// Demeter Terrain Visualization Library by Clay Fowler // Copyright (C) 2002 Clay Fowler // $ID$ /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Demeter/TextureGenerator.h" using namespace Demeter; void TextureGenerator::Init(Terrain * pTerrain, int textureWidth, int textureHeight) { m_pTerrain = pTerrain; m_TextureWidth = textureWidth; m_TextureHeight = textureHeight; } void TextureGenerator::GetPosition(int texelX, int texelY, float &worldX, float &worldY) { worldX = ((float)texelX / (float)m_TextureWidth) * m_pTerrain->GetWidth(); worldY = ((float)texelY / (float)m_TextureHeight) * m_pTerrain->GetHeight(); }