/* Crystal Space Entity Layer Copyright (C) 2005 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CEL_TOOLS_QUESTS_SEQOP_TRANSFORM__ #define __CEL_TOOLS_QUESTS_SEQOP_TRANSFORM__ #include "csutil/util.h" #include "csutil/refarr.h" #include "csutil/weakref.h" #include "iutil/comp.h" #include "iutil/eventh.h" #include "iutil/eventq.h" #include "iutil/virtclk.h" #include "iengine/mesh.h" #include "tools/questmanager.h" #include "propclass/mesh.h" struct iObjectRegistry; struct iEvent; /** * A standard seqop type that just prints a message on standard * output. This can be useful for debugging purposes. * This seqop type listens to the name 'cel.questseqop.transform'. */ CEL_DECLARE_SEQOPTYPE(Transform,"cel.questseqop.transform") /** * The 'transform' seqop factory. */ class celTransformSeqOpFactory : public scfImplementation2< celTransformSeqOpFactory, iQuestSeqOpFactory, iTransformQuestSeqOpFactory> { private: celTransformSeqOpType* type; char* entity_par; char* tag_par; char* vectorx_par; char* vectory_par; char* vectorz_par; int rot_axis; char* rot_angle_par; public: celTransformSeqOpFactory (celTransformSeqOpType* type); virtual ~celTransformSeqOpFactory (); virtual csPtr CreateSeqOp ( const celQuestParams& params); virtual bool Load (iDocumentNode* node); //----------------- iTransformQuestSeqOpFactory ----------------------- virtual void SetEntityParameter (const char* entity, const char* tag = 0); virtual void SetVectorParameter (const char* vectorx, const char* vectory, const char* vectorz); virtual void SetRotationParameter (int axis, const char* angle); }; /** * The 'transform' seqop. */ class celTransformSeqOp : public scfImplementation1< celTransformSeqOp, iQuestSeqOp> { private: celTransformSeqOpType* type; char* entity; char* tag; csVector3 vector; bool do_move; int rot_axis; float rot_angle; csVector3 start; csMatrix3 start_matrix; csWeakRef mesh; void FindMesh (); public: celTransformSeqOp (celTransformSeqOpType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* vectorx, const char* vectory, const char* vectorz, int axis, const char* angle); virtual ~celTransformSeqOp (); virtual bool Load (iCelDataBuffer* databuf); virtual void Save (iCelDataBuffer* databuf); virtual void Init (); virtual void Do (float time); }; #endif // __CEL_TOOLS_QUESTS_SEQOP_TRANSFORM__