/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include "Anchor.cpp" #include "Appearance.cpp" #include "AudioClip.cpp" #include "Background.cpp" #include "Billboard.cpp" #include "Box.cpp" #include "Collision.cpp" #include "Color.cpp" #include "ColorInterpolator.cpp" #include "Cone.cpp" #include "Coordinate.cpp" #include "CoordinateInterpolator.cpp" #include "Cylinder.cpp" #include "CylinderSensor.cpp" #include "DirectionalLight.cpp" #include "DragSensor.cpp" #include "ElevationGrid.cpp" #include "Extrusion.cpp" #include "Fog.cpp" #include "FontStyle.cpp" #include "Geometry.cpp" #include "Group.cpp" #include "ImageTexture.cpp" #include "IndexedFaceSet.cpp" #include "IndexedLine.cpp" #include "IndexedLineSet.cpp" #include "IndexedShape.cpp" #include "Init.cpp" #include "Inline.cpp" #include "Interpolator.cpp" #include "LOD.cpp" #include "Light.cpp" #include "Material.cpp" #include "MovieTexture.cpp" #include "NavigationInfo.cpp" #include "Normal.cpp" #include "NormalInterpolator.cpp" #include "OrientationInterpolator.cpp" #include "Parent.cpp" #include "PixelTexture.cpp" #include "PlaneSensor.cpp" #include "PointLight.cpp" #include "PointSet.cpp" #include "PositionInterpolator.cpp" #include "ProximitySensor.cpp" #include "ScalarInterpolator.cpp" #include "Script.cpp" #include "Sensor.cpp" #include "Shape.cpp" #include "Sound.cpp" #include "Sphere.cpp" #include "SphereSensor.cpp" #include "SpotLight.cpp" #include "Switch.cpp" #include "Text.cpp" #include "Texture.cpp" #include "TextureCoordinate.cpp" #include "TextureTransform.cpp" #include "TimeSensor.cpp" #include "TouchSensor.cpp" #include "Transform.cpp" #include "VertexLine.cpp" #include "VertexPoint.cpp" #include "VertexShape.cpp" #include "Viewpoint.cpp" #include "VisibilitySensor.cpp" #include "WorldInfo.cpp"