/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLSphere SoVRMLSphere.h Inventor/VRMLnodes/SoVRMLSphere.h \brief The SoVRMLSphere class is used to represent a spherical 3D object. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim Sphere { field SFFloat radius 1 # (0, inf) } \endverbatim The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system. The radius field specifies the radius of the sphere and shall be greater than zero. Figure 6.15 depicts the fields of the Sphere node.
Figure 6.15 -- Sphere node
When a texture is applied to a sphere, the texture covers the entire surface, wrapping counterclockwise from the back of the sphere (i.e., longitudinal arc intersecting the -Z-axis) when viewed from the top of the sphere. The texture has a seam at the back where the X=0 plane intersects the sphere and Z values are negative. TextureTransform affects the texture coordinates of the Sphere. The Sphere node's geometry requires outside faces only. When viewed from the inside the results are undefined. */ /*! \var SoSFFloat SoVRMLSphere::radius Sphere radius. Default value is 1.0. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define SPHERE_NUM_SLICES 30.0f #define SPHERE_NUM_STACKS 30.0f SO_NODE_SOURCE(SoVRMLSphere); // Doc in parent void SoVRMLSphere::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLSphere, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLSphere::SoVRMLSphere(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLSphere); SO_VRMLNODE_ADD_FIELD(radius, (1.0f)); } /*! Destructor. */ SoVRMLSphere::~SoVRMLSphere() { } // Doc in parent void SoVRMLSphere::GLRender(SoGLRenderAction * action) { if (!shouldGLRender(action)) return; SoState * state = action->getState(); SoMaterialBundle mb(action); mb.sendFirst(); SbBool doTextures = SoGLTextureEnabledElement::get(state); SbBool sendNormals = !mb.isColorOnly() || (SoTextureCoordinateElement::getType(state) == SoTextureCoordinateElement::FUNCTION); float complexity = this->getComplexityValue(action); unsigned int flags = 0; if (sendNormals) flags |= SOGL_NEED_NORMALS; if (doTextures) flags |= SOGL_NEED_TEXCOORDS; // enable back face culling SoGLShapeHintsElement::forceSend(state, TRUE, TRUE); sogl_render_sphere(this->radius.getValue(), (int)(SPHERE_NUM_SLICES * complexity), (int)(SPHERE_NUM_STACKS * complexity), &mb, flags, state); } // Doc in parent void SoVRMLSphere::rayPick(SoRayPickAction * action) { if (!shouldRayPick(action)) return; sopick_pick_sphere(this->radius.getValue(), action); } // Doc in parent void SoVRMLSphere::getPrimitiveCount(SoGetPrimitiveCountAction * action) { if (!this->shouldPrimitiveCount(action)) return; float complexity = this->getComplexityValue(action); action->addNumTriangles((int)(complexity*2.0f*SPHERE_NUM_SLICES*(SPHERE_NUM_STACKS-1))); } void SoVRMLSphere::generatePrimitives(SoAction * action) { float complexity = this->getComplexityValue(action); sogen_generate_sphere(this->radius.getValue(), (int)(SPHERE_NUM_SLICES * complexity), (int)(SPHERE_NUM_STACKS * complexity), this, action); } // Doc in parent void SoVRMLSphere::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) { float r = this->radius.getValue(); // Allow negative values. if (r < 0.0f) r = -r; box.setBounds(SbVec3f(-r, -r, -r), SbVec3f(r, r, r)); center.setValue(0.0f, 0.0f, 0.0f); } #undef SPHERE_NUM_SLICES #undef SPHERE_NUM_STACKS #endif // HAVE_VRML97