/* Crystal Space Entity Layer Copyright (C) 2004 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cssysdef.h" #include "csutil/objreg.h" #include "csutil/dirtyaccessarray.h" #include "csutil/util.h" #include "iutil/evdefs.h" #include "iutil/event.h" #include "iutil/document.h" #include "ivaria/reporter.h" #include "physicallayer/pl.h" #include "physicallayer/entity.h" #include "physicallayer/propclas.h" #include "propclass/camera.h" #include "plugins/tools/quests/trig_entersector.h" //--------------------------------------------------------------------------- CEL_IMPLEMENT_TRIGGERTYPE(EnterSector) //--------------------------------------------------------------------------- celEnterSectorTriggerFactory::celEnterSectorTriggerFactory ( celEnterSectorTriggerType* type) : scfImplementationType (this) { celEnterSectorTriggerFactory::type = type; entity_par = 0; tag_par = 0; sector_par = 0; } celEnterSectorTriggerFactory::~celEnterSectorTriggerFactory () { delete[] entity_par; delete[] tag_par; delete[] sector_par; } csPtr celEnterSectorTriggerFactory::CreateTrigger ( iQuest*, const celQuestParams& params) { celEnterSectorTrigger* trig = new celEnterSectorTrigger (type, params, entity_par, tag_par, sector_par); return trig; } bool celEnterSectorTriggerFactory::Load (iDocumentNode* node) { delete[] entity_par; entity_par = 0; delete[] tag_par; tag_par = 0; delete[] sector_par; sector_par = 0; entity_par = csStrNew (node->GetAttributeValue ("entity")); tag_par = csStrNew (node->GetAttributeValue ("entity_par")); if (!entity_par) { csReport (type->object_reg, CS_REPORTER_SEVERITY_ERROR, "cel.questtrigger.entersector", "'entity' attribute is missing for the entersector trigger!"); return false; } sector_par = csStrNew (node->GetAttributeValue ("sector")); if (!sector_par) { csReport (type->object_reg, CS_REPORTER_SEVERITY_ERROR, "cel.questtrigger.entersector", "'sector' attribute is missing for the entersector trigger!"); return false; } return true; } void celEnterSectorTriggerFactory::SetEntityParameter ( const char* entity, const char* tag) { if (entity_par != entity) { delete[] entity_par; entity_par = csStrNew (entity); } if (tag_par != tag) { delete[] tag_par; tag_par = csStrNew (tag); } } void celEnterSectorTriggerFactory::SetSectorParameter ( const char* sector) { if (sector_par == sector) return; delete[] sector_par; sector_par = csStrNew (sector); } //--------------------------------------------------------------------------- celEnterSectorTrigger::celEnterSectorTrigger ( celEnterSectorTriggerType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* sector_par) : scfImplementationType (this) { celEnterSectorTrigger::type = type; csRef qm = CS_QUERY_REGISTRY (type->object_reg, iQuestManager); entity = csStrNew (qm->ResolveParameter (params, entity_par)); tag = csStrNew (qm->ResolveParameter (params, tag_par)); sector = csStrNew (qm->ResolveParameter (params, sector_par)); } celEnterSectorTrigger::~celEnterSectorTrigger () { DeactivateTrigger (); delete[] entity; delete[] tag; delete[] sector; } void celEnterSectorTrigger::RegisterCallback (iQuestTriggerCallback* callback) { celEnterSectorTrigger::callback = callback; } void celEnterSectorTrigger::ClearCallback () { callback = 0; } void celEnterSectorTrigger::NewSector (iCamera* camera, iSector* sector) { if (celEnterSectorTrigger::sect == sector) { DeactivateTrigger (); callback->TriggerFired ((iQuestTrigger*)this); } } void celEnterSectorTrigger::FindSectorAndCamera () { if (camera && sect) return; sect = 0; camera = 0; csRef engine = CS_QUERY_REGISTRY (type->object_reg, iEngine); if (!engine) return; sect = engine->FindSector (sector); if (!sect) return; csRef pl = CS_QUERY_REGISTRY (type->object_reg, iCelPlLayer); iCelEntity* ent = pl->FindEntity (entity); if (!ent) return; csRef pccamera = CEL_QUERY_PROPCLASS_TAG_ENT (ent, iPcCamera, tag); if (!pccamera) return; camera = pccamera->GetCamera (); } void celEnterSectorTrigger::ActivateTrigger () { FindSectorAndCamera (); // First remove to make sure we don't register ourselves multiple // times. camera->RemoveCameraSectorListener ((iCameraSectorListener*)this); camera->AddCameraSectorListener ((iCameraSectorListener*)this); } bool celEnterSectorTrigger::Check () { if (!camera) return false; return camera->GetSector () == sect; } void celEnterSectorTrigger::DeactivateTrigger () { if (!camera) return; camera->RemoveCameraSectorListener ((iCameraSectorListener*)this); } bool celEnterSectorTrigger::LoadAndActivateTrigger (iCelDataBuffer*) { ActivateTrigger (); return true; } void celEnterSectorTrigger::SaveTriggerState (iCelDataBuffer*) { } //---------------------------------------------------------------------------