'\" '\" Copyright (c) 1997 Maorong Zou '\" .TH EZ_CMove2f 3 "" EZWGL "EZWGL Functions" .BS .SH NAME EZ_CMove3f, EZ_CMove3fv, EZ_CMoveScreen3f, EZ_CMoveScreen3fv \- update the current character position .SH SYNOPSIS .nf .B #include .sp .BI "void EZ_CMove3f(float " x ", float " y ", float " z) .BI "void EZ_CMove3fv(float *" xyz ) .BI "void EZ_CMoveScreen3f(float " x ", float " y ", float " z) .BI "void EZ_CMoveScreen3fv(float *" xyz ) .SH ARGUMENTS \fIx\fR,\fIy\fR,\fIz\fR Specify the coordinates of a point. .sp \fIxyz\fR Specifies the coordinates of a point in an array of 3 floats. .SH DESCRIPTION \fIEZ_CMove3f\fR and \fIEZ_CMove3fv\fR move the current character to the specified position, in modeling space. .PP \fIEZ_CMoveScreen3f\fR and \fIEZ_CMoveScreen3fv\fR move the current character to the specified position, in clipped normalized coordinates. The clipped normailzed coordinates is the unit cube [-1,1]x[-1,1]x[-1,1]. .SH "SEE ALSO" EZ_DrawString(3), EZ_SetBitmapFont(3), EZ_SetVectorFont(3)