/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLTextureTransform SoVRMLTextureTransform.h Inventor/VRMLnodes/SoVRMLTextureTransform.h \brief The SoVRMLTextureTransform class defines a transformation applied to texture coordinates. \ingroup VRMLnodes \WEB3DCOPYRIGHT \verbatim TextureTransform { exposedField SFVec2f center 0 0 # (-inf, inf) exposedField SFFloat rotation 0 # (-inf, inf) exposedField SFVec2f scale 1 1 # (-inf, inf) exposedField SFVec2f translation 0 0 # (-inf, inf) } \endverbatim The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see SoVRMLTextureCoordinate). This node affects the way textures coordinates are applied to the geometric surface. The transformation consists of (in order): - a translation; - a rotation about the centre point; - a non-uniform scale about the centre point. These parameters support changes to the size, orientation, and position of textures on shapes. Note that these operations appear reversed when viewed on the surface of geometry. For example, a scale value of (2 2) will scale the texture coordinates and have the net effect of shrinking the texture size by a factor of 2 (texture coordinates are twice as large and thus cause the texture to repeat). A translation of (0.5 0.0) translates the texture coordinates +.5 units along the S-axis and has the net effect of translating the texture -0.5 along the S-axis on the geometry's surface. A rotation of pi/2 of the texture coordinates results in a -pi/2 rotation of the texture on the geometry. The \e center field specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. The \e scale field specifies a scaling factor in S and T of the texture coordinates about the center point. scale values shall be in the range (-pi, pi). The \e rotation field specifies a rotation in radians of the texture coordinates about the center point after the scale has been applied. A positive rotation value makes the texture coordinates rotate counterclockwise about the centre, thereby rotating the appearance of the texture itself clockwise. The \e translation field specifies a translation of the texture coordinates. In matrix transformation notation, where Tc is the untransformed texture coordinate, Tc' is the transformed texture coordinate, C (center), T (translation), R (rotation), and S (scale) are the intermediate transformation matrices, \verbatim Tc' = -C × S × R × C × T × Tc \endverbatim Note that this transformation order is the reverse of the Transform node transformation order since the texture coordinates, not the texture, are being transformed (i.e., the texture coordinate system). */ /*! \var SoSFVec2f SoVRMLTextureTransform::translation Translation value. Default values is (0, 0, 0). */ /*! \var SoSFFloat SoVRMLTextureTransform::rotation Rotation, in radians, around the centre points. Default value is 0. */ /*! \var SoSFVec2f SoVRMLTextureTransform::scale Scale vector about the centre point. Default value is (1, 1). */ /*! \var SoSFVec2f SoVRMLTextureTransform::center Texture centre. Default value is (0.0, 0.0). */ #include #include #include #include #include #include #include #include #include SO_NODE_SOURCE(SoVRMLTextureTransform); // Doc in parent void SoVRMLTextureTransform::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoVRMLTextureTransform, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLTextureTransform::SoVRMLTextureTransform(void) { SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLTextureTransform); SO_VRMLNODE_ADD_EXPOSED_FIELD(translation, (0.0f, 0.0f)); SO_VRMLNODE_ADD_EXPOSED_FIELD(rotation, (0.0f)); SO_VRMLNODE_ADD_EXPOSED_FIELD(scale, (1.0f, 1.0f)); SO_VRMLNODE_ADD_EXPOSED_FIELD(center, (0.0f, 0.0f)); } /*! Destructor. */ SoVRMLTextureTransform::~SoVRMLTextureTransform() { } // Doc in parent void SoVRMLTextureTransform::doAction(SoAction * action) { SbMatrix mat; this->makeMatrix(mat); SoTextureMatrixElement::mult(action->getState(), this, mat); } // Doc in parent void SoVRMLTextureTransform::callback(SoCallbackAction * action) { SoVRMLTextureTransform::doAction((SoAction*)action); } // Doc in parent void SoVRMLTextureTransform::GLRender(SoGLRenderAction * action) { SoVRMLTextureTransform::doAction((SoAction*)action); } // Doc in parent void SoVRMLTextureTransform::getMatrix(SoGetMatrixAction * action) { SbMatrix mat; this->makeMatrix(mat); action->getTextureMatrix().multLeft(mat); action->getTextureInverse().multRight(mat.inverse()); } // Doc in parent void SoVRMLTextureTransform::pick(SoPickAction * action) { SoVRMLTextureTransform::doAction((SoAction*)action); } // // generate a matrix based on the fields // void SoVRMLTextureTransform::makeMatrix(SbMatrix & mat) const { SbMatrix tmp; SbVec2f c = this->center.isIgnored() ? SbVec2f(0.0f, 0.0f) : center.getValue(); mat.makeIdentity(); mat[3][0] = -c[0]; mat[3][1] = -c[1]; SbVec2f thescale = this->scale.getValue(); if (!this->scale.isIgnored() && thescale != SbVec2f(1.0f, 1.0f)) { tmp.makeIdentity(); tmp[0][0] = thescale[0]; tmp[1][1] = thescale[1]; mat.multRight(tmp); } if (!this->rotation.isIgnored() && (this->rotation.getValue() != 0.0f)) { float cosa = (float)cos(this->rotation.getValue()); float sina = (float)sin(this->rotation.getValue()); tmp.makeIdentity(); tmp[0][0] = cosa; tmp[1][0] = -sina; tmp[0][1] = sina; tmp[1][1] = cosa; mat.multRight(tmp); } if (!this->translation.isIgnored()) c+= this->translation.getValue(); if (c != SbVec2f(0.0f, 0.0f)) { tmp.makeIdentity(); tmp[3][0] = c[0]; tmp[3][1] = c[1]; mat.multRight(tmp); } } #endif // HAVE_VRML97