# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von audiosynthmodule.mak .\audiosynthmodule.cpp : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\envtype\envtype.h"\ "..\..\..\types\src\lfotype\lfotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audiosynthmodule.h"\ ".\synth.h"\ .\audiosynthmodule_auto.c : \ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\audiotype\audiotype.h"\ "..\..\..\types\src\envtype\envtype.h"\ "..\..\..\types\src\lfotype\lfotype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\types\src\stringtype\stringtype.h"\ "..\..\..\util\include\basic_types.h"\ ".\audiosynthmodule.h"\ ".\audiosynthmodule.xpm"\ .\synth.cpp : \ ".\synth.h"\ !IF "$(CFG)" == "audiosynthmodule - Win32 Release" !ELSEIF "$(CFG)" == "audiosynthmodule - Win32 Debug" !ENDIF