/* The GIMP -- an image manipulation program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "appenv.h" #include "brush.h" #include "brushlist.h" #include "canvas.h" #include "drawable.h" #include "errors.h" #include "floating_sel.h" #include "gdisplay.h" #include "gimage_mask.h" #include "interface.h" #include "layer.h" #include "layers_dialog.h" #include "paint_core_16.h" #include "paint_funcs_area.h" #include "palette.h" #include "pixelarea.h" #include "pixelrow.h" #include "undo.h" #include "layer_pvt.h" /* feathering variables */ double gimage_mask_feather_radius = 5; int gimage_mask_border_radius = 5; int gimage_mask_grow_pixels = 1; int gimage_mask_shrink_pixels = 1; int gimage_mask_stroking = FALSE; /* local functions */ static void * gimage_mask_stroke_paint_func (PaintCore *, CanvasDrawable *, int); static void gimage_mask_painthit_setup (PaintCore *, Canvas *); /* functions */ int gimage_mask_boundary (gimage, segs_in, segs_out, num_segs_in, num_segs_out) GImage * gimage; BoundSeg **segs_in; BoundSeg **segs_out; int *num_segs_in; int *num_segs_out; { Layer *layer; int x1, y1, x2, y2; if ((layer = gimage_floating_sel (gimage))) { /* If there is a floating selection, then * we need to do some slightly different boundaries. * Instead of inside and outside boundaries being defined * by the extents of the layer, the inside boundary (the one * that actually marches and is black/white) is the boundary of * the floating selection. The outside boundary (doesn't move, * is black/gray) is defined as the normal selection mask */ /* Find the selection mask boundary */ channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, 0, 0); /* Find the floating selection boundary */ *segs_in = floating_sel_boundary (layer, num_segs_in); return TRUE; } /* Otherwise, return the boundary...if a channel is active */ else if (drawable_channel (gimage_active_drawable (gimage))) { return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, 0, 0, gimage->width, gimage->height); } /* if a layer is active, we return multiple boundaries based on the extents */ else if ((layer = gimage_get_active_layer (gimage))) { int off_x, off_y; drawable_offsets (GIMP_DRAWABLE(layer), &off_x, &off_y); x1 = BOUNDS (off_x, 0, gimage->width); y1 = BOUNDS (off_y, 0, gimage->height); x2 = BOUNDS (off_x + drawable_width (GIMP_DRAWABLE(layer)), 0, gimage->width); y2 = BOUNDS (off_y + drawable_height (GIMP_DRAWABLE(layer)), 0, gimage->height); return channel_boundary (gimage_get_mask (gimage), segs_in, segs_out, num_segs_in, num_segs_out, x1, y1, x2, y2); } else { *segs_in = NULL; *segs_out = NULL; *num_segs_in = 0; *num_segs_out = 0; return FALSE; } } int gimage_mask_bounds (gimage, x1, y1, x2, y2) GImage *gimage; int *x1, *y1, *x2, *y2; { return channel_bounds (gimage_get_mask (gimage), x1, y1, x2, y2); } void gimage_mask_invalidate (gimage) GImage *gimage; { Layer *layer; Channel *mask; /* Turn the current selection off */ gdisplays_selection_visibility (gimage->ID, SelectionOff); mask = gimage_get_mask (gimage); mask->boundary_known = FALSE; /* If there is a floating selection, update it's area... * we need to do this since this selection mask can act as an additional * mask in the composition of the floating selection */ layer = gimage_get_active_layer (gimage); if (layer && layer_is_floating_sel (layer)) drawable_update (GIMP_DRAWABLE(layer), 0, 0, 0, 0); } gfloat gimage_mask_value (gimage, x, y) GImage * gimage; int x, y; { return channel_value (gimage_get_mask (gimage), x, y); } int gimage_mask_is_empty (gimage) GImage *gimage; { /* in order to allow stroking of selections, we need to pretend here * that the selection mask is empty so that it doesn't mask the paint * during the stroke operation. */ if (gimage_mask_stroking) return TRUE; else return channel_is_empty (gimage_get_mask (gimage)); } void gimage_mask_translate (gimage, off_x, off_y) GImage *gimage; int off_x; int off_y; { channel_translate (gimage_get_mask (gimage), off_x, off_y); } Canvas * gimage_mask_extract (gimage, drawable, cut_gimage, keep_indexed) GImage * gimage; CanvasDrawable *drawable; int cut_gimage; int keep_indexed; { Canvas * tiles; Channel * sel_mask; PixelArea srcPR, destPR, maskPR; Tag d_tag, canvas_tag; int x1, y1, x2, y2; int off_x, off_y; int non_empty; COLOR16_NEW (bg_color, drawable_tag(drawable)); COLOR16_INIT (bg_color); palette_get_background (&bg_color); if (!drawable) return NULL; /* If there are no bounds, then just extract the entire image * This may not be the correct behavior, but after getting rid * of floating selections, it's still tempting to "cut" or "copy" * a small layer and expect it to work, even though there is no * actual selection mask */ non_empty = drawable_mask_bounds (drawable, &x1, &y1, &x2, &y2); if (non_empty && (!(x2 - x1) || !(y2 - y1))) { g_message ("Unable to cut/copy because the selected\nregion is empty."); return NULL; } d_tag = drawable_tag (drawable); canvas_tag = tag_set_alpha (d_tag, ALPHA_YES); if (tag_format (canvas_tag) == FORMAT_INDEXED) { if (!keep_indexed) canvas_tag = tag_set_format (canvas_tag , FORMAT_RGB); } /* get the selection mask */ if (non_empty) sel_mask = gimage_get_mask (gimage); else sel_mask = NULL; /* If a cut was specified, and the selection mask is not empty, push an undo */ if (cut_gimage && non_empty) drawable_apply_image (drawable, x1, y1, x2, y2, x1, y1, NULL); drawable_offsets (drawable, &off_x, &off_y); /* Allocate the temp buffer */ tiles = canvas_new (canvas_tag, (x2 - x1), (y2 - y1), STORAGE_FLAT); canvas_fixme_setx (tiles, x1 + off_x); canvas_fixme_sety (tiles, y1 + off_y); /* configure the pixel areas */ pixelarea_init (&srcPR, drawable_data (drawable), x1, y1, (x2 - x1), (y2 - y1), cut_gimage); pixelarea_init (&destPR, tiles, 0, 0, (x2 - x1), (y2 - y1), TRUE); /* If there is a selection, extract from it */ if (non_empty) { pixelarea_init (&maskPR, GIMP_DRAWABLE(sel_mask)->tiles, (x1 + off_x), (y1 + off_y), (x2 - x1), (y2 - y1), FALSE); extract_from_area (&srcPR, &destPR, &maskPR, &bg_color, drawable_cmap (drawable), cut_gimage); if (cut_gimage) { /* Clear the region */ channel_clear (gimage_get_mask (gimage)); /* Update the region */ gdisplays_update_area (gimage->ID, canvas_fixme_getx (tiles), canvas_fixme_gety (tiles), canvas_width (tiles), canvas_height (tiles)); /* Invalidate the preview */ drawable_invalidate_preview (drawable); } } /* Otherwise, get the entire active layer */ else { /* If the layer is indexed...we need to extract pixels */ if ( tag_format (d_tag)== FORMAT_INDEXED && !keep_indexed) extract_from_area (&srcPR, &destPR, &maskPR, &bg_color, drawable_cmap (drawable), cut_gimage); else copy_area (&srcPR, &destPR); /* should work even if dest has alpha & src doesnt */ /* If we're cutting, remove either the layer (or floating selection), * the layer mask, or the channel */ if (cut_gimage && drawable_layer (drawable)) { if (layer_is_floating_sel (drawable_layer (drawable))) floating_sel_remove (drawable_layer (drawable)); else gimage_remove_layer (gimage, GIMP_LAYER (drawable)); } else if (cut_gimage && drawable_layer_mask (drawable)) { gimage_remove_layer_mask (gimage, GIMP_LAYER_MASK(drawable)->layer, DISCARD); } else if (cut_gimage && drawable_channel (drawable)) gimage_remove_channel (gimage, GIMP_CHANNEL(drawable)); } return tiles; } Layer * gimage_mask_float (gimage, drawable, off_x, off_y) GImage * gimage; CanvasDrawable* drawable; int off_x, off_y; /* optional offset */ { Layer *layer; Channel *mask = gimage_get_mask (gimage); Canvas* tiles; int non_empty; int x1, y1, x2, y2; /* Make sure there is a region to float... */ non_empty = drawable_mask_bounds ( (drawable), &x1, &y1, &x2, &y2); if (! non_empty || (x2 - x1) == 0 || (y2 - y1) == 0) { g_message ("Float Selection: No selection to float."); return NULL; } /* Start an undo group */ undo_push_group_start (gimage, FLOAT_MASK_UNDO); /* Cut the selected region */ tiles = gimage_mask_extract (gimage, drawable, TRUE, FALSE); /* Create a new layer from the buffer */ layer = layer_from_tiles (gimage, drawable, tiles, "Floated Layer", OPAQUE_OPACITY, NORMAL); /* Set the offsets */ GIMP_DRAWABLE(layer)->offset_x = canvas_fixme_getx (tiles) + off_x; GIMP_DRAWABLE(layer)->offset_y = canvas_fixme_gety (tiles) + off_y; /* Free the temp buffer */ canvas_delete (tiles); /* Add the floating layer to the gimage */ floating_sel_attach (layer, drawable); /* End an undo group */ undo_push_group_end (gimage); /* invalidate the gimage's boundary variables */ mask->boundary_known = FALSE; return layer; } void gimage_mask_clear (gimage) GImage * gimage; { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_undo (gimage) GImage *gimage; { channel_push_undo (gimage_get_mask (gimage)); } void gimage_mask_invert (gimage) GImage * gimage; { channel_invert (gimage_get_mask (gimage)); } void gimage_mask_sharpen (gimage) GImage * gimage; { /* No need to play with the selection visibility * because sharpen will not change the outline */ channel_sharpen (gimage_get_mask (gimage)); } void gimage_mask_all (gimage) GImage * gimage; { channel_all (gimage_get_mask (gimage)); } void gimage_mask_none (gimage) GImage * gimage; { channel_clear (gimage_get_mask (gimage)); } void gimage_mask_feather (gimage, feather_radius) GImage * gimage; double feather_radius; { gimage_mask_feather_radius = feather_radius; /* push the current mask onto the undo stack--need to do this here because * channel_feather doesn't do it */ channel_push_undo (gimage_get_mask (gimage)); /* feather the region */ channel_feather (gimage_get_mask (gimage), gimage_get_mask (gimage), gimage_mask_feather_radius, REPLACE, 0, 0); } void gimage_mask_border (gimage, border_radius) GImage * gimage; int border_radius; { gimage_mask_border_radius = border_radius; /* feather the region */ channel_border (gimage_get_mask (gimage), gimage_mask_border_radius); } void gimage_mask_grow (gimage, grow_pixels) GImage * gimage; int grow_pixels; { gimage_mask_grow_pixels = grow_pixels; /* feather the region */ channel_grow (gimage_get_mask (gimage), gimage_mask_grow_pixels); } void gimage_mask_shrink (gimage, shrink_pixels) GImage * gimage; int shrink_pixels; { gimage_mask_shrink_pixels = shrink_pixels; /* feather the region */ channel_shrink (gimage_get_mask (gimage), gimage_mask_shrink_pixels); } void gimage_mask_layer_alpha (gimage, layer) GImage *gimage; Layer *layer; { /* extract the layer's alpha channel */ if (drawable_has_alpha (GIMP_DRAWABLE (layer))) { /* load