'\" '\" Copyright (c) 1997 Maorong Zou '\" .TH EZ_Translate 3 "" EZWGL "EZWGL Functions" .BS .SH NAME EZ_Translate \- multiply the current matrix by a translation matrix .SH SYNOPSIS .nf .B #include .sp .BI "void EZ_Translate(float " x ", float " y " , float "z) .SH ARGUMENTS \fIx\fR,\fIy\fR,\fIz\fR Specify the coordinates of a point. .SH DESCRIPTION \fBEZ_Translate\fR moves the coordinate system origion to the specified point. .SH "SEE ALSO" EZ_Rotate(3), EZ_Scale(3), EZ_MultMatrix(3), EZ_PushMatrix(3), EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)