// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions #include "geomorph.inc" global_settings { number_of_waves 1} camera { location <0.0 , 0 ,-10> look_at <0.0 , 0.0 , 0> up y*image_height right x*image_width angle 60 } // "shadowless" for seeing bumps in shadow light_source { <-20,40,-20> color White area_light <4, 0, 0>, <0, 0, 4>, 4, 4} light_source { <-20, 40, -20> color 0.15*White shadowless} sphere { <0, 0, 0> 3.9 texture { pigment {color White} normal { bump_map { png main_terrain map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance bump_size 20 // 0...3 } // bump_map rotate <0,0,0> scale <1,1,1> } // normal finish {ambient <0.1,0.1,0.2>} scale 18*<0.25,0.25,1> } // texture scale 1 rotate <0,0,0> }