// Demeter Terrain Visualization Library by Clay Fowler // Copyright (C) 2002 Clay Fowler // $ID$ /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Demeter/Vector.h" using namespace Demeter; Vector & Vector::operator =(const Vector & v) { x = v.x; y = v.y; z = v.z; return *this; } float Vector::Normalize(float tolerance) { float length = GetLength(); if (length > tolerance) { float invLength = 1.0f / length; x *= invLength; y *= invLength; z *= invLength; } else { length = 0.0; } return length; } float Vector::GetLength() { return (float)sqrt(x * x + y * y + z * z); } void Vector::RotateZ(float theta) { float newx, newy; newx = x * (float)cos(theta) - y * (float)sin(theta); newy = x * (float)sin(theta) + y * (float)cos(theta); x = newx; y = newy; }