# Microsoft Developer Studio erstellte Abhängigkeitsdatei, einbezogen von flashmodule.mak .\flashmodule.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\flashmodule.h"\ .\flashmodule_auto.c : \ "..\..\..\config.h"\ "..\..\..\engine\src\engine\dllmodule.h"\ "..\..\..\engine\src\engine\dllutils.h"\ "..\..\..\types\src\framebuffertype\framebuffertype.h"\ "..\..\..\types\src\numbertype\numbertype.h"\ "..\..\..\util\include\basic_types.h"\ ".\flashmodule.h"\ ".\flashmodule.xpm"\ !IF "$(CFG)" == "flashmodule - Win32 Release" !ELSEIF "$(CFG)" == "flashmodule - Win32 Debug" !ENDIF