- create binary format files [probably abandoned] - muscle engine - hair rendering - Asymmetry system (easy) some typical asymmetrical targets [@Manuel: could you explain this?] - Symmetry system: read the targets like l_my_target.target and check if r_my_target.target is applied. If not it's applied. - Add a geometry smooth function, like Blender special transformation. It'a a sort of mesh relax. [@Manuel: could you explain this?] - split animorph into several small libraries - export vertex groups in OBJ file - use the same convention to get data from objects. Currently sometimes we access "x" direct or x() or getX().