/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLPixelTexture SoVRMLPixelTexture.h Inventor/VRMLnodes/SoVRMLPixelTexture.h \brief The SoVRMLPixelTexture class is used for mapping a texture image onto geometry.. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim PixelTexture { exposedField SFImage image 0 0 0 # see SoSFImage field SFBool repeatS TRUE field SFBool repeatT TRUE } \endverbatim The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (image field) and parameters controlling tiling repetition of the texture onto geometry. Texture maps are defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to s=0.0, t=0.0, and the top-right pixel of the image corresponds to s = 1.0, t = 1.0. See 4.6.11, Texture maps (), for a general description of texture maps. Figure 6.13 depicts an example PixelTexture.
Figure 6.13 -- PixelTexture node
See 4.14, Lighting model (), for a description of how the texture values interact with the appearance of the geometry. SoSFImage, describes the specification of an image. The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0.0 to 1.0 range. The repeatT field is analogous to the repeatS field. */ /*! SoSFImage SoVRMLPixelTexture::image The image data. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_THREADS #include #endif // HAVE_THREADS // ************************************************************************* class SoVRMLPixelTextureP { public: SoGLImage * glimage; SbBool glimagevalid; int readstatus; #ifdef COIN_THREADSAFE SbMutex glimagemutex; void lock_glimage(void) { this->glimagemutex.lock(); } void unlock_glimage(void) { this->glimagemutex.unlock(); } #else // !COIN_THREADSAFE void lock_glimage(void) { } void unlock_glimage(void) { } #endif // !COIN_THREADSAFE }; // ************************************************************************* SO_NODE_SOURCE(SoVRMLPixelTexture); // ************************************************************************* // Doc in parent void SoVRMLPixelTexture::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLPixelTexture, SO_VRML97_NODE_TYPE); SoType type = SoVRMLPixelTexture::getClassTypeId(); SoRayPickAction::addMethod(type, SoNode::rayPickS); } #define PRIVATE(obj) ((obj)->pimpl) /*! Constructor. */ SoVRMLPixelTexture::SoVRMLPixelTexture(void) { PRIVATE(this) = new SoVRMLPixelTextureP; SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLPixelTexture); SO_VRMLNODE_ADD_EXPOSED_FIELD(image, (SbVec2s(0,0), 0, NULL)); PRIVATE(this)->glimage = NULL; PRIVATE(this)->glimagevalid = FALSE; PRIVATE(this)->readstatus = 1; } /*! Destructor. */ SoVRMLPixelTexture::~SoVRMLPixelTexture() { if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(NULL); delete PRIVATE(this); } static SoGLImage::Wrap pixeltexture_translate_wrap(const SbBool repeat) { if (repeat) return SoGLImage::REPEAT; return SoGLImage::CLAMP_TO_EDGE; } // Doc in parent void SoVRMLPixelTexture::doAction(SoAction * action) { SoState * state = action->getState(); if (SoTextureOverrideElement::getImageOverride(state)) return; SoTexture3EnabledElement::set(state, this, FALSE); int nc; SbVec2s size; const unsigned char * bytes = this->image.getValue(size, nc); if (size == SbVec2s(0, 0)) { SoTextureEnabledElement::set(state, this, FALSE); } else { SoTextureImageElement::set(state, this, size, nc, bytes, pixeltexture_translate_wrap(this->repeatS.getValue()), pixeltexture_translate_wrap(this->repeatT.getValue()), SoTextureImageElement::MODULATE, SbColor(1.0f, 1.0f, 1.0f)); SoTextureEnabledElement::set(state, this, TRUE); } if (this->isOverride()) { SoTextureOverrideElement::setImageOverride(state, TRUE); } } void SoVRMLPixelTexture::rayPick(SoRayPickAction * action) { SoVRMLPixelTexture::doAction(action); } // Doc in parent void SoVRMLPixelTexture::GLRender(SoGLRenderAction * action) { SoState * state = action->getState(); if (SoTextureOverrideElement::getImageOverride(state)) return; SoGLTexture3EnabledElement::set(state, this, FALSE); float quality = SoTextureQualityElement::get(state); PRIVATE(this)->lock_glimage(); if (!PRIVATE(this)->glimagevalid) { int nc; SbVec2s size; const unsigned char * bytes = this->image.getValue(size, nc); SoTextureScalePolicyElement::Policy scalepolicy = SoTextureScalePolicyElement::get(state); SbBool needbig = (scalepolicy == SoTextureScalePolicyElement::FRACTURE); if (needbig && (PRIVATE(this)->glimage == NULL || PRIVATE(this)->glimage->getTypeId() != SoGLBigImage::getClassTypeId())) { if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(state); PRIVATE(this)->glimage = new SoGLBigImage(); } else if (!needbig && (PRIVATE(this)->glimage == NULL || PRIVATE(this)->glimage->getTypeId() != SoGLImage::getClassTypeId())) { if (PRIVATE(this)->glimage) PRIVATE(this)->glimage->unref(state); PRIVATE(this)->glimage = new SoGLImage(); } if (scalepolicy == SoTextureScalePolicyElement::SCALE_DOWN) { PRIVATE(this)->glimage->setFlags(PRIVATE(this)->glimage->getFlags()|SoGLImage::SCALE_DOWN); } if (bytes && size != SbVec2s(0,0)) { PRIVATE(this)->glimage->setData(bytes, size, nc, pixeltexture_translate_wrap(this->repeatS.getValue()), pixeltexture_translate_wrap(this->repeatT.getValue()), quality); PRIVATE(this)->glimagevalid = TRUE; // don't cache while creating a texture object SoCacheElement::setInvalid(TRUE); if (state->isCacheOpen()) { SoCacheElement::invalidate(state); } } } PRIVATE(this)->unlock_glimage(); SoGLTextureImageElement::set(state, this, PRIVATE(this)->glimagevalid ? PRIVATE(this)->glimage : NULL, SoTextureImageElement::MODULATE, SbColor(1.0f, 1.0f, 1.0f)); SoGLTextureEnabledElement::set(state, this, PRIVATE(this)->glimagevalid && quality > 0.0f); if (this->isOverride()) { SoTextureOverrideElement::setImageOverride(state, TRUE); } } // doc in parent void SoVRMLPixelTexture::callback(SoCallbackAction * action) { SoVRMLPixelTexture::doAction(action); } // doc in parent SbBool SoVRMLPixelTexture::readInstance(SoInput * in, unsigned short flags) { PRIVATE(this)->glimagevalid = FALSE; return inherited::readInstance(in, flags); } /*! Overloaded to detect when fields change. */ void SoVRMLPixelTexture::notify(SoNotList * list) { PRIVATE(this)->glimagevalid = FALSE; SoNode::notify(list); } #undef PRIVATE #endif // HAVE_VRML97