/* Dia -- an diagram creation/manipulation program * Copyright (C) 1998 Alexander Larsson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include "intl.h" #include "object.h" #include "element.h" #include "diarenderer.h" #include "attributes.h" #include "text.h" #include "properties.h" #include "pixmaps/actor.xpm" #define NUM_CONNECTIONS 9 typedef struct _Actor Actor; struct _Actor { Element element; ConnectionPoint connections[NUM_CONNECTIONS]; Text *text; TextAttributes attrs; Color line_color; Color fill_color; }; #define ACTOR_WIDTH 2.2 #define ACTOR_HEIGHT 4.6 #define ACTOR_HEAD(h) (h*0.6/4.6) #define ACTOR_BODY(h) (h*4.0/4.6) #define ACTOR_LINEWIDTH 0.1 #define ACTOR_MARGIN_X 0.3 #define ACTOR_MARGIN_Y 0.3 static real actor_distance_from(Actor *actor, Point *point); static void actor_select(Actor *actor, Point *clicked_point, DiaRenderer *interactive_renderer); static ObjectChange* actor_move_handle(Actor *actor, Handle *handle, Point *to, ConnectionPoint *cp, HandleMoveReason reason, ModifierKeys modifiers); static ObjectChange* actor_move(Actor *actor, Point *to); static void actor_draw(Actor *actor, DiaRenderer *renderer); static DiaObject *actor_create(Point *startpoint, void *user_data, Handle **handle1, Handle **handle2); static void actor_destroy(Actor *actor); static DiaObject *actor_load(ObjectNode obj_node, int version, const char *filename); static PropDescription *actor_describe_props(Actor *actor); static void actor_get_props(Actor *actor, GPtrArray *props); static void actor_set_props(Actor *actor, GPtrArray *props); static void actor_update_data(Actor *actor); static ObjectTypeOps actor_type_ops = { (CreateFunc) actor_create, (LoadFunc) actor_load,/*using_properties*/ /* load */ (SaveFunc) object_save_using_properties, /* save */ (GetDefaultsFunc) NULL, (ApplyDefaultsFunc) NULL }; DiaObjectType actor_type = { "UML - Actor", /* name */ 0, /* version */ (char **) actor_xpm, /* pixmap */ &actor_type_ops /* ops */ }; static ObjectOps actor_ops = { (DestroyFunc) actor_destroy, (DrawFunc) actor_draw, (DistanceFunc) actor_distance_from, (SelectFunc) actor_select, (CopyFunc) object_copy_using_properties, (MoveFunc) actor_move, (MoveHandleFunc) actor_move_handle, (GetPropertiesFunc) object_create_props_dialog, (ApplyPropertiesFunc) object_apply_props_from_dialog, (ObjectMenuFunc) NULL, (DescribePropsFunc) actor_describe_props, (GetPropsFunc) actor_get_props, (SetPropsFunc) actor_set_props, }; static PropDescription actor_props[] = { ELEMENT_COMMON_PROPERTIES, PROP_STD_TEXT_FONT, PROP_STD_TEXT_HEIGHT, PROP_STD_TEXT_COLOUR_OPTIONAL, PROP_STD_LINE_COLOUR_OPTIONAL, PROP_STD_FILL_COLOUR_OPTIONAL, { "text", PROP_TYPE_TEXT, 0, N_("Text"), NULL, NULL }, PROP_DESC_END }; static PropDescription * actor_describe_props(Actor *actor) { if (actor_props[0].quark == 0) { prop_desc_list_calculate_quarks(actor_props); } return actor_props; } static PropOffset actor_offsets[] = { ELEMENT_COMMON_PROPERTIES_OFFSETS, {"text",PROP_TYPE_TEXT,offsetof(Actor,text)}, {"text_font",PROP_TYPE_FONT,offsetof(Actor,attrs.font)}, {"text_height",PROP_TYPE_REAL,offsetof(Actor,attrs.height)}, {"text_colour",PROP_TYPE_COLOUR,offsetof(Actor,attrs.color)}, {"line_colour",PROP_TYPE_COLOUR,offsetof(Actor,line_color)}, {"fill_colour",PROP_TYPE_COLOUR,offsetof(Actor,fill_color)}, { NULL, 0, 0 }, }; static void actor_get_props(Actor * actor, GPtrArray *props) { text_get_attributes(actor->text,&actor->attrs); object_get_props_from_offsets(&actor->element.object, actor_offsets,props); } static void actor_set_props(Actor *actor, GPtrArray *props) { object_set_props_from_offsets(&actor->element.object, actor_offsets,props); apply_textattr_properties(props,actor->text,"text",&actor->attrs); actor_update_data(actor); } static real actor_distance_from(Actor *actor, Point *point) { DiaObject *obj = &actor->element.object; return distance_rectangle_point(&obj->bounding_box, point); } static void actor_select(Actor *actor, Point *clicked_point, DiaRenderer *interactive_renderer) { text_set_cursor(actor->text, clicked_point, interactive_renderer); text_grab_focus(actor->text, &actor->element.object); element_update_handles(&actor->element); } static ObjectChange* actor_move_handle(Actor *actor, Handle *handle, Point *to, ConnectionPoint *cp, HandleMoveReason reason, ModifierKeys modifiers) { ObjectChange* oc; assert(actor!