#ifndef ALLEGRO_GL_WINDOWS_VTABLE_H #define ALLEGRO_GL_WINDOWS_VTABLE_H #include /* Special structure for holding video bitmaps. This piggy-backs * over the regular BITMAP structure to provide AllegroGL with the * necessary information for maintaining video bitmap over OpenGL */ typedef struct AGL_VIDEO_BITMAP { GLenum target; /* GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV, etc */ BITMAP *memory_copy; /* Memory copy for reading -> subbitmap */ GLuint tex; /* Associated texture number */ GLuint fbo; /* Associated FBO number. */ int x_ofs, y_ofs; /* Offsets of this block */ int width, height; /* Size of the bitmap block */ struct AGL_VIDEO_BITMAP *next; /* Next block, if bitmap is too large to fit in one texture */ GLenum format; /* Pixel data format of the memory copy bitmap. */ GLenum type; /* Pixel data type of the memory copy bitmap. */ } AGL_VIDEO_BITMAP; void __allegro_gl__glvtable_update_vtable (GFX_VTABLE **vtable); BITMAP *allegro_gl_create_video_bitmap(int w, int h); void allegro_gl_drawing_mode(void); void allegro_gl_set_blender_mode(int mode, int r, int g, int b, int a); void allegro_gl_destroy_video_bitmap(BITMAP *bmp); void allegro_gl_created_sub_bitmap(BITMAP *bmp, BITMAP *parent); void split_color(int color, GLubyte *r, GLubyte *g, GLubyte *b, GLubyte *a, int color_depth); void allegro_gl_screen_blit_to_self (struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void allegro_gl_video_blit_from_memory(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void allegro_gl_video_blit_to_memory(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void do_masked_blit_screen(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height, int flip_dir, int blit_type); void allegro_gl_video_blit_to_self(struct BITMAP *source, struct BITMAP *dest, int source_x, int source_y, int dest_x, int dest_y, int width, int height); void allegro_gl_screen_clear_to_color(struct BITMAP *bmp, int color); void allegro_gl_upload_and_display_texture(struct BITMAP *source, int source_x, int source_y, int dest_x, int dest_y, int width, int height, int flip_dir, GLint format, GLint type); void allegro_gl_screen_draw_glyph_ex(struct BITMAP *bmp, AL_CONST struct FONT_GLYPH *glyph, int x, int y, int color, int bg, int flip); void allegro_gl_screen_draw_color_glyph_ex(struct BITMAP *bmp, struct BITMAP *sprite, int x, int y, int color, int bg, int flip); void allegro_gl_screen_polygon3d_f(struct BITMAP *bmp, int type, struct BITMAP *texture, int vc, V3D_f *vtx[]); #endif