/* Copyright (C) 1992-1998 The Geometry Center * Copyright (C) 1998-2000 Stuart Levy, Tamara Munzner, Mark Phillips * * This file is part of Geomview. * * Geomview is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2, or (at your option) * any later version. * * Geomview is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Geomview; see the file COPYING. If not, write * to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, * USA, or visit http://www.gnu.org. */ #define VSUB3(p0, p1, p2) \ { (p2)->x = (p1)->x - (p0)->x; \ (p2)->y = (p1)->y - (p0)->y; \ (p2)->z = (p1)->z - (p0)->z; } #define VDOT3(p0, p1) \ ((p0)->x*(p1)->x + (p0)->y*(p1)->y + (p0)->z*(p1)->z) #define NORMALIZE3(xx) \ {float x = sqrt((xx)->x*(xx)->x + (xx)->y*(xx)->y +(xx)->z*(xx)->z); \ if (x == 0) x = 1.0; \ x = 1.0/x; \ (xx)->x *= x; (xx)->y *= x; (xx)->z *= x;}