# Microsoft Developer Studio Project File - Name="dllloader" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=dllloader - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "dllloader.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "dllloader.mak" CFG="dllloader - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "dllloader - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "dllloader - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "dllloader - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../lib/" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /MD /w /W0 /GR /GX /O2 /Ob2 /I ".." /I "../../../base/src" /I "../../../" /I "../../../util/include" /D "_LIB" /D "NDEBUG" /D "_MBCS" /D for="if (0) {} else for" /D "HAVE_CONFIG_H" /YX /FD /c # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "dllloader - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../lib" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /G6 /MTd /w /W0 /Gm /GR /GX /ZI /Od /I ".." /I "../../../base/src" /I "../../../" /I "../../../util/include" /D "_LIB" /D "_DEBUG" /D "_MBCS" /D for="if (0) {} else for" /D "HAVE_CONFIG_H" /D ENGINE_VERBOSITY=0 /YX /FD /GZ /c # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "dllloader - Win32 Release" # Name "dllloader - Win32 Debug" # Begin Group "Quellcodedateien" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\c_input.cpp # End Source File # Begin Source File SOURCE=.\c_module.cpp # End Source File # Begin Source File SOURCE=.\c_moduleclass.cpp # End Source File # Begin Source File SOURCE=.\c_output.cpp # End Source File # Begin Source File SOURCE=.\c_outputplug.cpp # End Source File # Begin Source File SOURCE=.\c_type.cpp # End Source File # Begin Source File SOURCE=.\c_typeclass.cpp # End Source File # Begin Source File SOURCE=.\dllloader.cpp # End Source File # Begin Source File SOURCE=.\frei0rwrapper.cpp # End Source File # Begin Source File SOURCE=.\moduleclassspec.cpp # End Source File # Begin Source File SOURCE=.\moduleinfoutils.cpp # End Source File # Begin Source File SOURCE=.\nameresolver.cpp # End Source File # Begin Source File SOURCE=.\typedllloader.cpp # End Source File # End Group # Begin Group "Header-Dateien" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\c_functiontypes.h # End Source File # Begin Source File SOURCE=.\c_input.h # End Source File # Begin Source File SOURCE=.\c_module.h # End Source File # Begin Source File SOURCE=.\c_moduleclass.h # End Source File # Begin Source File SOURCE=.\c_moduletables.h # End Source File # Begin Source File SOURCE=.\c_output.h # End Source File # Begin Source File SOURCE=.\c_outputplug.h # End Source File # Begin Source File SOURCE=.\c_type.h # End Source File # Begin Source File SOURCE=.\c_typeclass.h # End Source File # Begin Source File SOURCE=.\c_typetables.h # End Source File # Begin Source File SOURCE=.\dllloader.h # End Source File # Begin Source File SOURCE=.\frei0r.h # End Source File # Begin Source File SOURCE=.\frei0rwrapper.h # End Source File # Begin Source File SOURCE=.\moduleclassspec.h # End Source File # Begin Source File SOURCE=.\moduleinfoutils.h # End Source File # Begin Source File SOURCE=.\nameresolver.h # End Source File # Begin Source File SOURCE=.\typedllloader.h # End Source File # End Group # Begin Source File SOURCE=..\..\..\config_h.win32 !IF "$(CFG)" == "dllloader - Win32 Release" # Begin Custom Build InputPath=..\..\..\config_h.win32 "..\..\..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\..\config.h # End Custom Build !ELSEIF "$(CFG)" == "dllloader - Win32 Debug" # Begin Custom Build InputPath=..\..\..\config_h.win32 "..\..\..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\..\config.h # End Custom Build !ENDIF # End Source File # End Target # End Project