/* Crystal Space Entity Layer Copyright (C) 2005 by Christian Van Brussel This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "csutil/sysfunc.h" #include "cstool/initapp.h" #include "nettest.h" CS_IMPLEMENT_APPLICATION int main (int argc, char** argv) { // Now create our main application class which will do the basic // initialization and event handling for the entire game. NetTest nt; // Start the app. // The underlying csApplicationFramework also does some core // initialization. It will setup the configuration manager, event queue, // object registry, and a lot more. The object registry is very important, // and it is stored in your main application class (again, by // csApplicationFramework). return nt.Main (argc, argv); }