# Microsoft Developer Studio Generated NMAKE File, Based on effectvburnmodule.dsp !IF "$(CFG)" == "" CFG=effectvburnmodule - Win32 Debug !MESSAGE Keine Konfiguration angegeben. effectvburnmodule - Win32 Debug wird als Standard verwendet. !ENDIF !IF "$(CFG)" != "effectvburnmodule - Win32 Release" && "$(CFG)" != "effectvburnmodule - Win32 Debug" !MESSAGE Ungltige Konfiguration "$(CFG)" angegeben. !MESSAGE Sie k”nnen beim Ausfhren von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "effectvburnmodule.mak" CFG="effectvburnmodule - Win32 Debug" !MESSAGE !MESSAGE Fr die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "effectvburnmodule - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "effectvburnmodule - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR Eine ungltige Konfiguration wurde angegeben. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "effectvburnmodule - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\effectvburnmodule.dll" !ELSE ALL : "libeffectv - Win32 Release" "$(OUTDIR)\effectvburnmodule.dll" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"libeffectv - Win32 ReleaseCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\effectvburnmodule.obj" -@erase "$(INTDIR)\effectvburnmodule_auto.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\effectvburnmodule.dll" -@erase "$(OUTDIR)\effectvburnmodule.exp" -@erase "$(OUTDIR)\effectvburnmodule.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /G6 /MD /w /W0 /GX /O2 /Ob2 /I "../../../types/src/numbertype" /I "../../../" /I "../../../types/src/framebuffertype" /I "../../../engine/src/engine" /I "../../../util/include" /I "../libeffectv" /I "../libeffectv/trick" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "effectvburnmodule_EXPORTS" /D "WIN32" /D "NDEBUG" /D "HAVE_CONFIG_H" /Fp"$(INTDIR)\effectvburnmodule.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\effectvburnmodule.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\effectvburnmodule.pdb" /machine:I386 /def:".\effectvburnmodule.def" /out:"$(OUTDIR)\effectvburnmodule.dll" /implib:"$(OUTDIR)\effectvburnmodule.lib" DEF_FILE= \ ".\effectvburnmodule.def" LINK32_OBJS= \ "$(INTDIR)\effectvburnmodule.obj" \ "$(INTDIR)\effectvburnmodule_auto.obj" \ "..\libeffectv\Release\libeffectv.lib" "$(OUTDIR)\effectvburnmodule.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << TargetPath=.\Release\effectvburnmodule.dll SOURCE="$(InputPath)" PostBuild_Desc=Kopiere Dll... DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep ALL : $(DS_POSTBUILD_DEP) # Begin Custom Macros OutDir=.\Release # End Custom Macros $(DS_POSTBUILD_DEP) : "libeffectv - Win32 Release" "$(OUTDIR)\effectvburnmodule.dll" copy .\Release\effectvburnmodule.dll ..\..\..\dlls\modules echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)" !ELSEIF "$(CFG)" == "effectvburnmodule - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : ".\effectvburnmodule_auto.c" ".\effectvburnmodule.h" ".\effectvburnmodule.def" "$(OUTDIR)\effectvburnmodule.dll" !ELSE ALL : "libeffectv - Win32 Debug" ".\effectvburnmodule_auto.c" ".\effectvburnmodule.h" ".\effectvburnmodule.def" "$(OUTDIR)\effectvburnmodule.dll" !ENDIF !IF "$(RECURSE)" == "1" CLEAN :"libeffectv - Win32 DebugCLEAN" !ELSE CLEAN : !ENDIF -@erase "$(INTDIR)\effectvburnmodule.obj" -@erase "$(INTDIR)\effectvburnmodule_auto.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\effectvburnmodule.dll" -@erase "$(OUTDIR)\effectvburnmodule.exp" -@erase "$(OUTDIR)\effectvburnmodule.ilk" -@erase "$(OUTDIR)\effectvburnmodule.lib" -@erase "$(OUTDIR)\effectvburnmodule.pdb" -@erase "effectvburnmodule.def" -@erase "effectvburnmodule.h" -@erase "effectvburnmodule_auto.c" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /G6 /MDd /w /W0 /Gm /GX /ZI /Od /I "../../../types/src/numbertype" /I "../../../" /I "../../../types/src/framebuffertype" /I "../../../engine/src/engine" /I "../../../util/include" /I "../libeffectv" /I "../libeffectv/trick" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "effectvburnmodule_EXPORTS" /D "WIN32" /D "_DEBUG" /D "HAVE_CONFIG_H" /Fp"$(INTDIR)\effectvburnmodule.