the mask with the given layer's alpha channel */ channel_layer_alpha (gimage_get_mask (gimage), layer); } else { g_message ("The active layer has no alpha channel\nto convert to a selection."); return; } } void gimage_mask_layer_mask (gimage, layer) GImage *gimage; Layer *layer; { /* extract the layer's alpha channel */ if (layer->mask) { /* load the mask with the given layer's alpha channel */ channel_layer_mask (gimage_get_mask (gimage), layer); } else { g_message ("The active layer has no mask\nto convert to a selection."); return; } } void gimage_mask_load (gimage, channel) GImage *gimage; Channel *channel; { /* Load the specified channel to the gimage mask */ channel_load (gimage_get_mask (gimage), (channel)); } Channel * gimage_mask_save (gimage) GImage *gimage; { Channel *new_channel; new_channel = channel_copy (gimage_get_mask (gimage)); /* saved selections are not visible by default */ GIMP_DRAWABLE(new_channel)->visible = FALSE; gimage_add_channel (gimage, new_channel, -1); return new_channel; } int gimage_mask_stroke (gimage, drawable) GImage *gimage; CanvasDrawable *drawable; { BoundSeg *bs_in; BoundSeg *bs_out; int num_segs_in; int num_segs_out; BoundSeg *stroke_segs; int num_strokes; int seg; int offx, offy; int i; if (! gimage_mask_boundary (gimage, &bs_in, &bs_out, &num_segs_in, &num_segs_out)) { g_message ("No selection to stroke!"); return FALSE; } stroke_segs = sort_boundary (bs_in, num_segs_in, &num_strokes); if (num_strokes == 0) return TRUE; /* find the drawable offsets */ drawable_offsets (drawable, &offx, &offy); /* init the paint core */ if (! paint_core_init (&non_gui_paint_core, drawable, (stroke_segs[0].x1 - offx), (stroke_segs[0].y1 - offy))) return FALSE; /* set the paint core's paint func */ non_gui_paint_core.paint_func = (PaintFunc16) gimage_mask_stroke_paint_func; non_gui_paint_core.painthit_setup = gimage_mask_painthit_setup; gimage_mask_stroking = TRUE; non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[0].x1 - offx); non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[0].y1 - offy); seg = 0; for (i = 0; i < num_strokes; i++) { while (stroke_segs[seg].x2 != -1) { non_gui_paint_core.curx = (stroke_segs[seg].x2 - offx); non_gui_paint_core.cury = (stroke_segs[seg].y2 - offy); paint_core_interpolate (&non_gui_paint_core, drawable); non_gui_paint_core.lastx = non_gui_paint_core.curx; non_gui_paint_core.lasty = non_gui_paint_core.cury; seg ++; } seg ++; non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[seg].x1 - offx); non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[seg].y1 - offy); } /* finish the painting */ paint_core_finish (&non_gui_paint_core, drawable, -1); /* cleanup */ gimage_mask_stroking = FALSE; paint_core_cleanup (&non_gui_paint_core); g_free (stroke_segs); return TRUE; } static void * gimage_mask_stroke_paint_func (paint_core, drawable, state) PaintCore *paint_core; CanvasDrawable *drawable; int state; { /* Get the working canvas */ paint_core_16_area_setup (paint_core, drawable); /* apply it to the image */ paint_core_16_area_paste (paint_core, drawable, 1.0, (gfloat) gimp_brush_get_opacity (), SOFT, 1.0, CONSTANT, gimp_brush_get_paint_mode ()); return NULL; } static void gimage_mask_painthit_setup (PaintCore *paint_core, Canvas * painthit) { PixelArea a; pixelarea_init (&a, painthit, 0, 0, 0, 0, TRUE); /* construct the paint hit */ { COLOR16_NEW (paint, canvas_tag (painthit)); COLOR16_INIT (paint); palette_get_foreground (&paint); color_area (&a, &paint); } }