=NULL); assert(handle!=NULL); assert(to!=NULL); assert(handle->id < 8); oc = element_move_handle (&(actor->element), handle->id, to, cp, reason, modifiers); actor_update_data (actor); return oc; } static ObjectChange* actor_move(Actor *actor, Point *to) { Element *elem = &actor->element; elem->corner = *to; elem->corner.x -= elem->width/2.0; elem->corner.y -= elem->height / 2.0; actor_update_data(actor); return NULL; } static void actor_draw(Actor *actor, DiaRenderer *renderer) { DiaRendererClass *renderer_ops = DIA_RENDERER_GET_CLASS (renderer); Element *elem; real x, y, w, h; real r, r1; Point ch, cb, p1, p2; real actor_height; assert(actor != NULL); assert(renderer != NULL); elem = &actor->element; x = elem->corner.x; y = elem->corner.y; w = elem->width; h = elem->height; actor_height = elem->height - actor->text->height; renderer_ops->set_fillstyle(renderer, FILLSTYLE_SOLID); renderer_ops->set_linewidth(renderer, ACTOR_LINEWIDTH); renderer_ops->set_linestyle(renderer, LINESTYLE_SOLID); r = ACTOR_HEAD(actor_height); r1 = 2*r; ch.x = x + w*0.5; ch.y = y + r + ACTOR_MARGIN_Y; cb.x = ch.x; cb.y = ch.y + r1 + r; /* head */ renderer_ops->fill_ellipse(renderer, &ch, r, r, &actor->fill_color); renderer_ops->draw_ellipse(renderer, &ch, r, r, &actor->line_color); /* Arms */ p1.x = ch.x - r1; p2.x = ch.x + r1; p1.y = p2.y = ch.y + r; renderer_ops->draw_line(renderer, &p1, &p2, &actor->line_color); p1.x = ch.x; p1.y = ch.y + r*0.5; /* body & legs */ renderer_ops->draw_line(renderer, &p1, &cb, &actor->line_color); p2.x = ch.x - r1; p2.y = y + ACTOR_BODY(actor_height); renderer_ops->draw_line(renderer, &cb, &p2, &actor->line_color); p2.x = ch.x + r1; renderer_ops->draw_line(renderer, &cb, &p2, &actor->line_color); text_draw(actor->text, renderer); } static void actor_update_data(Actor *actor) { Element *elem = &actor->element; DiaObject *obj = &elem->object; Rectangle text_box; Point p; real actor_height; text_calc_boundingbox(actor->text, &text_box); /* minimum size */ if (elem->width < ACTOR_WIDTH + ACTOR_MARGIN_X) elem->width = ACTOR_WIDTH + ACTOR_MARGIN_X; if (elem->height < ACTOR_HEIGHT + actor->text->height) elem->height = ACTOR_HEIGHT + actor->text->height; actor_height = elem->height - actor->text->height; /* Update connections: */ element_update_connections_rectangle(elem, actor->connections); element_update_boundingbox(elem); p = elem->corner; p.x += elem->width/2; p.y += actor_height + actor->text->ascent; text_set_position(actor->text, &p); /* Add bounding box for text: */ rectangle_union(&obj->bounding_box, &text_box); obj->position = elem->corner; obj->position.x += elem->width/2.0; obj->position.y += elem->height / 2.0; element_update_handles(elem); } static DiaObject * actor_create(Point *startpoint, void *user_data, Handle **handle1, Handle **handle2) { Actor *actor; Element *elem; DiaObject *obj; Point p; DiaFont *font; int i; actor = g_malloc0(sizeof(Actor)); elem = &actor->element; obj = &elem->object; obj->type = &actor_type; obj->ops = &actor_ops; elem->corner = *startpoint; elem->width = ACTOR_WIDTH; elem->height = ACTOR_HEIGHT; actor->line_color = attributes_get_foreground(); actor->fill_color = attributes_get_background(); font = dia_font_new_from_style (DIA_FONT_SANS, 0.8); p = *startpoint; p.x += ACTOR_MARGIN_X; p.y += ACTOR_HEIGHT - dia_font_descent(_("Actor"),font, 0.8); actor->text = new_text(_("Actor"), font, 0.8, &p, &color_black, ALIGN_CENTER); dia_font_unref(font); text_get_attributes(actor->text,&actor->attrs); element_init(elem, 8, NUM_CONNECTIONS); for (i=0;iconnections[i] = &actor->connections[i]; actor->connections[i].object = obj; actor->connections[i].connected = NULL; } actor->connections[8].flags = CP_FLAGS_MAIN; elem->extra_spacing.border_trans = ACTOR_LINEWIDTH/2.0; actor_update_data(actor); for (i=0;i<8;i++) { obj->handles[i]->type = HANDLE_NON_MOVABLE; } *handle1 = NULL; *handle2 = NULL; return &actor->element.object; } static void actor_destroy(Actor *actor) { text_destroy(actor->text); element_destroy(&actor->element); } static DiaObject * actor_load(ObjectNode obj_node, int version, const char *filename) { return object_load_using_properties(&actor_type, obj_node,version,filename); }