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\effectvburnmodule.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\effectvburnmodule.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt" /nodefaultlib:"winspool" /nodefaultlib:"comdlg32" /nodefaultlib:"uuid" /nodefaultlib:"odbc32" /nodefaultlib:"odbccp32" /nodefaultlib:"oleaut32" /def:".\effectvburnmodule.def" /out:"$(OUTDIR)\effectvburnmodule.dll" /implib:"$(OUTDIR)\effectvburnmodule.lib" /pdbtype:sept DEF_FILE= \ ".\effectvburnmodule.def" LINK32_OBJS= \ "$(INTDIR)\effectvburnmodule.obj" \ "$(INTDIR)\effectvburnmodule_auto.obj" \ "..\libeffectv\Debug\libeffectv.lib" "$(OUTDIR)\effectvburnmodule.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << TargetPath=.\Debug\effectvburnmodule.dll SOURCE="$(InputPath)" PostBuild_Desc=Kopiere Dll... DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep ALL : $(DS_POSTBUILD_DEP) # Begin Custom Macros OutDir=.\Debug # End Custom Macros $(DS_POSTBUILD_DEP) : "libeffectv - Win32 Debug" ".\effectvburnmodule_auto.c" ".\effectvburnmodule.h" ".\effectvburnmodule.def" "$(OUTDIR)\effectvburnmodule.dll" copy .\Debug\effectvburnmodule.dll ..\..\..\dlls\modules echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)" !ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("effectvburnmodule.dep") !INCLUDE "effectvburnmodule.dep" !ELSE !MESSAGE Warning: cannot find "effectvburnmodule.dep" !ENDIF !ENDIF !IF "$(CFG)" == "effectvburnmodule - Win32 Release" || "$(CFG)" == "effectvburnmodule - Win32 Debug" SOURCE=.\effectvburnmodule.c !IF "$(CFG)" == "effectvburnmodule - Win32 Release" CPP_SWITCHES=/nologo /G6 /MD /w /W0 /GX /O2 /Ob2 /I "../../../types/src/numbertype" /I "../../../" /I "../../../types/src/framebuffertype" /I "../../../engine/src/engine" /I "../../../util/include" /I "../libeffectv" /I "../libeffectv/trick" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "effectvburnmodule_EXPORTS" /D "WIN32" /D "NDEBUG" /D "HAVE_CONFIG_H" /Fp"$(INTDIR)\effectvburnmodule.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\effectvburnmodule.obj" : $(SOURCE) "$(INTDIR)" ".\effectvburnmodule.h" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "effectvburnmodule - Win32 Debug" CPP_SWITCHES=/nologo /G6 /MDd /w /W0 /Gm /GX /ZI /Od /I "../../../types/src/numbertype" /I "../../../" /I "../../../types/src/framebuffertype" /I "../../../engine/src/engine" /I "../../../util/include" /I "../libeffectv" /I "../libeffectv/trick" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "effectvburnmodule_EXPORTS" /D "WIN32" /D "_DEBUG" /D "HAVE_CONFIG_H" /Fp"$(INTDIR)\effectvburnmodule.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c "$(INTDIR)\effectvburnmodule.obj" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ENDIF SOURCE=.\effectvburnmodule_auto.c "$(INTDIR)\effectvburnmodule_auto.obj" : $(SOURCE) "$(INTDIR)" ".\effectvburnmodule.h" SOURCE=.\burn.c !IF "$(CFG)" == "effectvburnmodule - Win32 Release" "libeffectv - Win32 Release" : cd "\code\gephex-0.4\effectvmodules\src\libeffectv" $(MAKE) /$(MAKEFLAGS) /F ".\libeffectv.mak" CFG="libeffectv - Win32 Release" cd "..\effectvburnmodule" "libeffectv - Win32 ReleaseCLEAN" : cd "\code\gephex-0.4\effectvmodules\src\libeffectv" $(MAKE) /$(MAKEFLAGS) /F ".\libeffectv.mak" CFG="libeffectv - Win32 Release" RECURSE=1 CLEAN cd "..\effectvburnmodule" !ELSEIF "$(CFG)" == "effectvburnmodule - Win32 Debug" "libeffectv - Win32 Debug" : cd "\code\gephex-0.4\effectvmodules\src\libeffectv" $(MAKE) /$(MAKEFLAGS) /F ".\libeffectv.mak" CFG="libeffectv - Win32 Debug" cd "..\effectvburnmodule" "libeffectv - Win32 DebugCLEAN" : cd "\code\gephex-0.4\effectvmodules\src\libeffectv" $(MAKE) /$(MAKEFLAGS) /F ".\libeffectv.mak" CFG="libeffectv - Win32 Debug" RECURSE=1 CLEAN cd "..\effectvburnmodule" !ENDIF SOURCE=.\effectvburnmodule.spec !IF "$(CFG)" == "effectvburnmodule - Win32 Release" InputPath=.\effectvburnmodule.spec InputName=effectvburnmodule ".\effectvburnmodule.h" ".\effectvburnmodule_auto.c" ".\effectvburnmodule.def" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" <