# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von audioinmodule.mak .\audiobuffer.c : \ "..\..\..\..\..\dxsdk\include\basetsd.h"\ ".\audiobuffer.h"\ .\audioinmodule.cpp : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audioindriver.h"\ ".\audioinmodule.h"\ ".\waveindriver.h"\ .\audioinmodule_auto.c : \ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audioinmodule.h"\ ".\audioinmodule.xpm"\ .\waveindriver.cpp : \ "..\..\..\..\..\dxsdk\include\basetsd.h"\ ".\audiobuffer.h"\ ".\audioindriver.h"\ ".\waveindriver.h"\ !IF "$(CFG)" == "audioinmodule - Win32 Release" !ELSEIF "$(CFG)" == "audioinmodule - Win32 Debug" !ENDIF