# Stuff new in GLSL 1.20 - basically non-square matrices EXTRATYPE GLmat2x3 EXTRATYPE GLmat3x2 EXTRATYPE GLmat2x4 EXTRATYPE GLmat4x2 EXTRATYPE GLmat3x4 EXTRATYPE GLmat4x3 EXTRATYPE pGLmat2x3 EXTRATYPE pGLmat3x2 EXTRATYPE pGLmat2x4 EXTRATYPE pGLmat4x2 EXTRATYPE pGLmat3x4 EXTRATYPE pGLmat4x3 TYPE PARAMETER glUniformMatrix([234]x[234])fv 3 TYPE_9pGLmat\1