFRotation, setValue(v0)); } #endif // HAVE_VRML97