# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von audiooutmodule.mak .\audiooutmodule.cpp : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audiooutdriver.h"\ ".\audiooutmodule.h"\ ".\waveoutdriver.h"\ .\audiooutmodule_auto.c : \ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audiooutmodule.h"\ ".\audiooutmodule.xpm"\ .\outbuffer.c : \ "..\..\..\..\..\dxsdk\include\basetsd.h"\ ".\outbuffer.h"\ .\waveoutdriver.cpp : \ "..\..\..\..\..\dxsdk\include\basetsd.h"\ ".\audiooutdriver.h"\ ".\outbuffer.h"\ ".\waveoutdriver.h"\ !IF "$(CFG)" == "audiooutmodule - Win32 Release" !ELSEIF "$(CFG)" == "audiooutmodule - Win32 Debug" !ENDIF