/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLTexture SoVRMLTexture.h Inventor/VRMLnodes/SoVRMLTexture.h \brief The SoVRMLTexture class is a superclass for VRML texture nodes. */ /*! \var SoSFBool SoVRMLTexture::repeatS TRUE if texure should be repeated in the S direction. Default is TRUE. */ /*! \var SoSFBool SoVRMLTexture::repeatT TRUE if texure should be repeated in the T direction. Default is TRUE. */ #include #include #include SO_NODE_ABSTRACT_SOURCE(SoVRMLTexture); // Doc in parent void SoVRMLTexture::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLTexture, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLTexture::SoVRMLTexture(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTexture); SO_VRMLNODE_ADD_FIELD(repeatS, (TRUE)); SO_VRMLNODE_ADD_FIELD(repeatT, (TRUE)); } /*! Destructor. */ SoVRMLTexture::~SoVRMLTexture() { } // Doc in parent void SoVRMLTexture::GLRender(SoGLRenderAction * action) { } #endif // HAVE_VRML97