'\" '\" Copyright (c) 1997 Maorong Zou '\" .TH EZ_Frustum 3 "" EZWGL "EZWGL Functions" .BS .SH NAME EZ_Frustum \- multiply the current matrix by a perspective projection matrix .SH SYNOPSIS .nf .B #include .sp .BI "void EZ_Frustum(float " left ", float " right ", float " bottom, .BI " float " top ", float " near ", float " far ) .SH ARGUMENTS \fIleft\fR, \fIright\fR Specify the coordinate of the left and right clipping planes. .sp \fIbottom\fR, \fItop\fR Specify the coordinate of the bottom and top clipping planes. .sp \fInear\fR, \fIfar\fR Specify the near and far depth clipping planes. .SH DESCRIPTION \fBEZ_Frustum\fR generates a perspective projection matrix and multiplies the current top matrix by this matrix. .SH "SEE ALSO" EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Ortho(3), EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)