/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #ifdef HAVE_VRML97 /*! \class SoVRMLVertexShape SoVRMLVertexShape.h Inventor/VRMLnodes/SoVRMLVertexShape.h \brief The SoVRMLVertexShape class is a superclass for vertex based shapes. */ /*! \var SoSFNode SoVRMLVertexShape::coord Should contain an SoVRMLCoordinate node. */ /*! \var SoSFNode SoVRMLVertexShape::texCoord Can contain an SoVRMLTextureCoordinate node. */ /*! \var SoSFNode SoVRMLVertexShape::normal Can contain an SoVRMLNormal node. */ /*! \var SoSFNode SoVRMLVertexShape::color Can contain an SoVRMLColor node. */ /*! \var SoSFBool SoVRMLVertexShape::colorPerVertex When TRUE, colors are applied per vertex. Default value is TRUE. */ /*! \var SoSFBool SoVRMLVertexShape::normalPerVertex When TRUE, normals are applied per vertex. Default value is TRUE. */ #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_THREADS #include #endif // HAVE_THREADS // ************************************************************************* class SoVRMLVertexShapeP { public: SoVRMLVertexShapeP(void) #ifdef COIN_THREADSAFE : normalcachemutex(SbRWMutex::READ_PRECEDENCE) #endif // COIN_THREADSAFE { } SoNormalCache * normalcache; #ifdef COIN_THREADSAFE SbRWMutex normalcachemutex; #endif // COIN_THREADSAFE }; #define PRIVATE(obj) ((obj)->pimpl) // ************************************************************************* SO_NODE_ABSTRACT_SOURCE(SoVRMLVertexShape); // ************************************************************************* // Doc in parent void SoVRMLVertexShape::initClass(void) { SO_NODE_INTERNAL_INIT_ABSTRACT_CLASS(SoVRMLVertexShape, SO_VRML97_NODE_TYPE); } /*! Constructor. */ SoVRMLVertexShape::SoVRMLVertexShape(void) { PRIVATE(this) = new SoVRMLVertexShapeP; PRIVATE(this)->normalcache = NULL; SO_VRMLNODE_INTERNAL_CONSTRUCTOR(SoVRMLVertexShape); SO_VRMLNODE_ADD_EXPOSED_FIELD(coord, (NULL)); SO_VRMLNODE_ADD_EXPOSED_FIELD(texCoord, (NULL)); SO_VRMLNODE_ADD_EXPOSED_FIELD(normal, (NULL)); SO_VRMLNODE_ADD_FIELD(color, (NULL)); SO_VRMLNODE_ADD_FIELD(colorPerVertex, (TRUE)); SO_VRMLNODE_ADD_FIELD(normalPerVertex, (TRUE)); } /*! Destructor. */ SoVRMLVertexShape::~SoVRMLVertexShape() { if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref(); delete PRIVATE(this); } // This documentation block has a copy in shapenodes/VertexShape.cpp. /*! \COININTERNAL Subclasses should override this method to generate default normals using the SoNormalBundle class. \c TRUE should be returned if normals were generated, \c FALSE otherwise. Default method returns \c FALSE. \COIN_FUNCTION_EXTENSION */ SbBool SoVRMLVertexShape::generateDefaultNormals(SoState * , SoNormalBundle *) { return FALSE; } // This documentation block has a copy in shapenodes/VertexShape.cpp. /*! \COININTERNAL Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return \c TRUE if normals were generated, \c FALSE otherwise. Default method just returns \c FALSE. \COIN_FUNCTION_EXTENSION */ SbBool SoVRMLVertexShape::generateDefaultNormals(SoState * /* state */, SoNormalCache * /* nc */) { return FALSE; } void SoVRMLVertexShape::doAction(SoAction * action) { SoNode * node; node = this->coord.getValue(); if (node) node->doAction(action); node = this->texCoord.getValue(); if (node) node->doAction(action); node = this->normal.getValue(); if (node) node->doAction(action); node = this->color.getValue(); if (node) node->doAction(action); } void SoVRMLVertexShape::GLRender(SoGLRenderAction * action) { SoNode * node; node = this->coord.getValue(); if (node) node->GLRender(action); node = this->texCoord.getValue(); if (node) node->GLRender(action); node = this->normal.getValue(); if (node) node->GLRender(action); node = this->color.getValue(); if (node) node->GLRender(action); } void SoVRMLVertexShape::getBoundingBox(SoGetBoundingBoxAction * action) { inherited::getBoundingBox(action); } void SoVRMLVertexShape::callback(SoCallbackAction * action) { inherited::callback(action); } void SoVRMLVertexShape::pick(SoPickAction * action) { inherited::pick(action); } void SoVRMLVertexShape::notify(SoNotList * list) { SoField * f = list->getLastField(); if (f == &this->coord) { this->readLockNormalCache(); if (PRIVATE(this)->normalcache) { PRIVATE(this)->normalcache->invalidate(); } this->readUnlockNormalCache(); } inherited::notify(list); } SbBool SoVRMLVertexShape::shouldGLRender(SoGLRenderAction * action) { return SoShape::shouldGLRender(action); } void SoVRMLVertexShape::setNormalCache(SoState * state, int num, SbVec3f * normals) { this->writeLockNormalCache(); if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref(); // create new normal cache with no dependencies state->push(); PRIVATE(this)->normalcache = new SoNormalCache(state); PRIVATE(this)->normalcache->ref(); PRIVATE(this)->normalcache->set(num, normals); // force element dependencies (void) SoCoordinateElement::getInstance(state); state->pop(); this->writeUnlockNormalCache(); } /*! Convenience method that can be used by subclasses to return or create a normal cache. If the current cache is not valid, it takes care of unrefing the old cache and pushing and popping the state to create element dependencies when creating the new cache. When returning from this method, the normal cache will be read locked, and the caller should call readUnlockNormalCache() when the normals in the cache is no longer needed. \COIN_FUNCTION_EXTENSION \since Coin 2.0 */ SoNormalCache * SoVRMLVertexShape::generateAndReadLockNormalCache(SoState * const state) { this->readLockNormalCache(); if (PRIVATE(this)->normalcache && PRIVATE(this)->normalcache->isValid(state)) { return PRIVATE(this)->normalcache; } this->readUnlockNormalCache(); this->writeLockNormalCache(); SbBool storeinvalid = SoCacheElement::setInvalid(FALSE); if (PRIVATE(this)->normalcache) PRIVATE(this)->normalcache->unref(); state->push(); // need to push for cache dependencies PRIVATE(this)->normalcache = new SoNormalCache(state); PRIVATE(this)->normalcache->ref(); SoCacheElement::set(state, PRIVATE(this)->normalcache); // // See if the node supports the Coin-way of generating normals // if (!generateDefaultNormals(state, PRIVATE(this)->normalcache)) { // FIXME: implement SoNormalBundle if (generateDefaultNormals(state, (SoNormalBundle *)NULL)) { // FIXME: set generator in normal cache } } state->pop(); // don't forget this pop SoCacheElement::setInvalid(storeinvalid); this->writeUnlockNormalCache(); this->readLockNormalCache(); return PRIVATE(this)->normalcache; } SoNormalCache * SoVRMLVertexShape::getNormalCache(void) const { return PRIVATE(this)->normalcache; } /*! Convenience method that returns the current coordinate and normal element. This method is not part of the OIV API. */ void SoVRMLVertexShape::getVertexData(SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals) { coords = SoCoordinateElement::getInstance(state); assert(coords); normals = NULL; if (neednormals) { SoVRMLNormal * node = (SoVRMLNormal*) this->normal.getValue(); normals = (node && node->vector.getNum()) ? node->vector.getValues(0) : NULL; } } /*! Read lock the normal cache. This method should be called before fetching the normal cache (using getNormalCache()). When the cached normals are no longer needed, readUnlockNormalCache() must be called. It is also possible to use generateAndReadLockNormalCache(). \COIN_FUNCTION_EXTENSION \sa readUnlockNormalCache() \since Coin 2.0 */ void SoVRMLVertexShape::readLockNormalCache(void) { #ifdef COIN_THREADSAFE PRIVATE(this)->normalcachemutex.readLock(); #endif // COIN_THREADSAFE } /*! Read unlock the normal cache. Should be called when the read-locked cached normals are no longer needed. \COIN_FUNCTION_EXTENSION \sa readLockNormalCache() \since Coin 2.0 */ void SoVRMLVertexShape::readUnlockNormalCache(void) { #ifdef COIN_THREADSAFE PRIVATE(this)->normalcachemutex.readUnlock(); #endif // COIN_THREADSAFE } // write lock normal cache void SoVRMLVertexShape::writeLockNormalCache(void) { #ifdef COIN_THREADSAFE PRIVATE(this)->normalcachemutex.writeLock(); #endif // COIN_THREADSAFE } // write unlock normal cache void SoVRMLVertexShape::writeUnlockNormalCache(void) { #ifdef COIN_THREADSAFE PRIVATE(this)->normalcachemutex.writeUnlock(); #endif // COIN_THREADSAFE } #undef PRIVATE #endif // HAVE_VRML97