/* Crystal Space Entity Layer Copyright (C) 2004 by Jorrit Tyberghein This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cssysdef.h" #include "csutil/objreg.h" #include "csutil/dirtyaccessarray.h" #include "csutil/util.h" #include "iutil/evdefs.h" #include "iutil/event.h" #include "iutil/document.h" #include "ivaria/reporter.h" #include "physicallayer/pl.h" #include "physicallayer/entity.h" #include "physicallayer/propclas.h" #include "plugins/tools/quests/trig_inventory.h" //--------------------------------------------------------------------------- CEL_IMPLEMENT_TRIGGERTYPE(Inventory) static bool Report (iObjectRegistry* object_reg, const char* msg, ...) { va_list arg; va_start (arg, msg); csRef rep (CS_QUERY_REGISTRY (object_reg, iReporter)); if (rep) rep->ReportV (CS_REPORTER_SEVERITY_ERROR, "cel.quests.trigger.inventory", msg, arg); else { csPrintfV (msg, arg); csPrintf ("\n"); fflush (stdout); } va_end (arg); return false; } //--------------------------------------------------------------------------- celInventoryTriggerFactory::celInventoryTriggerFactory ( celInventoryTriggerType* type) : scfImplementationType (this) { celInventoryTriggerFactory::type = type; entity_par = 0; tag_par = 0; child_entity_par = 0; } celInventoryTriggerFactory::~celInventoryTriggerFactory () { delete[] entity_par; delete[] child_entity_par; delete[] tag_par; } csPtr celInventoryTriggerFactory::CreateTrigger ( iQuest*, const celQuestParams& params) { celInventoryTrigger* trig = new celInventoryTrigger (type, params, entity_par, tag_par, child_entity_par); return trig; } bool celInventoryTriggerFactory::Load (iDocumentNode* node) { delete[] entity_par; entity_par = 0; delete[] tag_par; tag_par = 0; delete[] child_entity_par; child_entity_par = 0; entity_par = csStrNew (node->GetAttributeValue ("entity")); tag_par = csStrNew (node->GetAttributeValue ("entity_tag")); if (!entity_par) return Report (type->object_reg, "'entity' attribute is missing for the inventory trigger!"); child_entity_par = csStrNew (node->GetAttributeValue ("child_entity")); return true; } void celInventoryTriggerFactory::SetEntityParameter ( const char* entity, const char* tag) { if (entity_par != entity) { delete[] entity_par; entity_par = csStrNew (entity); } if (tag_par != tag) { delete[] tag_par; tag_par = csStrNew (tag); } } void celInventoryTriggerFactory::SetChildEntityParameter ( const char* entity) { if (child_entity_par != entity) { delete[] child_entity_par; child_entity_par = csStrNew (entity); } } //--------------------------------------------------------------------------- celInventoryTrigger::celInventoryTrigger ( celInventoryTriggerType* type, const celQuestParams& params, const char* entity_par, const char* tag_par, const char* child_entity_par) : scfImplementationType (this) { celInventoryTrigger::type = type; csRef qm = CS_QUERY_REGISTRY (type->object_reg, iQuestManager); entity = csStrNew (qm->ResolveParameter (params, entity_par)); tag = csStrNew (qm->ResolveParameter (params, tag_par)); if (child_entity_par) child_entity = csStrNew (qm->ResolveParameter (params, child_entity_par)); else child_entity = 0; } celInventoryTrigger::~celInventoryTrigger () { DeactivateTrigger (); delete[] entity; delete[] child_entity; delete[] tag; } void celInventoryTrigger::RegisterCallback (iQuestTriggerCallback* callback) { celInventoryTrigger::callback = callback; } void celInventoryTrigger::ClearCallback () { callback = 0; } void celInventoryTrigger::FindInventory () { if (inventory) return; csRef pl = CS_QUERY_REGISTRY (type->object_reg, iCelPlLayer); iCelEntity* ent = pl->FindEntity (entity); if (!ent) return; inventory = CEL_QUERY_PROPCLASS_TAG_ENT (ent, iPcInventory, tag); } void celInventoryTrigger::ActivateTrigger () { FindInventory (); if (!inventory) { Report (type->object_reg, "Can't find pcinventory for inventory trigger!"); return; } // First remove to make sure we don't register ourselves multiple // times. inventory->RemoveInventoryListener ((iPcInventoryListener*)this); inventory->AddInventoryListener ((iPcInventoryListener*)this); } bool celInventoryTrigger::Check () { if (!inventory) return false; if (!child_entity) return false; size_t i; for (i = 0 ; i < inventory->GetEntityCount () ; i++) { iCelEntity* ent = inventory->GetEntity (i); if (ent->GetName () && strcmp (child_entity, ent->GetName ()) == 0) return true; } return false; } void celInventoryTrigger::DeactivateTrigger () { if (!inventory) return; inventory->RemoveInventoryListener ((iPcInventoryListener*)this); } bool celInventoryTrigger::LoadAndActivateTrigger (iCelDataBuffer*) { ActivateTrigger (); return true; } void celInventoryTrigger::SaveTriggerState (iCelDataBuffer*) { } void celInventoryTrigger::AddChild (iPcInventory* inventory, iCelEntity* entity) { if (!child_entity) { // Always fire in case we're not monitoring a specific entity. DeactivateTrigger (); callback->TriggerFired ((iQuestTrigger*)this); return; } if (entity->GetName () && strcmp (child_entity, entity->GetName ()) == 0) { DeactivateTrigger (); callback->TriggerFired ((iQuestTrigger*)this); } } void celInventoryTrigger::RemoveChild (iPcInventory*, iCelEntity*) { if (!child_entity) { // Always fire in case we're not monitoring a specific entity. DeactivateTrigger (); callback->TriggerFired ((iQuestTrigger*)this); return; } } //---------------------------------------------------------------------------