# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von effectvtransformmodule.mak .\effectvtransformmodule.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ "..\libeffectv\EffecTV.h"\ "..\libeffectv\libeffectv.h"\ "..\libeffectv\sdldummy.h"\ "..\libeffectv\utils.h"\ ".\effectvtransformmodule.h"\ ".\transform.c"\ .\effectvtransformmodule_auto.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\effectvtransformmodule.h"\ ".\effectvtransformmodule.xpm"\ !IF "$(CFG)" == "effectvtransformmodule - Win32 Release" !ELSEIF "$(CFG)" == "effectvtransformmodule - Win32 Debug" !ENDIF