#include "../include/animorph/Face.h" using namespace std; using namespace Animorph; Face::Face (int v0, int v1, int v2, int v3) : vertices(), size(4), material_index(-1), no() { vertices[0] = v0; vertices[1] = v1; vertices[2] = v2; vertices[3] = v3; } Face::Face (int v0, int v1, int v2) : vertices(), size(3), material_index(-1), no() { vertices[0] = v0; vertices[1] = v1; vertices[2] = v2; }