include $(top_srcdir)/Makefile.include ASSEMBLY_NAME = NDesk.Glitz ASSEMBLY_SOURCES = \ $(srcdir)/Buffer.cs \ $(srcdir)/Context.cs \ $(srcdir)/Glitz.cs \ $(srcdir)/Drawable.cs \ $(srcdir)/Surface.cs \ $(srcdir)/TextureObject.cs REFS = PKGS = ASSEMBLY = $(ASSEMBLY_NAME).dll all: $(ASSEMBLY) $(ASSEMBLY): $(ASSEMBLY_SOURCES) $(CSC_LIB) -out:$@ -unsafe $(PKGS) $(REFS) $(ASSEMBLY_SOURCES) assemblydir = $(pkglibdir) assembly_DATA = $(ASSEMBLY) EXTRA_DIST = $(ASSEMBLY_SOURCES) CLEANFILES = \ $(ASSEMBLY) \ $(ASSEMBLY).mdb