/* This source file is a part of the GePhex Project. Copyright (C) 2001-2004 Georg Seidel Martin Bayer Phillip Promesberger This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ #include "effectvpuzzlemodule.h" static logT s_log; #include "libeffectv.h" #include "sdldummy.h" #include "puzzle.c" typedef struct _MyInstance { struct effectv_Effect* effect; int left, right, up, down; } MyInstance, *MyInstancePtr; int init(logT log_function) { s_log = log_function; return 1; } void shutDown(void) { } MyInstance* construct() { MyInstance* my = (MyInstancePtr) malloc(sizeof(MyInstance)); my->left = my->right = my->up = my->down = 0; my->effect = effectv_init(puzzleRegister, 0, 0); if (my->effect) return my; else { free (my); return 0; } } void destruct(MyInstance* my) { effectv_teardown(my->effect); free(my); } void update(void* instance) { InstancePtr inst = (InstancePtr) instance; MyInstancePtr my = inst->my; FrameBufferAttributes attribs; int xsize = inst->in_b->xsize; int ysize = inst->in_b->ysize; int left = trim_bool(inst->in_left->number); int right = trim_bool(inst->in_right->number); int up = trim_bool(inst->in_up->number); int down = trim_bool(inst->in_down->number); attribs.xsize = xsize; attribs.ysize = ysize; framebuffer_changeAttributes(inst->out_r, &attribs); if (left != my->left) { SDL_Event ev; ev.type = SDL_KEYDOWN; ev.key.keysym.sym = SDLK_a; event(&ev); } if (right != my->right) { SDL_Event ev; ev.type = SDL_KEYDOWN; ev.key.keysym.sym = SDLK_d; event(&ev); } if (up != my->up) { SDL_Event ev; ev.type = SDL_KEYDOWN; ev.key.keysym.sym = SDLK_w; event(&ev); } if (down != my->down) { SDL_Event ev; ev.type = SDL_KEYDOWN; ev.key.keysym.sym = SDLK_s; event(&ev); } effectv_draw(my->effect, (unsigned char*) inst->in_b->framebuffer, (unsigned char*) inst->out_r->framebuffer, xsize, ysize); }